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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)

Wrath of the Lich King Hunter Talent Calculator

The Hunter talent trees (Beast Mastery, Marksmanship, Survival) as the Wrath of the Lich King client ships them: 81 talents and 224 rank descriptions from build 3.80.2.69874.

Every talent, rank and prerequisite on this page is read from the Wrath of the Lich King client, build 3.80.2.69874. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Hunter talent calculator

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Points follow the client: 71 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Hunter talent, rank by rank

Beast Mastery 26 talents

  • Improved Aspect of the Hawk

    Row 1, column 2 · 5 ranks

    1. Rank 1 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3%.
    2. Rank 2 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6%.
    3. Rank 3 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9%.
    4. Rank 4 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12%.
    5. Rank 5 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15%.
  • Endurance Training

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the health of your pet by 2% and your total health by 1%.
    2. Rank 2 Increases the health of your pet by 4% and your total health by 2%.
    3. Rank 3 Increases the health of your pet by 6% and your total health by 3%.
    4. Rank 4 Increases the health of your pet by 8% and your total health by 4%.
    5. Rank 5 Increases the health of your pet by 10% and your total health by 5%.
  • Focused Fire

    Row 2, column 1 · 2 ranks

    1. Rank 1 All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities is increased by 10% while Kill Command is active.
    2. Rank 2 All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.
  • Improved Aspect of the Monkey

    Row 2, column 2 · 3 ranks

    1. Rank 1 Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.
    2. Rank 2 Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 4%.
    3. Rank 3 Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 6%.
  • Thick Hide

    Row 2, column 3 · 3 ranks

    1. Rank 1 Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
    2. Rank 2 Increases the armor rating of your pets by 14% and your armor contribution from items by 7%.
    3. Rank 3 Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.
  • Improved Revive Pet

    Row 2, column 4 · 2 ranks

    1. Rank 1 Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
    2. Rank 2 Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
  • Pathfinding

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.
    2. Rank 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.
  • Aspect Mastery

    Row 3, column 2 · 1 rank

    1. Rank 1 Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
  • Unleashed Fury

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your pets by 3%.
    2. Rank 2 Increases the damage done by your pets by 6%.
    3. Rank 3 Increases the damage done by your pets by 9%.
    4. Rank 4 Increases the damage done by your pets by 12%.
    5. Rank 5 Increases the damage done by your pets by 15%.
  • Improved Mend Pet

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
    2. Rank 2 Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of your pet by 2%.
    2. Rank 2 Increases the critical strike chance of your pet by 4%.
    3. Rank 3 Increases the critical strike chance of your pet by 6%.
    4. Rank 4 Increases the critical strike chance of your pet by 8%.
    5. Rank 5 Increases the critical strike chance of your pet by 10%.
  • Spirit Bond

    Row 5, column 1 · 2 ranks

    1. Rank 1 While your pet is active, you and your pet will regenerate X% of total health every sec., and increases healing done to you and your pet by 5%.
    2. Rank 2 While your pet is active, you and your pet will regenerate X% of total health every sec., and increases healing done to you and your pet by 10%.
  • Intimidation

    Row 5, column 2 · 1 rank

    1. Rank 1 Command your pet to intimidate the target, causing a high amount of threat and stunning the target. Lasts 15 sec.
  • Bestial Discipline

    Row 5, column 4 · 2 ranks

    1. Rank 1 Increases the Focus regeneration of your pets by 50% and reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 15%.
    2. Rank 2 Increases the Focus regeneration of your pets by 100% and reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.
  • Animal Handler

    Row 6, column 1 · 2 ranks

    1. Rank 1 Increases your pet's attack power by 5%, and increases the duration of your Master's Call effect by 3 sec. Additionally, when your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate X% mana.
    2. Rank 2 Increases your pet's attack power by 10%, and increases the duration of your Master's Call effect by 6 sec. Additionally, when your pet scores a critical hit with a special ability, you have a 100% chance to instantly regenerate X% mana.
  • Frenzy

    Row 6, column 3 · 5 ranks

    1. Rank 1 Gives your pet a 20% chance to gain a X% attack speed increase for after dealing a critical strike.
    2. Rank 2 Gives your pet a 40% chance to gain a X% attack speed increase for after dealing a critical strike.
    3. Rank 3 Gives your pet a 60% chance to gain a X% attack speed increase for after dealing a critical strike.
    4. Rank 4 Gives your pet a 80% chance to gain a X% attack speed increase for after dealing a critical strike.
    5. Rank 5 Gives your pet a 100% chance to gain a X% attack speed increase for after dealing a critical strike.
  • Ferocious Inspiration

