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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)

Wrath of the Lich King Death Knight Talent Calculator

The Death Knight talent trees (Blood, Frost, Unholy) as the Wrath of the Lich King client ships them: 91 talents and 234 rank descriptions from build 3.80.2.69874.

Every talent, rank and prerequisite on this page is read from the Wrath of the Lich King client, build 3.80.2.69874. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Death Knight talent calculator

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Points follow the client: 71 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Death Knight talent, rank by rank

Blood 28 talents

  • Butchery

    Row 1, column 1 · 2 ranks

    1. Rank 1 Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat.
    2. Rank 2 Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
  • Subversion

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
    2. Rank 2 Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 6%, and reduces threat generated while in Blood or Unholy Presence by 16%.
    3. Rank 3 Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
  • Blade Barrier

    Row 1, column 3 · 5 ranks

    1. Rank 1 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 1% for the next.
    2. Rank 2 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by X% for the next.
    3. Rank 3 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by X% for the next.
    4. Rank 4 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by X% for the next.
    5. Rank 5 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by X% for the next.
  • Bladed Armor

    Row 2, column 1 · 5 ranks

    1. Rank 1 Increases your attack power by 1 for every 180 armor value you have.
    2. Rank 2 Increases your attack power by 2 for every 180 armor value you have.
    3. Rank 3 Increases your attack power by 3 for every 180 armor value you have.
    4. Rank 4 Increases your attack power by 4 for every 180 armor value you have.
    5. Rank 5 Increases your attack power by 5 for every 180 armor value you have.
  • Scent of Blood

    Row 2, column 2 · 3 ranks

    1. Rank 1 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 10 runic power.
    2. Rank 2 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 2 melee hits to generate 10 runic power.
    3. Rank 3 You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 runic power.
  • Two-Handed Weapon Specialization

    Row 2, column 3 · 2 ranks

    1. Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
    2. Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
  • Rune Tap

    Row 3, column 1 · 1 rank

    1. Rank 1 Converts 1 Blood Rune into% of your maximum health.
  • Dark Conviction

    Row 3, column 2 · 5 ranks

    1. Rank 1 Increases your chance to critically hit with weapons, spells and abilities by 1%.
    2. Rank 2 Increases your chance to critically hit with weapons, spells and abilities by 2%.
    3. Rank 3 Increases your chance to critically hit with weapons, spells and abilities by 3%.
    4. Rank 4 Increases your chance to critically hit with weapons, spells and abilities by 4%.
    5. Rank 5 Increases your chance to critically hit with weapons, spells and abilities by 5%.
  • Death Rune Mastery

    Row 3, column 3 · 3 ranks

    1. Rank 1 Whenever you hit with Death Strike or Obliterate there is a 33% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
    2. Rank 2 Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
    3. Rank 3 Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
  • Improved Rune Tap

    Row 4, column 1 · 3 ranks

    1. Rank 1 Increases the health provided by Rune Tap by 33% and lowers its cooldown by 10 sec.
    2. Rank 2 Increases the health provided by Rune Tap by 66% and lowers its cooldown by 20 sec.
    3. Rank 3 Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.
  • Spell Deflection

    Row 4, column 3 · 3 ranks

    1. Rank 1 You have a chance equal to your Parry chance of taking 15% less damage from a direct damage spell.
    2. Rank 2 You have a chance equal to your Parry chance of taking 30% less damage from a direct damage spell.
    3. Rank 3 You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell.
  • Vendetta

    Row 4, column 4 · 3 ranks

    1. Rank 1 Heals you for up to 2% of your maximum health whenever you kill a target that yields experience or honor.
    2. Rank 2 Heals you for up to 4% of your maximum health whenever you kill a target that yields experience or honor.
    3. Rank 3 Heals you for up to 6% of your maximum health whenever you kill a target that yields experience or honor.
  • Bloody Strikes

