How it works
Rope Swing is built from 3 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name. Its base value is 16229.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 236.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Rope.
What it does
Rope Swing is an Arcane spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It also casts Rope.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | Infinite |
| Effect #1 | Effect 77 Value: 16229 |
| Effect #2 | Apply Aura (6) Aura type id 236 |
| Effect #3 | Effect 140 Trigger spell: Rope |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rope Swing appears in: 1 spell that casts it.
Spells that cast it
- Rope Swing PrimerTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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