    Row 7, column 1 · 3 ranks

    1. Rank 1 All party and raid members have all damage increased by X% within yards of your pet. In addition, increases the damage dealt by Arcane Shot, Hawk Shot, and Steady Shot by 3%.
    2. Rank 2 All party and raid members have all damage increased by X% within yards of your pet. In addition, increases the damage dealt by Arcane Shot, Hawk Shot, and Steady Shot by 6%.
    3. Rank 3 All party and raid members have all damage increased by X% within yards of your pet. In addition, increases the damage dealt by Arcane Shot, Hawk Shot, and Steady Shot by 9%.
  • Bestial Wrath

    Row 7, column 2 · 1 rank

    1. Rank 1 Send your pet into a rage causing 40% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
  • Catlike Reflexes

    Row 7, column 3 · 3 ranks

    1. Rank 1 Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.
    2. Rank 2 Increases your chance to dodge by 2% and your pet's chance to dodge by an additional 6%. In addition, reduces the cooldown of your Kill Command ability by 20 sec.
    3. Rank 3 Increases your chance to dodge by 3% and your pet's chance to dodge by an additional 9%. In addition, reduces the cooldown of your Kill Command ability by 30 sec.
  • Hawk Shot

    Row 8, column 1 · 1 rank

    1. Rank 1 Summon a Hawk to dive-bomb the target for unmodified weapon damage, plus ammo, plus, and attack. Only 2 Hawks may be active at a time. Hawk Shot cannot miss, and may be cast while moving.
  • Serpent's Swiftness

    Row 8, column 3 · 5 ranks

    1. Rank 1 Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
    2. Rank 2 Increases ranged combat attack speed by 8% and your pet's melee attack speed by 8%.
    3. Rank 3 Increases ranged combat attack speed by 12% and your pet's melee attack speed by 12%.
    4. Rank 4 Increases ranged combat attack speed by 16% and your pet's melee attack speed by 16%.
    5. Rank 5 Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.
  • The Beast Within

    Row 9, column 2 · 1 rank

    1. Rank 1 Increases all damage you deal by 3% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing X% additional damage and reducing mana costs of all spells by X%. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
  • Cobra Strikes

    Row 9, column 3 · 3 ranks

    1. Rank 1 You have a 20% chance when you critically hit with Arcane Shot, Hawk Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
    2. Rank 2 You have a 40% chance when you critically hit with Arcane Shot, Hawk Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
    3. Rank 3 You have a 60% chance when you critically hit with Arcane Shot, Hawk Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
  • Kindred Spirits

    Row 10, column 2 · 5 ranks

    1. Rank 1 Increases your pet's damage by 4%, the critical strike damage bonus of your pet's abilities by 3%, and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.
    2. Rank 2 Increases your pet's damage by 8%, the critical strike damage bonus of your pet's abilities by 6%, and you and your pet's movement speed by 4% while your pet is active. This does not stack with other movement speed increasing effects.
    3. Rank 3 Increases your pet's damage by 12%, the critical strike damage bonus of your pet's abilities by 9%, and you and your pet's movement speed by 6% while your pet is active. This does not stack with other movement speed increasing effects.
    4. Rank 4 Increases your pet's damage by 16%, the critical strike damage bonus of your pet's abilities by 12%, and you and your pet's movement speed by 8% while your pet is active. This does not stack with other movement speed increasing effects.
    5. Rank 5 Increases your pet's damage by 20%, the critical strike damage bonus of your pet's abilities by 15%, and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.
  • Beast Mastery

    Row 10, column 3 · 1 rank

    1. Rank 1 You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
  • Quilbeast Bait

    Row 11, column 2 · 1 rank

    1. Rank 1 Bait a Quilbeast to a nearby location. The Quilbeast attacks the nearest enemy, firing deadly spines in a yard cone every 2.5 sec.