    Row 5, column 1 · 3 ranks

    1. Rank 1 Increases the damage of Blood Strike by 5% and Heart Strike by 15%, and increases the damage of Blood Boil by 15%.
    2. Rank 2 Increases the damage of Blood Strike by 10% and Heart Strike by 30%, and increases the damage of Blood Boil by 30%.
    3. Rank 3 Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 45%.
  • Veteran of the Third War

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases your total Strength by 2%, your Stamina by 1%, and your expertise by 2.
    2. Rank 2 Increases your total Strength by 4%, your Stamina by 2%, and your expertise by 4.
    3. Rank 3 Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
  • Mark of Blood

    Row 5, column 4 · 1 rank

    1. Rank 1 Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to $49005n hits.
  • Bloody Vengeance

    Row 6, column 2 · 3 ranks

    1. Rank 1 Gives you a X% bonus to physical damage you deal for after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to times.
    2. Rank 2 Gives you a X% bonus to physical damage you deal for after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to times.
    3. Rank 3 Gives you a X% bonus to physical damage you deal for after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to times.
  • Abomination's Might

    Row 6, column 3 · 2 ranks

    1. Rank 1 Increases the attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.
    2. Rank 2 Increases the attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
  • Bloodworms

    Row 7, column 1 · 3 ranks

    1. Rank 1 Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
    2. Rank 2 Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
    3. Rank 3 Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
  • Unholy Frenzy

    Row 7, column 2 · 1 rank

    1. Rank 1 Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
  • Improved Blood Presence

    Row 7, column 3 · 2 ranks

    1. Rank 1 While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.
    2. Rank 2 While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
  • Improved Death Strike

    Row 8, column 1 · 2 ranks

    1. Rank 1 Increases the damage of your Death Strike by 15%, increases its critical strike chance by 3%, and increases the healing granted by 25%.
    2. Rank 2 Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
  • Sudden Doom

    Row 8, column 2 · 3 ranks

    1. Rank 1 Your Blood Strikes and Heart Strikes have a 5% chance to launch a free Death Coil at your target. Casts of Death Coil and Rune Strike increase your melee haste by 7%.
    2. Rank 2 Your Blood Strikes and Heart Strikes have a 10% chance to launch a free Death Coil at your target. Casts of Death Coil and Rune Strike increase your melee haste by 14%.
    3. Rank 3 Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target. Casts of Death Coil and Rune Strike increase your melee haste by 20%.
  • Vampiric Blood

    Row 8, column 3 · 1 rank

    1. Rank 1 Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.
  • Will of the Necropolis

    Row 9, column 1 · 3 ranks

    1. Rank 1 Damage that would take you below 35% health or taken while you are at 35% health is reduced by X%.
    2. Rank 2 Damage that would take you below 35% health or taken while you are at 35% health is reduced by X%.
    3. Rank 3 Damage that would take you below 35% health or taken while you are at 35% health is reduced by X%.
  • Heart Strike

    Row 9, column 2 · 1 rank

    1. Rank 1 Instantly strike the target and his nearest ally, causing 50% weapon damage plus on the primary target, and 25% weapon damage plus on the secondary target. Each target takes 10% additional damage for each of your diseases active on that target, and movement speed is reduced by by X%.
  • Might of Mograine

    Row 9, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15%. Also increases your Parry chance by 1%.
    2. Rank 2 Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 30%. Also increases your Parry chance by 2%.
    3. Rank 3 Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%. Also increases your Parry chance by 3%.
  • Blood Gorged

