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Hurricane

Spell

Hurricane

Nature

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Instant castSuper Long

Creates a violent storm in the target area causing Nature damage to enemies, and increasing the time between the attacks of enemies by 67%.

Hurricane

Tooltip

Creates a violent storm in the target area causing Nature damage to enemies, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec.

How it works

Hurricane is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 20 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -67. Its area radius is 8 yards.
  3. Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 100 per tick. It scales with 0.03 times spell power. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (1000 base in total).

What it does

Hurricane is a Nature spell with an instant cast, a range of 150 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius and leaves a persistent area effect on the ground in an 8 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range150 yards (Super Long)
Cast timeInstant
GCD categoryCategory id 133
Duration10 sec
Effect #1Dummy (3)
Radius: 20 yards
Effect #2Persistent Area Aura (27)
Aura type id 138
Value: -67
Radius: 8 yards
Effect #3Persistent Area Aura (27)
Aura type id 3
Value: 100
Spell power coefficient: 0.03
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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