Marksmanship 27 talents

  • Improved Concussive Shot

    Row 1, column 1 · 2 ranks

    1. Rank 1 Increases the duration of your Concussive Shot's daze effect by 1 sec.
    2. Rank 2 Increases the duration of your Concussive Shot's daze effect by 2 sec.
  • Focused Aim

    Row 1, column 2 · 3 ranks

    1. Rank 1 Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.
    2. Rank 2 Reduces the pushback suffered from damaging attacks while casting Steady Shot by 46%, and increases your chance to hit by 2%.
    3. Rank 3 Reduces the pushback suffered from damaging attacks while casting Steady Shot by 70%, and increases your chance to hit by 3%.
  • Lethal Shots

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your critical strike chance with ranged weapons by 1%.
    2. Rank 2 Increases your critical strike chance with ranged weapons by 2%.
    3. Rank 3 Increases your critical strike chance with ranged weapons by 3%.
    4. Rank 4 Increases your critical strike chance with ranged weapons by 4%.
    5. Rank 5 Increases your critical strike chance with ranged weapons by 5%.
  • Careful Aim

    Row 2, column 1 · 3 ranks

    1. Rank 1 Increases your ranged attack power by an amount equal to 33% of your total Intellect.
    2. Rank 2 Increases your ranged attack power by an amount equal to 66% of your total Intellect.
    3. Rank 3 Increases your ranged attack power by an amount equal to 100% of your total Intellect.
  • Improved Hunter's Mark

    Row 2, column 2 · 3 ranks

    1. Rank 1 Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.
    2. Rank 2 Increases the bonus attack power granted by your Hunter's Mark ability by 20%, and reduces the mana cost of your Hunter's Mark ability by 66%.
    3. Rank 3 Increases the bonus attack power granted by your Hunter's Mark ability by 30%, and reduces the mana cost of your Hunter's Mark ability by 100%.
  • Mortal Shots

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your ranged abilities by 6%.
    2. Rank 2 Increases the critical strike damage bonus of your ranged abilities by 12%.
    3. Rank 3 Increases the critical strike damage bonus of your ranged abilities by 18%.
    4. Rank 4 Increases the critical strike damage bonus of your ranged abilities by 24%.
    5. Rank 5 Increases the critical strike damage bonus of your ranged abilities by 30%.
  • Go for the Throat

    Row 3, column 1 · 2 ranks

    1. Rank 1 Your ranged critical hits cause your pet to generate X Focus.
    2. Rank 2 Your ranged critical hits cause your pet to generate X Focus.
  • Improved Arcane Shot

    Row 3, column 2 · 3 ranks

    1. Rank 1 Increases the damage done by your Arcane Shot by 5%.
    2. Rank 2 Increases the damage done by your Arcane Shot by 10%.
    3. Rank 3 Increases the damage done by your Arcane Shot by 15%.
  • Aimed Shot

    Row 3, column 3 · 1 rank

    1. Rank 1 An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 sec.
  • Rapid Killing

    Row 3, column 4 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes X% additional damage. Lasts.
    2. Rank 2 Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes X% additional damage. Lasts.
  • Improved Stings

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
    2. Rank 2 Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 20%.
    3. Rank 3 Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%.
  • Efficiency

    Row 4, column 3 · 5 ranks

    1. Rank 1 Reduces the Mana cost of your Shots and Stings by 3%.
    2. Rank 2 Reduces the Mana cost of your Shots and Stings by 6%.
    3. Rank 3 Reduces the Mana cost of your Shots and Stings by 9%.
    4. Rank 4 Reduces the Mana cost of your Shots and Stings by 12%.
    5. Rank 5 Reduces the Mana cost of your Shots and Stings by 15%.
  • Concussive Barrage

    Row 5, column 1 · 2 ranks

    1. Rank 1 Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target.
    2. Rank 2 Your successful Chimera Shot and Multi-Shot attacks have a 100% chance to Daze the target.
  • Readiness

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
  • Barrage

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.
    2. Rank 2 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 8%.
    3. Rank 3 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 12%.
  • Combat Experience

    Row 6, column 1 · 2 ranks

    1. Rank 1 Increases your total Agility and Intellect by 2%.
    2. Rank 2 Increases your total Agility and Intellect by 4%.
  • Ranged Weapon Specialization

    Row 6, column 4 · 3 ranks

    1. Rank 1 Increases the damage you deal with ranged weapons by 1%.
    2. Rank 2 Increases the damage you deal with ranged weapons by 3%.
    3. Rank 3 Increases the damage you deal with ranged weapons by 5%.
  • Piercing Shots

    Row 7, column 1 · 3 ranks

    1. Rank 1 Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt.
    2. Rank 2 Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 20% of the damage dealt.
    3. Rank 3 Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt.
  • Trueshot Aura