    Row 10, column 2 · 5 ranks

    1. Rank 1 Your attacks ignore up to 2% of your opponent's armor. In addition, dealing damage with Blood Boil has a X% chance to cause your next Death and Decay cast within to not consume Blood and Frost runes. When you are above 75% health, you deal 2% more damage.
    2. Rank 2 Your attacks ignore up to 4% of your opponent's armor. In addition, dealing damage with Blood Boil has a X% chance to cause your next Death and Decay cast within to not consume Blood and Frost runes. When you are above 75% health, you deal 4% more damage.
    3. Rank 3 Your attacks ignore up to 6% of your opponent's armor. In addition, dealing damage with Blood Boil has a X% chance to cause your next Death and Decay cast within to not consume Blood and Frost runes. When you are above 75% health, you deal 6% more damage.
    4. Rank 4 Your attacks ignore up to 8% of your opponent's armor. In addition, dealing damage with Blood Boil has a X% chance to cause your next Death and Decay cast within to not consume Blood and Frost runes. When you are above 75% health, you deal 8% more damage.
    5. Rank 5 Your attacks ignore up to 10% of your opponent's armor. In addition, dealing damage with Blood Boil has a X% chance to cause your next Death and Decay cast within to not consume Blood and Frost runes. When you are above 75% health, you deal 10% more damage.
  • Dancing Rune Weapon

    Row 11, column 2 · 1 rank

    1. Rank 1 Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for X% reduced damage and healing. The rune weapon also assists in defense of its master, granting an additional X% Parry chance while active.

Frost 32 talents

  • Improved Icy Touch

    Row 1, column 1 · 3 ranks

    1. Rank 1 Your Icy Touch does an additional 5% damage and your Frost Fever reduces melee and ranged attack speed by an additional 2%.
    2. Rank 2 Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee and ranged attack speed by an additional 4%.
    3. Rank 3 Your Icy Touch does an additional 15% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.
  • Runic Power Mastery

    Row 1, column 2 · 2 ranks

    1. Rank 1 Increases your maximum Runic Power by 15.
    2. Rank 2 Increases your maximum Runic Power by 30.
  • Toughness

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
    2. Rank 2 Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.
    3. Rank 3 Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.
    4. Rank 4 Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.
    5. Rank 5 Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
  • Icy Reach

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5 yards.
    2. Rank 2 Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
  • Black Ice

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your Frost and Shadow damage by 2%.
    2. Rank 2 Increases your Frost and Shadow damage by 4%.
    3. Rank 3 Increases your Frost and Shadow damage by 6%.
    4. Rank 4 Increases your Frost and Shadow damage by 8%.
    5. Rank 5 Increases your Frost and Shadow damage by 10%.
  • Nerves of Cold Steel

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your offhand weapon by 8%.
    2. Rank 2 Increases your chance to hit with one-handed melee weapons by 2% and increases the damage done by your offhand weapon by 16%.
    3. Rank 3 Increases your chance to hit with one-handed melee weapons by 3% and increases the damage done by your offhand weapon by 25%.
  • Icy Talons

    Row 3, column 1 · 5 ranks

    1. Rank 1 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 4% for the next 20 sec.
    2. Rank 2 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 8% for the next 20 sec.
    3. Rank 3 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 12% for the next 20 sec.
    4. Rank 4 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 16% for the next 20 sec.
    5. Rank 5 You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 20% for the next 20 sec.
  • Lichborne

    Row 3, column 2 · 1 rank

    1. Rank 1 Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
  • Annihilation

    Row 3, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33% chance that your Obliterate will do its damage without consuming diseases.
    2. Rank 2 Increases the critical strike chance of your melee special abilities by 2%. In addition, there is a 66% chance that your Obliterate will do its damage without consuming diseases.
    3. Rank 3 Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 100% chance that your Obliterate will do its damage without consuming diseases.
  • Killing Machine

    Row 4, column 2 · 5 ranks

    1. Rank 1 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike.
    2. Rank 2 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 1).
    3. Rank 3 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 2).
    4. Rank 4 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 3).
    5. Rank 5 Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 4).
  • Chill of the Grave

    Row 4, column 3 · 2 ranks

    1. Rank 1 Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 2.5 additional runic power.
    2. Rank 2 Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional runic power.
  • Endless Winter

