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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)

Wrath of the Lich King Shaman Talent Calculator

The Shaman talent trees (Elemental, Enhancement, Restoration) as the Wrath of the Lich King client ships them: 81 talents and 228 rank descriptions from build 3.80.2.69874.

Every talent, rank and prerequisite on this page is read from the Wrath of the Lich King client, build 3.80.2.69874. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Shaman talent calculator

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Points follow the client: 71 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Shaman talent, rank by rank

Elemental 25 talents

  • Convection

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2%.
    2. Rank 2 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 4%.
    3. Rank 3 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 6%.
    4. Rank 4 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 8%.
    5. Rank 5 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 10%.
  • Concussion

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 1%.
    2. Rank 2 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.
    3. Rank 3 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 3%.
    4. Rank 4 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 4%.
    5. Rank 5 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 5%.
  • Call of Flame

    Row 2, column 1 · 3 ranks

    1. Rank 1 Increases the damage done by your Fire Totems and Fire Nova by 5%, and damage done by your Lava Burst spell by 2%.
    2. Rank 2 Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 4%.
    3. Rank 3 Increases the damage done by your Fire Totems and Fire Nova by 15%, and damage done by your Lava Burst spell by 6%.
  • Elemental Warding

    Row 2, column 2 · 3 ranks

    1. Rank 1 Reduces all damage taken by 2%.
    2. Rank 2 Reduces all damage taken by 4%.
    3. Rank 3 Reduces all damage taken by 6%.
  • Elemental Devastation

    Row 2, column 3 · 3 ranks

    1. Rank 1 Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by X%.
    2. Rank 2 Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by X%.
    3. Rank 3 Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by X%.
  • Reverberation

    Row 3, column 1 · 5 ranks

    1. Rank 1 Reduces the cooldown of your Shock spells and Wind Shear by 0.2 sec.
    2. Rank 2 Reduces the cooldown of your Shock spells and Wind Shear by 0.4 sec.
    3. Rank 3 Reduces the cooldown of your Shock spells and Wind Shear by 0.6 sec.
    4. Rank 4 Reduces the cooldown of your Shock and Wind Shear spells by 0.8 sec.
    5. Rank 5 Reduces the cooldown of your Shock and Wind Shear spells by 1 sec.
  • Elemental Focus

    Row 3, column 2 · 1 rank

    1. Rank 1 After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next $16246n damage or healing spells by X%.
  • Elemental Fury

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
    2. Rank 2 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
    3. Rank 3 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
    4. Rank 4 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
    5. Rank 5 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
  • Improved Fire Nova

    Row 4, column 1 · 2 ranks

    1. Rank 1 Increases the damage done by your Fire Nova by 10% and reduces the cooldown by 2 sec.
    2. Rank 2 Increases the damage done by your Fire Nova by 20% and reduces the cooldown by 4 sec.
  • Eye of the Storm

    Row 4, column 4 · 3 ranks

    1. Rank 1 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 23%.
    2. Rank 2 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 46%.
    3. Rank 3 Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 70%.
  • Elemental Reach

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, increases the radius of your Thunderstorm spell by 10%, and increases the range of your Flame Shock by 7 yards.
    2. Rank 2 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, increases the radius of your Thunderstorm spell by 20%, and increases the range of your Flame Shock by 15 yards.
  • Call of Thunder

    Row 5, column 2 · 1 rank

    1. Rank 1 Increases the critical strike chance of your Lightning Bolt, Chain Lightning and Thunderstorm spells by an additional 5%.
  • Unrelenting Storm

    Row 5, column 4 · 3 ranks

    1. Rank 1 Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.
    2. Rank 2 Regenerate mana equal to 8% of your Intellect every 5 sec, even while casting.
    3. Rank 3 Regenerate mana equal to 12% of your Intellect every 5 sec, even while casting.
  • Elemental Precision