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases the attack power of party and raid members within 100 yards by 10%. Lasts until cancelled.
  • Improved Barrage

    Row 7, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.
    2. Rank 2 Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 8% and reduces the pushback suffered from damaging attacks while channeling Volley by 66%.
    3. Rank 3 Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 12% and reduces the pushback suffered from damaging attacks while channeling Volley by 100%.
  • Master Marksman

    Row 8, column 2 · 5 ranks

    1. Rank 1 Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
    2. Rank 2 Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 10%.
    3. Rank 3 Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 15%.
    4. Rank 4 Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 20%.
    5. Rank 5 Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%.
  • Rapid Recuperation

    Row 8, column 3 · 2 ranks

    1. Rank 1 You gain X% of your mana every sec while under the effect of Rapid Fire, and you gain X% of your mana every sec for when you gain Rapid Killing.
    2. Rank 2 You gain X% of your mana every sec while under the effect of Rapid Fire, and you gain X% of your mana every sec for when you gain Rapid Killing.
  • Wild Quiver

    Row 9, column 1 · 3 ranks

    1. Rank 1 You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing X% weapon nature damage. Wild Quiver consumes no ammo.
    2. Rank 2 You have a 8% chance to shoot an additional shot when doing damage with your auto shot, dealing X% weapon nature damage. Wild Quiver consumes no ammo.
    3. Rank 3 You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing X% weapon nature damage. Wild Quiver consumes no ammo.
  • Silencing Shot

    Row 9, column 2 · 1 rank

    1. Rank 1 A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted.
  • Improved Steady Shot

    Row 9, column 3 · 3 ranks

    1. Rank 1 Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by X%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by X%.
    2. Rank 2 Your Steady Shot hits have a 10% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by X%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by X%.
    3. Rank 3 Your Steady Shot hits have a 15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by X%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by X%.
  • Marked for Death

    Row 10, column 2 · 5 ranks

    1. Rank 1 Increases your damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.
    2. Rank 2 Increases your damage done by your shots and the damage done by your pet's special abilities by 2% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 4%.
    3. Rank 3 Increases your damage done by your shots and the damage done by your pet's special abilities by 3% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 6%.
    4. Rank 4 Increases your damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 8%.
    5. Rank 5 Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 10%.
  • Chimera Shot

    Row 11, column 2 · 1 rank

    1. Rank 1 You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Survival 28 talents

  • Improved Tracking

    Row 1, column 1 · 5 ranks

    1. Rank 1 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.
    2. Rank 2 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 2%.
    3. Rank 3 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 3%.
    4. Rank 4 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 4%.
    5. Rank 5 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%.
  • Hawk Eye

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases the range of your ranged weapons by 2 yards.
    2. Rank 2 Increases the range of your ranged weapons by 4 yards.
    3. Rank 3 Increases the range of your ranged weapons by 6 yards.
  • Savage Strikes

    Row 1, column 3 · 2 ranks

    1. Rank 1 Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
    2. Rank 2 Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 20%.
  • Surefooted

    Row 2, column 1 · 3 ranks

    1. Rank 1 Reduces the duration of movement impairing effects by 10%.
    2. Rank 2 Reduces the duration of movement impairing effects by 20%.
    3. Rank 3 Reduces the duration of movement impairing effects by 30%.
  • Entrapment

    Row 2, column 2 · 3 ranks

    1. Rank 1 When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving.
    2. Rank 2 When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving.
    3. Rank 3 When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving.
  • Trap Mastery

    Row 2, column 3 · 3 ranks

    1. Rank 1 Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by s3.
    2. Rank 2 Frost Trap and Freezing Trap - Increases the duration by 20%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 20%. Snake Trap - Increases the number of snakes summoned by s3.
    3. Rank 3 Frost Trap and Freezing Trap - Increases the duration by 30%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%. Snake Trap - Increases the number of snakes summoned by s3.
  • Survival Instincts

    Row 2, column 4 · 2 ranks

    1. Rank 1 Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
    2. Rank 2 Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%.
  • Survivalist

    Row 3, column 1 · 5 ranks

    1. Rank 1 Increases your Stamina by 2%.
    2. Rank 2 Increases your Stamina by 4%.
    3. Rank 3 Increases your Stamina by 6%.
    4. Rank 4 Increases your Stamina by 8%.
    5. Rank 5 Increases your Stamina by 10%.
  • Scatter Shot

    Row 3, column 2 · 1 rank

    1. Rank 1 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Deflection

    Row 3, column 3 · 3 ranks

    1. Rank 1 Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
    2. Rank 2 Increases your chance to parry by 2%, and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
    3. Rank 3 Increases your chance to parry by 3%, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
  • Survival Tactics

    Row 3, column 4 · 2 ranks

    1. Rank 1 Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.
    2. Rank 2 Reduces the chance your Feign Death ability and all trap spells will be resisted by 4%, and reduces the cooldown of your Disengage ability by 4 sec.
  • T.N.T.

