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Teleport to Firim's Cave [DNT]

Spell

Teleport to Firim's Cave [DNT]

Physical

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Instant castVision Range (AOI)

Physical spell.

Teleport to Firim's Cave [DNT]

How it works

Teleport to Firim's Cave [DNT] is built from 2 client effects, applied in this order:

  1. Effect 1 is Teleport (effect type 252). Its area radius is 100 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Root Self.

What it does

Teleport to Firim's Cave [DNT] is a spell with an instant cast and a range of 100 yards. When cast it has a Teleport effect in a 100 yard radius. It also casts Root Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Teleport (252)
Radius: 100 yards
Effect #2Trigger Spell (64)
Misc value: 100
Trigger spell: Root Self

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Teleport to Firim's Cave [DNT] appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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