    Row 4, column 4 · 2 ranks

    1. Rank 1 Your strength is increased by 2% and the cost of your Mind Freeze is reduced to 10 runic power.
    2. Rank 2 Your strength is increased by 4% and your Mind Freeze no longer costs runic power.
  • Frigid Dreadplate

    Row 5, column 2 · 3 ranks

    1. Rank 1 Reduces the chance melee attacks will hit you by 1%.
    2. Rank 2 Reduces the chance melee attacks will hit you by 2%.
    3. Rank 3 Reduces the chance melee attacks will hit you by 3%.
  • Glacier Rot

    Row 5, column 3 · 3 ranks

    1. Rank 1 Diseased enemies take 7% more damage from your Icy Touch, Howling Blast, Death From Above, and Frost Strike.
    2. Rank 2 Diseased enemies take 13% more damage from your Icy Touch, Howling Blast, Death From Above, and Frost Strike.
    3. Rank 3 Diseased enemies take 20% more damage from your Icy Touch, Howling Blast, Death From Above, and Frost Strike.
  • Deathchill

    Row 5, column 4 · 1 rank

    1. Rank 1 When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit if used within 30 sec.
  • Improved Icy Talons

    Row 6, column 1 · 1 rank

    1. Rank 1 Increases the melee haste of all party and raid members within 100 yds by 20% and your haste by an additional 5%.
  • Merciless Combat

    Row 6, column 2 · 2 ranks

    1. Rank 1 Your Icy Touch, Howling Blast, Obliterate, Death From Above, and Frost Strike do an additional 6% damage when striking targets with less than 35% health.
    2. Rank 2 Your Icy Touch, Howling Blast, Obliterate, Death From Above, and Frost Strike do an additional 12% damage when striking targets with less than 35% health.
  • Rime

    Row 6, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Icy Touch and Obliterate by 5% and casting Obliterate has a 5% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
    2. Rank 2 Increases the critical strike chance of your Icy Touch and Obliterate by 10% and casting Obliterate has a 10% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
    3. Rank 3 Increases the critical strike chance of your Icy Touch and Obliterate by 15% and casting Obliterate has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
  • Chilblains

    Row 7, column 1 · 3 ranks

    1. Rank 1 Victims of your Frost Fever disease are Chilled, reducing movement speed by X%.
    2. Rank 2 Victims of your Frost Fever disease are Chilled, reducing movement speed by X%.
    3. Rank 3 Victims of your Frost Fever disease are Chilled, reducing movement speed by X%.
  • Hungering Cold

    Row 7, column 2 · 1 rank

    1. Rank 1 Purges the earth around the Death Knight of all heat. Enemies within yards are trapped in ice, preventing them from performing any action and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
  • Improved Frost Presence

    Row 7, column 3 · 2 ranks

    1. Rank 1 While in Blood Presence or Unholy Presence, you retain 4% stamina from Frost Presence, and damage done to you is decreased by an additional 1% in Frost Presence.
    2. Rank 2 While in Blood Presence or Unholy Presence, you retain 8% stamina from Frost Presence, and damage done to you is decreased by an additional 2% in Frost Presence.
  • Threat of Thassarian

    Row 8, column 1 · 3 ranks

    1. Rank 1 When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 30% chance to also deal damage with your offhand weapon.
    2. Rank 2 When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 60% chance to also deal damage with your offhand weapon.
    3. Rank 3 When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 100% chance to also deal damage with your offhand weapon.
  • Blood of the North

    Row 8, column 2 · 3 ranks

    1. Rank 1 Increases Blood Strike and Frost Strike damage by 3%. In addition, whenever you hit with Blood Strike or Pestilence there is a 30% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
    2. Rank 2 Increases Blood Strike and Frost Strike damage by 6%. In addition, whenever you hit with Blood Strike or Pestilence there is a 60% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
    3. Rank 3 Increases Blood Strike and Frost Strike damage by 10%. In addition, whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
  • Unbreakable Armor

