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Taunt

Spell

Taunt

Physical

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Warrior

Instant cast10 sec cooldownVision Range (AOI)

Taunts the target to attack you, but has no effect if the target is already attacking you.

Taunt

Tooltip

Taunts the target to attack you, but has no effect if the target is already attacking you.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Taunt is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 114, which the datamine does not name. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Attacked Player.

What it does

Taunt is a spell with an instant cast, a range of 100 yards, a 10 sec cooldown and effects that last 3 sec. When cast it applies an aura. It also casts Attacked Player.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Cooldown10 sec
Global cooldownNone
Duration3 sec
Proc chanceAlways
Effect #1Effect 114
Spell power coefficient: 1
Effect #2Apply Aura (6)
Aura type id 11
Effect #3Effect 164
Trigger spell: Attacked Player

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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