    Row 6, column 1 · 3 ranks

    1. Rank 1 Increases your chance to hit with Fire, Frost and Nature spells by 1% and reduces the threat caused by Fire, Frost and Nature spells by 10%.
    2. Rank 2 Increases your chance to hit with Fire, Frost and Nature spells by 2% and reduces the threat caused by Fire, Frost and Nature spells by 20%.
    3. Rank 3 Increases your chance to hit with Fire, Frost and Nature spells by 3% and reduces the threat caused by Fire, Frost and Nature spells by 30%.
  • Lightning Mastery

    Row 6, column 3 · 5 ranks

    1. Rank 1 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.1 sec.
    2. Rank 2 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.2 sec.
    3. Rank 3 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.3 sec.
    4. Rank 4 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.4 sec.
    5. Rank 5 Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.
  • Elemental Mastery

    Row 7, column 2 · 1 rank

    1. Rank 1 When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain X% spell haste. Elemental Mastery shares a cooldown with Nature's Swiftness.
  • Storm, Earth and Fire

    Row 7, column 3 · 3 ranks

    1. Rank 1 Reduces the cooldown of your Chain Lightning spell.75 sec, your Earthbind Totem also has a 33% chance to root targets for when cast and the periodic damage done by your Flame Shock is increased by 20%.
    2. Rank 2 Reduces the cooldown of your Chain Lightning spell by 1.5 sec, your Earthbind Totem also has a 66% chance to root targets for when cast and the periodic damage done by your Flame Shock is increased by 40%.
    3. Rank 3 Reduces the cooldown of your Chain Lightning spell by 2.5 sec, your Earthbind Totem also has a 100% chance to root targets for when cast and the periodic damage done by your Flame Shock is increased by 60%.
  • Booming Echoes

    Row 8, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10%.
    2. Rank 2 Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 20%.
  • Elemental Oath

    Row 8, column 2 · 2 ranks

    1. Rank 1 While Clearcasting from Elemental Focus is active, you deal 5% more spell damage. In addition, party and raid members within 100 yards receive a 3% bonus to their spell critical strike chance.
    2. Rank 2 While Clearcasting from Elemental Focus is active, you deal 10% more spell damage. In addition, party and raid members within 100 yards receive a 5% bonus to their spell critical strike chance.
  • Lightning Overload

    Row 8, column 3 · 3 ranks

    1. Rank 1 Gives your Lightning Bolt and Chain Lightning spells a 11% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
    2. Rank 2 Gives your Lightning Bolt and Chain Lightning spells a 22% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
    3. Rank 3 Gives your Lightning Bolt and Chain Lightning spells a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Astral Shift

    Row 9, column 1 · 3 ranks

    1. Rank 1 When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 10% for the duration of the stun, fear or silence effect.
    2. Rank 2 When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 20% for the duration of the stun, fear or silence effect.
    3. Rank 3 When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 30% for the duration of the stun, fear or silence effect.
  • Totem of Wrath

    Row 9, column 2 · 1 rank

    1. Rank 1 Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases spell power by X for all party and raid members, and increases the critical strike chance of all attacks by X% against all enemies within yards. Lasts 5 min.
  • Lava Flows

    Row 9, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Lava Burst spell by an additional 6%, and when your Flame Shock is dispelled your spell casting speed is increased by 10%.
    2. Rank 2 Increases the critical strike damage bonus of your Lava Burst spell by an additional 12%, and when your Flame Shock is dispelled your spell casting speed is increased by 20%.
    3. Rank 3 Increases the critical strike damage bonus of your Lava Burst spell by an additional 24%, and when your Flame Shock is dispelled your spell casting speed is increased by 30%.
  • Shamanism

    Row 10, column 2 · 5 ranks

    1. Rank 1 Your Lightning Bolt and Chain Lightning spells gain an additional 4% and your Lava Burst gains an additional 5% of your bonus damage effects.
    2. Rank 2 Your Lightning Bolt and Chain Lightning spells gain an additional 8% and your Lava Burst gains an additional 10% of your bonus damage effects.
    3. Rank 3 Your Lightning Bolt and Chain Lightning spells gain an additional 12% and your Lava Burst gains an additional 15% of your bonus damage effects.
    4. Rank 4 Your Lightning Bolt and Chain Lightning spells gain an additional 16% and your Lava Burst gains an additional 20% of your bonus damage effects.
    5. Rank 5 Your Lightning Bolt and Chain Lightning spells gain an additional 20% and your Lava Burst gains an additional 25% of your bonus damage effects.
  • Thunderstorm

    Row 11, column 2 · 1 rank

    1. Rank 1 You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 551 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.