    Row 8, column 3 · 1 rank

    1. Rank 1 Reinforces your armor with a thick coat of ice, increasing your armor by 25%, increasing your Strength by 20%, and causing your Frost Strikes and Obliterates to strike the target 1 additional time with each weapon for 45% of the ability's normal damage. Lasts 20 sec.
  • Might of the Frozen Wastes

    Row 8, column 4 · 3 ranks

    1. Rank 1 While wielding a two-handed weapon, your auto attacks deal 8% increased damage, your Obliterate and Frost Strike deal 7% increased damage, and your Howling Blast and Death From Above deal 8% increased damage.
    2. Rank 2 While wielding a two-handed weapon, your auto attacks deal 16% increased damage, your Obliterate and Frost Strike deal 14% increased damage, and your Howling Blast and Death From Above deal 16% increased damage.
    3. Rank 3 While wielding a two-handed weapon, your auto attacks deal 25% increased damage, your Obliterate and Frost Strike deal 20% increased damage, and your Howling Blast and Death From Above deal 25% increased damage.
  • Acclimation

    Row 9, column 1 · 3 ranks

    1. Rank 1 When you are hit by a spell, you have a 10% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
    2. Rank 2 When you are hit by a spell, you have a 20% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
    3. Rank 3 When you are hit by a spell, you have a 30% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
  • Frost Strike

    Row 9, column 2 · 1 rank

    1. Rank 1 Instantly strike the enemy, causing 55% weapon damage plus 47.85 as Frost damage.
  • Frozen Wake

    Row 9, column 3 · 1 rank

    1. Rank 1 While your Unbreakable Armor is active, your Frost Strikes and Obliterates strike the target 1 additional time with each weapon for 45% of the ability's normal damage.
  • Guile of Gorefiend

    Row 9, column 4 · 3 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast, Death From Above, and Obliterate abilities by 15%, and increases the duration of your Icebound Fortitude by 2 secs.
    2. Rank 2 Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast, Death From Above, and Obliterate abilities by 30%, and increases the duration of your Icebound Fortitude by 4 secs.
    3. Rank 3 Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast, Death From Above, and Obliterate abilities by 45%, and increases the duration of your Icebound Fortitude by 6 secs.
  • Tundra Stalker

    Row 10, column 2 · 3 ranks

    1. Rank 1 Your spells and abilities deal 8% more damage to targets infected with Frost Fever. Also increases your expertise by 1.
    2. Rank 2 Your spells and abilities deal 16% more damage to targets infected with Frost Fever. Also increases your expertise by 3.
    3. Rank 3 Your spells and abilities deal 25% more damage to targets infected with Frost Fever. Also increases your expertise by 5.
  • Death From Above

    Row 10, column 3 · 1 rank

    1. Rank 1 Call down a Frost Wyrm, breathing icy death upon all enemies within 40 yards in front of you, dealing Frost damage, stunning enemies, and slowing movement speed by X%. Deals 20% increased damage to the first enemy struck, and 60% reduced damage against player controlled targets.
  • Howling Blast

    Row 11, column 2 · 1 rank

    1. Rank 1 Blast the target with a frigid wind dealing 198 Frost damage to all enemies within 10 yards.

Unholy 31 talents

  • Vicious Strikes

    Row 1, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance by 3% and critical strike damage bonus by 15% of your Plague Strike and Scourge Strike.
    2. Rank 2 Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
  • Virulence

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases your chance to hit with your spells by 1% and reduces the chance that your damage over time diseases can be cured by 10%.
    2. Rank 2 Increases your chance to hit with your spells by 2% and reduces the chance that your damage over time diseases can be cured by 20%.
    3. Rank 3 Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
  • Anticipation

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Epidemic

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the duration of Blood Plague and Frost Fever by 3 sec.
    2. Rank 2 Increases the duration of Blood Plague and Frost Fever by 6 sec.
  • Morbidity

