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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)

Wrath of the Lich King Warrior Talent Calculator

The Warrior talent trees (Arms, Fury, Protection) as the Wrath of the Lich King client ships them: 85 talents and 228 rank descriptions from build 3.80.2.69874.

Every talent, rank and prerequisite on this page is read from the Wrath of the Lich King client, build 3.80.2.69874. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Warrior talent calculator

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Points follow the client: 71 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Warrior talent, rank by rank

Arms 31 talents

  • Improved Heroic Strike

    Row 1, column 1 · 3 ranks

    1. Rank 1 Reduces the cost of your Heroic Strike ability by 1 rage point.
    2. Rank 2 Reduces the cost of your Heroic Strike ability by 2 rage points.
    3. Rank 3 Reduces the cost of your Heroic Strike ability by 3 rage points.
  • Deflection

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Improved Rend

    Row 1, column 3 · 2 ranks

    1. Rank 1 Increases the bleed damage done by your Rend ability by 10%.
    2. Rank 2 Increases the bleed damage done by your Rend ability by 20%.
  • Improved Charge

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the amount of rage generated by your Charge ability by 5.
    2. Rank 2 Increases the amount of rage generated by your Charge ability by 10.
  • Iron Will

    Row 2, column 2 · 3 ranks

    1. Rank 1 Reduces the duration of all Stun and Charm effects used against you by 7%.
    2. Rank 2 Reduces the duration of all Stun and Charm effects used against you by 14%.
    3. Rank 3 Reduces the duration of all Stun and Charm effects used against you by 20%.
  • Tactical Mastery

    Row 2, column 3 · 3 ranks

    1. Rank 1 You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
    2. Rank 2 You retain up to an additional 10 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 1).
    3. Rank 3 You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
  • Improved Overpower

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance of your Overpower ability by 25%.
    2. Rank 2 Increases the critical strike chance of your Overpower ability by 50%.
  • Anger Management

    Row 3, column 2 · 1 rank

    1. Rank 1 Generates 1 rage per 3 seconds.
  • Impale

    Row 3, column 3 · 2 ranks

    1. Rank 1 Increases the critical strike damage bonus of your abilities by 10%.
    2. Rank 2 Increases the critical strike damage bonus of your abilities by 20%.
  • Deep Wounds

    Row 3, column 4 · 3 ranks

    1. Rank 1 Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage.
    2. Rank 2 Your critical strikes cause the opponent to bleed, dealing 32% of your melee weapon's average damage.
    3. Rank 3 Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage.
  • Two-Handed Weapon Specialization

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
    2. Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
    3. Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
  • Taste for Blood

    Row 4, column 3 · 3 ranks

    1. Rank 1 Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability. 1 charge. This effect will not occur more than once every 6 sec.
    2. Rank 2 Whenever your Rend ability causes damage, you have a 66% chance of allowing the use of your Overpower ability. 1 charge. This effect will not occur more than once every 6 sec.
    3. Rank 3 Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability. 1 charge. This effect will not occur more than once every 6 sec.
  • Poleaxe Specialization

    Row 5, column 1 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
    2. Rank 2 Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 2%.
    3. Rank 3 Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 3%.
    4. Rank 4 Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 4%.
    5. Rank 5 Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%.
  • Sweeping Strikes

    Row 5, column 2 · 1 rank

    1. Rank 1 Your next melee attacks strike an additional nearby opponent.
  • Mace Specialization

    Row 5, column 3 · 5 ranks

    1. Rank 1 Your attacks with maces ignore up to 3% of your opponent's armor.
    2. Rank 2 Your attacks with maces ignore up to 6% of your opponent's armor.
    3. Rank 3 Your attacks with maces ignore up to 9% of your opponent's armor.
    4. Rank 4 Your attacks with maces ignore up to 12% of your opponent's armor.
    5. Rank 5 Your attacks with maces ignore up to 15% of your opponent's armor.
  • Sword Specialization

    Row 5, column 4 · 5 ranks

    1. Rank 1 Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every $proccooldown seconds.
    2. Rank 2 Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every $proccooldown seconds.
    3. Rank 3 Gives you a 6% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every $proccooldown seconds.
    4. Rank 4 Gives you a 8% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every $proccooldown seconds.
    5. Rank 5 Gives you a 10% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every $proccooldown seconds.
  • Weapon Mastery

    Row 6, column 1 · 2 ranks

    1. Rank 1 Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
    2. Rank 2 Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
  • Improved Hamstring

    Row 6, column 3 · 3 ranks

    1. Rank 1 Gives your Hamstring ability a 5% chance to immobilize the target.
    2. Rank 2 Gives your Hamstring ability a 10% chance to immobilize the target.
    3. Rank 3 Gives your Hamstring ability a 15% chance to immobilize the target.
  • Trauma

    Row 6, column 4 · 2 ranks

    1. Rank 1 Your melee critical strikes increase the effectiveness of Bleed effects on the target by X%.
    2. Rank 2 Your melee critical strikes increase the effectiveness of Bleed effects on the target by X%.
  • Second Wind