Enhancement 30 talents

  • Enhancing Totems

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases the effect of your Strength of Earth and Flametongue Totems by 5%.
    2. Rank 2 Increases the effect of your Strength of Earth and Flametongue Totems by 10%.
    3. Rank 3 Increases the effect of your Strength of Earth and Flametongue Totems by 15%.
  • Earth's Grasp

    Row 1, column 2 · 2 ranks

    1. Rank 1 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%, and reduces the cooldown of both totems by 15%.
    2. Rank 2 Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%, and reduces the cooldown of both totems by 30%.
  • Ancestral Knowledge

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Intellect by 2%.
    2. Rank 2 Increases your Intellect by 4%.
    3. Rank 3 Increases your Intellect by 6%.
    4. Rank 4 Increases your Intellect by 8%.
    5. Rank 5 Increases your Intellect by 10%.
  • Guardian Totems

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the amount of armor increased by your Stoneskin Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
    2. Rank 2 Increases the amount of armor increased by your Stoneskin Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
  • Thundering Strikes

    Row 2, column 2 · 5 ranks

    1. Rank 1 Improves your chance to get a critical strike with all spells and attacks by 1%.
    2. Rank 2 Improves your chance to get a critical strike with all spells and attacks by 2%.
    3. Rank 3 Improves your chance to get a critical strike with all spells and attacks by 3%.
    4. Rank 4 Improves your chance to get a critical strike with all spells and attacks by 4%.
    5. Rank 5 Improves your chance to get a critical strike with all spells and attacks by 5%.
  • Improved Ghost Wolf

    Row 2, column 3 · 2 ranks

    1. Rank 1 Reduces the cast time of your Ghost Wolf spell by 1 sec.
    2. Rank 2 Reduces the cast time of your Ghost Wolf spell by 2 sec.
  • Improved Shields

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases the damage done by your Lightning Shield orbs by 5%, increases the amount of mana gained from your Water Shield orbs by 5% and increases the amount of healing done by your Earth Shield orbs by 5%.
    2. Rank 2 Increases the damage done by your Lightning Shield orbs by 10%, increases the amount of mana gained from your Water Shield orbs by 10% and increases the amount of healing done by your Earth Shield orbs by 10%.
    3. Rank 3 Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15% and increases the amount of healing done by your Earth Shield orbs by 15%.
  • Elemental Weapons

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the damage caused by your Windfury Weapon effect by 13% increases the spell damage on your Flametongue Weapon by 10% and increases the bonus healing on your Earthliving Weapon by 10%.
    2. Rank 2 Increases the damage caused by your Windfury Weapon effect by 27% increases the spell damage on your Flametongue Weapon by 20% and increases the bonus healing on your Earthliving Weapon by 20%.
    3. Rank 3 Increases the damage caused by your Windfury Weapon effect by 40% increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%.
  • Shamanistic Focus

    Row 3, column 3 · 1 rank

    1. Rank 1 Reduces the mana cost of your Shock spells by 45%.
  • Anticipation

    Row 3, column 4 · 3 ranks

    1. Rank 1 Increases your chance to dodge by an additional 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
    2. Rank 2 Increases your chance to dodge by an additional 2%, and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
    3. Rank 3 Increases your chance to dodge by an additional 3%, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
  • Flurry

