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Pull In

Spell

Pull In

Physical

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Instant castVision Range (AOI)

Physical spell.

Pull In

How it works

Pull In is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 0.5 sec. It triggers Pull In.
  2. Effect 2 is effect type 160, which the datamine does not name. It triggers Pull In.

What it does

Pull In is a spell with an instant cast, a range of 100 yards and effects that last 0.5 sec. When cast it applies an aura every 0.5 sec. It also casts Pull In (record #351330) and Pull In (record #395745).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration0.5 sec
Effect #1Apply Aura (6)
Aura type id 23
Value: 1
Period: every 0.5 sec
Trigger spell: Pull In
Effect #2Effect 160
Trigger spell: Pull In

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Pull In appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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