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
    2. Rank 2 Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 4%.
    3. Rank 3 Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 6%.
  • Lock and Load

    Row 4, column 4 · 3 ranks

    1. Rank 1 You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
    2. Rank 2 You have a 66% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 4% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
    3. Rank 3 You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
  • Hunter vs. Wild

    Row 5, column 1 · 3 ranks

    1. Rank 1 Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.
    2. Rank 2 Increases you and your pet's attack power and ranged attack power equal to 20% of your total Stamina.
    3. Rank 3 Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina.
  • Killer Instinct

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases your critical strike chance with all attacks by 1%.
    2. Rank 2 Increases your critical strike chance with all attacks by 2%.
    3. Rank 3 Increases your critical strike chance with all attacks by 3%.
  • Counterattack

    Row 5, column 3 · 1 rank

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Lightning Reflexes

    Row 6, column 1 · 5 ranks

    1. Rank 1 Increases your Agility by 3%.
    2. Rank 2 Increases your Agility by 6%.
    3. Rank 3 Increases your Agility by 9%.
    4. Rank 4 Increases your Agility by 12%.
    5. Rank 5 Increases your Agility by 15%.
  • Resourcefulness

    Row 6, column 3 · 3 ranks

    1. Rank 1 Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.
    2. Rank 2 Reduces the mana cost of all traps, melee abilities and Black Arrow by 40% and reduces the cooldown of all traps and Black Arrow by 4 sec.
    3. Rank 3 Reduces the mana cost of all traps, melee abilities and Black Arrow by 60% and reduces the cooldown of all traps and Black Arrow by 6 sec.
  • Expose Weakness

    Row 7, column 1 · 3 ranks

    1. Rank 1 Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by X% of your Agility.
    2. Rank 2 Your ranged criticals have a 66% chance to grant you Expose Weakness. Expose Weakness increases your attack power by X% of your Agility.
    3. Rank 3 Your ranged criticals have a 100% chance to grant you Expose Weakness. Expose Weakness increases your attack power by X% of your Agility.
  • Wyvern Sting

    Row 7, column 2 · 1 rank

    1. Rank 1 A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage. Only one Sting per Hunter can be active on the target at a time.
  • Thrill of the Hunt

    Row 7, column 3 · 3 ranks

    1. Rank 1 Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
    2. Rank 2 Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.
    3. Rank 3 Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.
  • Master Tactician

    Row 8, column 1 · 5 ranks

    1. Rank 1 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X%.
    2. Rank 2 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X%.
    3. Rank 3 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X%.
    4. Rank 4 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X%.
    5. Rank 5 Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by X%.
  • Noxious Stings

    Row 8, column 2 · 3 ranks

    1. Rank 1 If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.
    2. Rank 2 If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 2%.
    3. Rank 3 If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%.
  • Point of No Escape

    Row 9, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
    2. Rank 2 Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 6%.
  • Black Arrow

    Row 9, column 2 · 1 rank

    1. Rank 1 Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.
  • Sniper Training

    Row 9, column 4 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by X%.
    2. Rank 2 Increases the critical strike chance of your Kill Shot ability by 10%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by X%.
    3. Rank 3 Increases the critical strike chance of your Kill Shot ability by 15%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by X%.
  • Hunting Party

    Row 10, column 3 · 3 ranks

    1. Rank 1 Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts.
    2. Rank 2 Increases your total Agility by an additional 2%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 66% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts.
    3. Rank 3 Increases your total Agility by an additional 3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts.
  • Explosive Shot

    Row 11, column 2 · 1 rank

    1. Rank 1 You fire an explosive charge into the enemy target, dealing - Fire damage. The charge will blast the target every second for an additional 2 sec.

Read from Wrath of the Lich King client build 3.80.2.69874. A rank with no text is one the client does not describe.