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Tidal Crash

Spell

Tidal Crash

Nature

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2.5 secVision Range (AOI)

Waves erupt, inflicting Nature damage to players on impact and additional Nature damage every 2 sec for 10 sec.

Tidal Crash

Tooltip

Waves erupt, inflicting Nature damage to players on impact and additional Nature damage every 2 sec for 10 sec.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Tidal Crash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 60 yards. It ticks every 2 sec, 5 times over the full 10 sec (15 base in total).

What it does

Tidal Crash is a Nature spell with a 2.5 sec cast, a range of 100 yards and effects that last 10 sec. When cast it deals Nature damage (base value 12) in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec. It stacks up to 30 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time2.5 sec
Duration10 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks30
Effect #1School Damage (2)
Value: 12
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Radius: 60 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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