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases your attack speed by X% for your next 3 swings after dealing a critical strike.
    2. Rank 2 Increases your attack speed by X% for your next 3 swings after dealing a critical strike.
    3. Rank 3 Increases your attack speed by X% for your next 3 swings after dealing a critical strike.
    4. Rank 4 Increases your attack speed by X% for your next 3 swings after dealing a critical strike.
    5. Rank 5 Increases your attack speed by X% for your next 3 swings after dealing a critical strike.
  • Toughness

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases your Stamina by 2%, and reduces the duration of movement slowing effects on you by 6%.
    2. Rank 2 Increases your Stamina by 4%, and reduces the duration of movement slowing effects on you by 12%.
    3. Rank 3 Increases your Stamina by 6%, and reduces the duration of movement slowing effects on you by 18%.
    4. Rank 4 Increases your Stamina by 8%, and reduces the duration of movement slowing effects on you by 24%.
    5. Rank 5 Increases your Stamina by 10%, and reduces the duration of movement slowing effects on you by 30%.
  • Improved Windfury Totem

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases the melee haste granted by your Windfury totem by 2%.
    2. Rank 2 Increases the melee haste granted by your Windfury totem by 4%.
  • Spirit Weapons

    Row 5, column 2 · 1 rank

    1. Rank 1 Gives a chance to parry enemy melee attacks and reduces all threat generated by X%.
  • Mental Dexterity

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases your Attack Power by 33% of your Intellect.
    2. Rank 2 Increases your Attack Power by 66% of your Intellect.
    3. Rank 3 Increases your Attack Power by 100% of your Intellect.
  • Unleashed Rage

    Row 6, column 1 · 3 ranks

    1. Rank 1 Increases your expertise by 3, and increases all party and raid members' attack power by 4% while within 100 yards of the Shaman.
    2. Rank 2 Increases your expertise by 6, and increases all party and raid members' attack power by 7% while within 100 yards of the Shaman.
    3. Rank 3 Increases your expertise by 9, and increases all party and raid members' attack power by 10% while within 100 yards of the Shaman.
  • Weapon Mastery

    Row 6, column 3 · 3 ranks

    1. Rank 1 Increases the damage you deal with all weapons by 4%.
    2. Rank 2 Increases the damage you deal with all weapons by 7%.
    3. Rank 3 Increases the damage you deal with all weapons by 10%.
  • Frozen Power

    Row 6, column 4 · 2 ranks

    1. Rank 1 Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50% chance to root the target in ice. when used on targets at or further than X yards from you.
    2. Rank 2 Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 100% chance to root the target in ice. when used on targets at or further than X yards from you.
  • Dual Wield Specialization

    Row 7, column 1 · 3 ranks

    1. Rank 1 Increases your chance to hit while dual wielding by an additional 2%.
    2. Rank 2 Increases your chance to hit while dual wielding by an additional 4%.
    3. Rank 3 Increases your chance to hit while dual wielding by an additional 6%.
  • Ambidexterity

    Row 7, column 2 · 1 rank

    1. Rank 1 $@spellicon674$@spellname674: $@spellicon1281696$@spellname1281696:
  • Two-Handed Weapon Specialization

    Row 7, column 3 · 3 ranks

    1. Rank 1 While a two-handed melee weapon is equipped, all damage you deal is increased by 2%, and your Maelstrom Weapon talent activates 13% more frequently and affects the cast time of Lava Burst.
    2. Rank 2 While a two-handed melee weapon is equipped, all damage you deal is increased by 4%, and your Maelstrom Weapon talent activates 27% more frequently and affects the cast time of Lava Burst.
    3. Rank 3 While a two-handed melee weapon is equipped, all damage you deal is increased by 6%, and your Maelstrom Weapon talent activates 40% more frequently and affects the cast time of Lava Burst.
  • Stormstrike

    Row 7, column 4 · 1 rank

    1. Rank 1 Instantly attack with both weapons. In addition, the next sources of Nature damage dealt to the target from the Shaman are increased by 20%. Lasts 12 sec.
  • Static Shock