    Row 7, column 1 · 2 ranks

    1. Rank 1 Whenever you are struck by a Stun or Immobilize effect you will generate 29841o1 rage and% of your total health.
    2. Rank 2 Whenever you are struck by a Stun or Immobilize effect you will generate 29842o1 rage and% of your total health.
  • Mortal Strike

    Row 7, column 2 · 1 rank

    1. Rank 1 A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
  • Strength of Arms

    Row 7, column 3 · 2 ranks

    1. Rank 1 Increases your total Strength and Stamina by 2% and your Expertise by 2.
    2. Rank 2 Increases your total Strength and Stamina by 4% and your Expertise by 4.
  • Improved Slam

    Row 7, column 4 · 2 ranks

    1. Rank 1 Increases the damage of your Slam ability by 10%, reduces the swing time by 0.5 sec, and allows Slam to be cast while moving.
    2. Rank 2 Increases the damage of your Slam ability by 20%, reduces the swing time by 1 sec, and allows Slam to be cast while moving.
  • Juggernaut

    Row 8, column 1 · 1 rank

    1. Rank 1 Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional X% chance to critically hit if used within.
  • Improved Mortal Strike

    Row 8, column 2 · 3 ranks

    1. Rank 1 Increases the damage caused by your Mortal Strike ability by 12% and increases the healing debuff's duration 0.7 sec.
    2. Rank 2 Increases the damage caused by your Mortal Strike ability by 23% and increases the healing debuff's duration 1.3 sec.
    3. Rank 3 Increases the damage caused by your Mortal Strike ability by 35% and increases the healing debuff's duration 2 sec.
  • Unrelenting Assault

    Row 8, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by X%.
    2. Rank 2 Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by X%.
  • Sudden Death

    Row 9, column 1 · 3 ranks

    1. Rank 1 Your melee hits have a 5% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
    2. Rank 2 Your melee hits have a 8% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 7 rage after using Execute.
    3. Rank 3 Your melee hits have a 11% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.
  • Endless Rage

    Row 9, column 2 · 1 rank

    1. Rank 1 You generate 25% more rage from damage dealt.
  • Blood Frenzy

    Row 9, column 3 · 2 ranks

    1. Rank 1 Increases your melee attack speed by 10%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by X%.
    2. Rank 2 Increases your melee attack speed by 20%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by X%.
  • Wrecking Crew

    Row 10, column 2 · 5 ranks

    1. Rank 1 Your melee critical hits Enrage you, increasing all damage caused by X%. This effect does not stack with Enrage. Critical hits with Slam increase the damage of your next Overpower used within by 3%, stacking up to times.
    2. Rank 2 Your melee critical hits Enrage you, increasing all damage caused by X%. This effect does not stack with Enrage. Critical hits with Slam increase the damage of your next Overpower used within by 6%, stacking up to times.
    3. Rank 3 Your melee critical hits Enrage you, increasing all damage caused by X%. This effect does not stack with Enrage. Critical hits with Slam increase the damage of your next Overpower used within by 9%, stacking up to times.
    4. Rank 4 Your melee critical hits Enrage you, increasing all damage caused by X%. This effect does not stack with Enrage. Critical hits with Slam increase the damage of your next Overpower used within by 12%, stacking up to times.
    5. Rank 5 Your melee critical hits Enrage you, increasing all damage caused by X%. This effect does not stack with Enrage. Critical hits with Slam increase the damage of your next Overpower used within by 15%, stacking up to times.
  • Bladestorm

    Row 11, column 2 · 1 rank

    1. Rank 1 Instantly Whirlwind up to $50622i nearby targets for X% weapon damage and for the next 6 sec you will perform a whirlwind attack every 1 sec. Deals 30% increased damage to the nearest target. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Fury 27 talents

  • Armored to the Teeth

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases your attack power by 1 for every 108 armor value you have.
    2. Rank 2 Increases your attack power by 2 for every 108 armor value you have.
    3. Rank 3 Increases your attack power by 3 for every 108 armor value you have.
  • Booming Voice

    Row 1, column 2 · 2 ranks

    1. Rank 1 Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.
    2. Rank 2 Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
  • Cruelty

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with melee weapons by 1%.
    2. Rank 2 Increases your chance to get a critical strike with melee weapons by 2%.
    3. Rank 3 Increases your chance to get a critical strike with melee weapons by 3%.
    4. Rank 4 Increases your chance to get a critical strike with melee weapons by 4%.
    5. Rank 5 Increases your chance to get a critical strike with melee weapons by 5%.
  • Improved Demoralizing Shout

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases the melee attack power reduction of your Demoralizing Shout by 8%.
    2. Rank 2 Increases the melee attack power reduction of your Demoralizing Shout by 16%.
    3. Rank 3 Increases the melee attack power reduction of your Demoralizing Shout by 24%.
    4. Rank 4 Increases the melee attack power reduction of your Demoralizing Shout by 32%.
    5. Rank 5 Increases the melee attack power reduction of your Demoralizing Shout by 40%.
  • Unbridled Wrath

