Well, it's better than Azerite Surge because it's instant cast. Combine that with the crit racial, and Haranir might actually see play.
Spell
Thorn Bloom
Nature
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This is a bit on the weaker side in terms of numbers, but it can hit 8 hostiles and 8 friendlies, so that might make it see use.
Haranir seem to have 3 undertund damage/healing racials rather than just 1 powerful one.
They don't have crit chance racial, they have crit damage and heal racial (half of the Tauren value), so they don't crit more often, but when they crit, that damage or heal is increased by 1%
Tooltip
Enemies are dealt Nature damage and an additional Nature damage over 12 sec. Allies are healed and an additional over 12 sec.
Spell facts
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 3 min |
| Global cooldown | 0.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Trigger Spell (64) Radius: 10 yards Trigger spell: Thorn Bloom |
| Effect #2 | Trigger Spell (64) Radius: 10 yards Trigger spell: Thorn Bloom |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
More Racial - Haranir spells
Related
Community notes from Wowhead · 6 comments
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