    Row 8, column 1 · 3 ranks

    1. Rank 1 You have a 2% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 2 additional charges.
    2. Rank 2 You have a 4% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 4 additional charges.
    3. Rank 3 You have a 6% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 6 additional charges.
  • Lava Lash

    Row 8, column 2 · 1 rank

    1. Rank 1 You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
  • Improved Stormstrike

    Row 8, column 4 · 2 ranks

    1. Rank 1 When you Stormstrike, you have a 50% chance to immediately grant you X% of your base mana.
    2. Rank 2 When you Stormstrike, you have a 100% chance to immediately grant you X% of your base mana.
  • Mental Quickness

    Row 9, column 1 · 3 ranks

    1. Rank 1 Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell power by an amount equal to 10% of your attack power.
    2. Rank 2 Reduces the mana cost of your instant cast Shaman spells by 4% and increases your spell power by an amount equal to 20% of your attack power.
    3. Rank 3 Reduces the mana cost of your instant cast Shaman spells by 6% and increases your spell power by an amount equal to 30% of your attack power.
  • Shamanistic Rage

    Row 9, column 2 · 1 rank

    1. Rank 1 Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 sec.
  • Earthen Power

    Row 9, column 3 · 2 ranks

    1. Rank 1 Your Earthbind Totem's pulses have a 50% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by an additional 5%.
    2. Rank 2 Your Earthbind Totem's pulses have a 100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by an additional 10%.
  • Maelstrom Weapon

    Row 10, column 2 · 5 ranks

    1. Rank 1 When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by X%. Stacks up to 5 times. Lasts.
    2. Rank 2 When you deal damage with a melee weapon, you have a chance (higher than rank 1) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by X%. Stacks up to 5 times. Lasts.
    3. Rank 3 When you deal damage with a melee weapon, you have a chance (higher than rank 2) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by X%. Stacks up to 5 times. Lasts.
    4. Rank 4 When you deal damage with a melee weapon, you have a chance (higher than rank 3) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by X%. Stacks up to 5 times. Lasts.
    5. Rank 5 When you deal damage with a melee weapon, you have a chance (higher than rank 4) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by X%. Stacks up to 5 times. Lasts.
  • Feral Spirit

    Row 11, column 2 · 1 rank

    1. Rank 1 Summons three Spirit Wolves under the command of the Shaman, lasting 45 sec.

Restoration 26 talents

  • Improved Healing Wave

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the casting time of your Healing Wave spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Healing Wave spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Healing Wave spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Healing Wave spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Healing Wave spell by 0.5 sec.
  • Totemic Focus

    Row 1, column 3 · 5 ranks

    1. Rank 1 Reduces the mana cost of your totems by 5%.
    2. Rank 2 Reduces the mana cost of your totems by 10%.
    3. Rank 3 Reduces the mana cost of your totems by 15%.
    4. Rank 4 Reduces the mana cost of your totems by 20%.
    5. Rank 5 Reduces the mana cost of your totems by 25%.
  • Improved Reincarnation

    Row 2, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Reincarnation spell by 7 min and increases the amount of health and mana recovered when reincarnating by an additional 10%.
    2. Rank 2 Reduces the cooldown of your Reincarnation spell by 15 min and increases the amount of health and mana recovered when reincarnating by an additional 20%.
  • Healing Grace

    Row 2, column 2 · 3 ranks

    1. Rank 1 Reduces the threat generated by your healing spells by 5% and reduces the chance your helpful spells and damage over time effects will be dispelled by 10%.
    2. Rank 2 Reduces the threat generated by your healing spells by 10% and reduces the chance your helpful spells and damage over time effects will be dispelled by 20%.
    3. Rank 3 Reduces the threat generated by your healing spells by 15% and reduces the chance your helpful spells and damage over time effects will be dispelled by 30%.
  • Tidal Focus

