Tooltip
Waves erupt, inflicting Nature damage to players on impact and additional Nature damage every 2 sec for 10 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Tidal Crash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 60 yards. It ticks every 2 sec, 5 times over the full 10 sec (15 base in total).
What it does
Tidal Crash is a Nature spell with a 2.5 sec cast, a range of 100 yards and effects that last 10 sec. When cast it deals Nature damage (base value 12) in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec. It stacks up to 30 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 30 |
| Effect #1 | School Damage (2) Value: 12 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3 Radius: 60 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.