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Salvage

Spell

Salvage

Physical

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2 secSelf Only

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Salvage

What it does

Salvage is a spell with a 2 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast time2 sec
RangeSelf Only
Spell ID176598

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 9 separate Spell records named "Salvage". This page is record #176598. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#168178cast time: 1 sec; effect types: effect 189; different tooltip textA different effect setup
#168179cast time: 1 sec; effect types: effect 189; different tooltip textA different effect setup
#168180cast time: 1 sec; effect types: effect 189; different tooltip textA different effect setup
#174798effect types: Create Item; different tooltip textA different effect setup
#220971effect types: effect 189; different tooltip textA different effect setup
#220972effect types: effect 189; different tooltip textA different effect setup
#220973effect types: effect 189; different tooltip textA different effect setup
#474222cast time: 1.2 sec; effect types: effect 90, Create ItemA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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