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces the mana cost of your healing spells by 1%.
    2. Rank 2 Reduces the mana cost of your healing spells by 2%.
    3. Rank 3 Reduces the mana cost of your healing spells by 3%.
    4. Rank 4 Reduces the mana cost of your healing spells by 4%.
    5. Rank 5 Reduces the mana cost of your healing spells by 5%.
  • Improved Water Shield

    Row 3, column 1 · 3 ranks

    1. Rank 1 You have a 33% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 19.8% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 9.9% chance when you gain a critical effect from your Chain Heal spell.
    2. Rank 2 You have a 66% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 39.6% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 19.8% chance when you gain a critical effect from your Chain Heal spell.
    3. Rank 3 You have a 100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 60% chance when you gain a critical effect from your Lesser Healing Wave spell, and a 30% chance when you gain a critical effect from your Chain Heal spell.
  • Healing Focus

    Row 3, column 2 · 3 ranks

    1. Rank 1 Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 23%.
    2. Rank 2 Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 46%.
    3. Rank 3 Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 70%.
  • Tidal Force

    Row 3, column 3 · 1 rank

    1. Rank 1 Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20%. Lasts.
  • Ancestral Healing

    Row 3, column 4 · 3 ranks

    1. Rank 1 Reduces your target's physical damage taken by X% for after getting a critical effect from one of your healing spells.
    2. Rank 2 Reduces your target's physical damage taken by X% for after getting a critical effect from one of your healing spells.
    3. Rank 3 Reduces your target's physical damage taken by X% for after getting a critical effect from one of your healing spells.
  • Restorative Totems

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases the effect of your Mana Spring Totem by 7%, and increases the amount healed by your Healing Stream Totem by 15%.
    2. Rank 2 Increases the effect of your Mana Spring Totem by 12%, and increases the amount healed by your Healing Stream Totem by 30%.
    3. Rank 3 Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%.
  • Tidal Mastery

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical effect chance of your healing and lightning spells by 1%.
    2. Rank 2 Increases the critical effect chance of your healing and lightning spells by 2%.
    3. Rank 3 Increases the critical effect chance of your healing and lightning spells by 3%.
    4. Rank 4 Increases the critical effect chance of your healing and lightning spells by 4%.
    5. Rank 5 Increases the critical effect chance of your healing and lightning spells by 5%.
  • Healing Way

    Row 5, column 1 · 3 ranks

    1. Rank 1 Increases the amount healed by your Healing Wave spell by 8%.
    2. Rank 2 Increases the amount healed by your Healing Wave spell by 16%.
    3. Rank 3 Increases the amount healed by your Healing Wave spell by 25%.
  • Nature's Swiftness

    Row 5, column 3 · 1 rank

    1. Rank 1 When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
  • Focused Mind

    Row 5, column 4 · 3 ranks

    1. Rank 1 Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
    2. Rank 2 Reduces the duration of any Silence or Interrupt effects used against the Shaman by 20%. This effect does not stack with other similar effects.
    3. Rank 3 Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%. This effect does not stack with other similar effects.
  • Purification

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the effectiveness of your healing spells by 2%.
    2. Rank 2 Increases the effectiveness of your healing spells by 4%.
    3. Rank 3 Increases the effectiveness of your healing spells by 6%.
    4. Rank 4 Increases the effectiveness of your healing spells by 8%.
    5. Rank 5 Increases the effectiveness of your healing spells by 10%.
  • Nature's Guardian

    Row 7, column 1 · 5 ranks

    1. Rank 1 Whenever a damaging attack brings you below 30% health, your maximum health is increased by 3% and your threat level towards the attacker is reduced. 30 second cooldown.
    2. Rank 2 Whenever a damaging attack brings you below 30% health, your maximum health is increased by 6% and your threat level towards the attacker is reduced. 30 second cooldown.
    3. Rank 3 Whenever a damaging attack brings you below 30% health, your maximum health is increased by 9% and your threat level towards the attacker is reduced. 30 second cooldown.
    4. Rank 4 Whenever a damaging attack brings you below 30% health, your maximum health is increased by 12% and your threat level towards the attacker is reduced. 30 second cooldown.
    5. Rank 5 Whenever a damaging attack brings you below 30% health, your maximum health is increased by 15% and your threat level towards the attacker is reduced. 30 second cooldown.
  • Mana Tide Totem