    Row 2, column 2 · 3 ranks

    1. Rank 1 Increases the damage and healing of Death Coil by 5% and reduces the cooldown on Death and Decay by 5 sec.
    2. Rank 2 Increases the damage and healing of Death Coil by 10% and reduces the cooldown on Death and Decay by 10 sec.
    3. Rank 3 Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
  • Unholy Command

    Row 2, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Death Grip ability by 5 sec.
    2. Rank 2 Reduces the cooldown of your Death Grip ability by 10 sec.
  • Ravenous Dead

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases your total Strength by 1% and the contribution your Ghouls get from your Strength and Stamina by 20%.
    2. Rank 2 Increases your total Strength by 2% and the contribution your Ghouls get from your Strength and Stamina by 40%.
    3. Rank 3 Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
  • Outbreak

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the damage of Plague Strike by 10% and Scourge Strike by 7%.
    2. Rank 2 Increases the damage of Plague Strike by 20% and Scourge Strike by 13%.
    3. Rank 3 Increases the damage of Plague Strike by 30% and Scourge Strike by 20%.
  • Necrosis

    Row 3, column 2 · 5 ranks

    1. Rank 1 Your auto attacks deal an additional 4% Shadow damage.
    2. Rank 2 Your auto attacks deal an additional 8% Shadow damage.
    3. Rank 3 Your auto attacks deal an additional 12% Shadow damage.
    4. Rank 4 Your auto attacks deal an additional 16% Shadow damage.
    5. Rank 5 Your auto attacks deal an additional 20% Shadow damage.
  • Corpse Explosion

    Row 3, column 3 · 1 rank

    1. Rank 1 Cause a corpse or your ghoul to explode for 166 Shadow damage to all enemies within yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
  • On a Pale Horse

    Row 4, column 2 · 2 ranks

    1. Rank 1 You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects.
    2. Rank 2 You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 20%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
  • Blood-Caked Blade

    Row 4, column 3 · 3 ranks

    1. Rank 1 Your auto attacks have a 10% chance to cause a Blood-Caked Strike, which hits for X% weapon damage plus.1% for each of your diseases on the target.
    2. Rank 2 Your auto attacks have a 20% chance to cause a Blood-Caked Strike, which hits for X% weapon damage plus.1% for each of your diseases on the target.
    3. Rank 3 Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for X% weapon damage plus.1% for each of your diseases on the target.
  • Night of the Dead

    Row 4, column 4 · 2 ranks

    1. Rank 1 Reduces the cooldown on Raise Dead by 45 sec and the cooldown on Army of the Dead by 2 min. Also reduces the damage your pet takes from creature area of effect attacks by 45%.
    2. Rank 2 Reduces the cooldown on Raise Dead by 90 sec and the cooldown on Army of the Dead by 4 min. Also reduces the damage your pet takes from creature area of effect attacks by 90%.
  • Unholy Blight

    Row 5, column 1 · 1 rank

    1. Rank 1 Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil, and preventing any diseases on the victim from being dispelled.
  • Impurity

    Row 5, column 2 · 5 ranks

    1. Rank 1 The attack power bonus of your spells is increased by 4%.
    2. Rank 2 The attack power bonus of your spells is increased by 8%.
    3. Rank 3 The attack power bonus of your spells is increased by 12%.
    4. Rank 4 The attack power bonus of your spells is increased by 16%.
    5. Rank 5 Your spells receive an additional 20% benefit from your attack power.
  • Dirge

    Row 5, column 3 · 2 ranks

    1. Rank 1 Your Death Strike, Plague Strike and Scourge Strike generate 2.5 additional runic power.
    2. Rank 2 Your Death Strike, Plague Strike and Scourge Strike generate 5 additional runic power.
  • Desecration

    Row 6, column 1 · 2 ranks

    1. Rank 1 Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by X% by the grasping arms of the dead while standing on the unholy ground. Lasts.
    2. Rank 2 Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by X% by the grasping arms of the dead while standing on the unholy ground. Lasts.
  • Magic Suppression

    Row 6, column 2 · 3 ranks

    1. Rank 1 You take 2% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8% of spell damage.
    2. Rank 2 You take 4% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 16% of spell damage.
    3. Rank 3 You take 6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 25% of spell damage.
  • Reaping

    Row 6, column 3 · 3 ranks

    1. Rank 1 Whenever you hit with Blood Strike or Pestilence there is a 33% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
    2. Rank 2 Whenever you hit with Blood Strike or Pestilence there is a 66% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
    3. Rank 3 Whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
  • Master of Ghouls

    Row 6, column 4 · 1 rank

    1. Rank 1 Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
  • Desolation

    Row 7, column 1 · 5 ranks

    1. Rank 1 Your Blood Strikes cause you to deal X% additional damage with all attacks for the next.
    2. Rank 2 Your Blood Strikes cause you to deal X% additional damage with all attacks for the next.
    3. Rank 3 Your Blood Strikes cause you to deal X% additional damage with all attacks for the next.
    4. Rank 4 Your Blood Strikes cause you to deal X% additional damage with all attacks for the next.
    5. Rank 5 Your Blood Strikes cause you to deal X% additional damage with all attacks for the next.
  • Anti-Magic Zone

    Row 7, column 2 · 1 rank

    1. Rank 1 Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by X%. The Anti-Magic Zone lasts for 10 sec or until it absorbs spell damage.
  • Improved Unholy Presence

    Row 7, column 3 · 2 ranks

    1. Rank 1 While in Blood Presence or Frost Presence, you retain 8% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5% faster in Unholy Presence.
    2. Rank 2 While in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 10% faster in Unholy Presence.
  • Ghoul Frenzy

    Row 7, column 4 · 1 rank

    1. Rank 1 Grants your pet 25% haste for 30 sec and heals it for 60% of its health over the duration.
  • Crypt Fever

    Row 8, column 2 · 3 ranks

    1. Rank 1 Your diseases also cause Crypt Fever, which increases disease damage taken by the target by X%.
    2. Rank 2 Your diseases also cause Crypt Fever, which increases disease damage taken by the target by X%.
    3. Rank 3 Your diseases also cause Crypt Fever, which increases disease damage taken by the target by X%.
  • Bone Shield

    Row 8, column 3 · 1 rank

    1. Rank 1 The Death Knight is surrounded by whirling bones. While at least 1 bone remains, he takes 20% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min.
  • Wandering Plague

    Row 9, column 1 · 3 ranks

    1. Rank 1 When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
    2. Rank 2 When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 66% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
    3. Rank 3 When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
  • Ebon Plaguebringer

    Row 9, column 2 · 3 ranks

    1. Rank 1 Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 4% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 1% at all times.
    2. Rank 2 Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 9% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 2% at all times.
    3. Rank 3 Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 3% at all times.
  • Scourge Strike

    Row 9, column 3 · 1 rank

    1. Rank 1 An unholy strike that deals 70% of weapon damage as Physical damage plus 238. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.
  • Rage of Rivendare

    Row 10, column 2 · 5 ranks

    1. Rank 1 Your spells and abilities deal 2% more damage to targets infected with Blood Plague. Also increases your expertise by 1.
    2. Rank 2 Your spells and abilities deal 4% more damage to targets infected with Blood Plague. Also increases your expertise by 2.
    3. Rank 3 Your spells and abilities deal 6% more damage to targets infected with Blood Plague. Also increases your expertise by 3.
    4. Rank 4 Your spells and abilities deal 8% more damage to targets infected with Blood Plague. Also increases your expertise by 4.
    5. Rank 5 Your spells and abilities deal 10% more damage to targets infected with Blood Plague. Also increases your expertise by 5.
  • Summon Gargoyle

    Row 11, column 2 · 1 rank

    1. Rank 1 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists.

Read from Wrath of the Lich King client build 3.80.2.69874. A rank with no text is one the client does not describe.