    Row 7, column 2 · 1 rank

    1. Rank 1 Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for sec that restores% of total mana every seconds to group members within yards.
  • Cleanse Spirit

    Row 7, column 3 · 1 rank

    1. Rank 1 Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • Blessing of the Eternals

    Row 8, column 1 · 2 ranks

    1. Rank 1 Increases the critical effect chance of your spells by 2%, and increases the chance to apply the Earthliving heal over time effect on the target by 40% when they are at or under 35% total health.
    2. Rank 2 Increases the critical effect chance of your spells by 4%, and increases the chance to apply the Earthliving heal over time effect on the target by 80% when they are at or under 35% total health.
  • Improved Chain Heal

    Row 8, column 2 · 2 ranks

    1. Rank 1 Increases the amount healed by your Chain Heal spell by 10%.
    2. Rank 2 Increases the amount healed by your Chain Heal spell by 20%.
  • Nature's Blessing

    Row 8, column 3 · 3 ranks

    1. Rank 1 Increases your healing by an amount equal to 5% of your Intellect.
    2. Rank 2 Increases your healing by an amount equal to 10% of your Intellect.
    3. Rank 3 Increases your healing by an amount equal to 15% of your Intellect.
  • Ancestral Awakening

    Row 9, column 1 · 3 ranks

    1. Rank 1 When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
    2. Rank 2 When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20% of the amount healed.
    3. Rank 3 When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed.
  • Earth Shield

    Row 9, column 2 · 1 rank

    1. Rank 1 Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target. This effect can only occur once every few seconds. charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
  • Improved Earth Shield

    Row 9, column 3 · 2 ranks

    1. Rank 1 Increases the amount of charges for your Earth Shield by 1, and increases the healing done by your Earth Shield by 5%.
    2. Rank 2 Increases the amount of charges for your Earth Shield by 2, and increases the healing done by your Earth Shield by 10%.
  • Tidal Waves

    Row 10, column 2 · 5 ranks

    1. Rank 1 When you cast Chain Heal or Riptide, you have a 20% chance to lower the cast time of your Healing Wave spell by X% and increase the critical effect chance of your Lesser Healing Wave spell by X%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4% of your bonus healing effects and your Lesser Healing Wave gains an additional 2% of your bonus healing effects.
    2. Rank 2 When you cast Chain Heal or Riptide, you have a 40% chance to lower the cast time of your Healing Wave spell by X% and increase the critical effect chance of your Lesser Healing Wave spell by X%, until two such spells have been cast. In addition, your Healing Wave gains an additional 8% of your bonus healing effects and your Lesser Healing Wave gains an additional 4% of your bonus healing effects.
    3. Rank 3 When you cast Chain Heal or Riptide, you have a 60% chance to lower the cast time of your Healing Wave spell by X% and increase the critical effect chance of your Lesser Healing Wave spell by X%, until two such spells have been cast. In addition, your Healing Wave gains an additional 12% of your bonus healing effects and your Lesser Healing Wave gains an additional 6% of your bonus healing effects.
    4. Rank 4 When you cast Chain Heal or Riptide, you have a 80% chance to lower the cast time of your Healing Wave spell by X% and increase the critical effect chance of your Lesser Healing Wave spell by X%, until two such spells have been cast. In addition, your Healing Wave gains an additional 16% of your bonus healing effects and your Lesser Healing Wave gains an additional 8% of your bonus healing effects.
    5. Rank 5 When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by X% and increase the critical effect chance of your Lesser Healing Wave spell by X%, until two such spells have been cast. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.
  • Riptide

    Row 11, column 2 · 1 rank

    1. Rank 1 Heals a friendly target for 639 and another 665 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.

Read from Wrath of the Lich King client build 3.80.2.69874. A rank with no text is one the client does not describe.