    Row 2, column 3 · 5 ranks

    1. Rank 1 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
    2. Rank 2 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 1).
    3. Rank 3 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 2).
    4. Rank 4 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 3).
    5. Rank 5 Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
  • Improved Cleave

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the bonus damage done by your Cleave ability by 40%.
    2. Rank 2 Increases the bonus damage done by your Cleave ability by 80%.
    3. Rank 3 Increases the bonus damage done by your Cleave ability by 120%.
  • Piercing Howl

    Row 3, column 2 · 1 rank

    1. Rank 1 Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
  • Blood Craze

    Row 3, column 3 · 3 ranks

    1. Rank 1 Regenerates% of your total Health over after being the victim of a critical strike.
    2. Rank 2 Regenerates% of your total Health over after being the victim of a critical strike.
    3. Rank 3 Regenerates% of your total Health over after being the victim of a critical strike.
  • Commanding Presence

    Row 3, column 4 · 5 ranks

    1. Rank 1 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
    2. Rank 2 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 10%.
    3. Rank 3 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 15%.
    4. Rank 4 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.
    5. Rank 5 Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 25%.
  • Dual Wield Specialization

    Row 4, column 1 · 5 ranks

    1. Rank 1 Increases the damage done by your offhand weapon by 5%.
    2. Rank 2 Increases the damage done by your offhand weapon by 10%.
    3. Rank 3 Increases the damage done by your offhand weapon by 15%.
    4. Rank 4 Increases the damage done by your offhand weapon by 20%.
    5. Rank 5 Increases the damage done by your offhand weapon by 25%.
  • Improved Execute

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the rage cost of your Execute ability by 2.
    2. Rank 2 Reduces the rage cost of your Execute ability by 5.
  • Enrage

    Row 4, column 3 · 5 ranks

    1. Rank 1 Gives you a 30% chance to receive a X% damage bonus for after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
    2. Rank 2 Gives you a 30% chance to receive a X% damage bonus for after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
    3. Rank 3 Gives you a 30% chance to receive a X% damage bonus for after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
    4. Rank 4 Gives you a 30% chance to receive a X% damage bonus for after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
    5. Rank 5 Gives you a 30% chance to receive a X% damage bonus for after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
  • Precision

    Row 5, column 1 · 3 ranks

    1. Rank 1 Increases your chance to hit with melee weapons by 1%.
    2. Rank 2 Increases your chance to hit with melee weapons by 2%.
    3. Rank 3 Increases your chance to hit with melee weapons by 3%.
  • Death Wish

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
  • Improved Intercept

    Row 5, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Intercept ability by 5 sec.
    2. Rank 2 Reduces the cooldown of your Intercept ability by 10 sec.
  • Improved Berserker Rage

    Row 6, column 1 · 2 ranks

    1. Rank 1 The Berserker Rage ability will generate rage when used.
    2. Rank 2 The Berserker Rage ability will generate rage when used.
  • Flurry

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    2. Rank 2 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    3. Rank 3 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    4. Rank 4 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    5. Rank 5 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
  • Intensify Rage

    Row 7, column 1 · 3 ranks

    1. Rank 1 Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
    2. Rank 2 Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 22%.
    3. Rank 3 Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.
  • Bloodthirst

    Row 7, column 2 · 1 rank

    1. Rank 1 Instantly attack the target causing damage. In addition, the next $23885n successful melee attacks will restore 1% of max health. This effect lasts. Damage is based on your attack power.
  • Improved Whirlwind

    Row 7, column 4 · 2 ranks

    1. Rank 1 Increases the damage of your Whirlwind ability by 10%.
    2. Rank 2 Increases the damage of your Whirlwind ability by 20%.
  • Furious Attacks

    Row 8, column 1 · 2 ranks

    1. Rank 1 Your normal melee attacks have a chance to reduce all healing done to the target by X%. This can stack up to times.
    2. Rank 2 Your normal melee attacks have a chance to reduce all healing done to the target by X%. This can stack up to times. This occurs more often than Furious Attacks (Rank 1).
  • Improved Berserker Stance

    Row 8, column 4 · 5 ranks

    1. Rank 1 Increases Strength by 4% and reduces threat caused by 2% while in Berserker Stance.
    2. Rank 2 Increases Strength by 8% and reduces threat caused by 4% while in Berserker Stance.
    3. Rank 3 Increases Strength by 12% and reduces threat caused by 6% while in Berserker Stance.
    4. Rank 4 Increases Strength by 16% and reduces threat caused by 8% while in Berserker Stance.
    5. Rank 5 Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance.
  • Heroic Fury

    Row 9, column 1 · 1 rank

    1. Rank 1 Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
  • Rampage

    Row 9, column 2 · 1 rank

    1. Rank 1 Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.
  • Bloodsurge

    Row 9, column 3 · 3 ranks

    1. Rank 1 Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 12% chance of making your next Slam instant.
    2. Rank 2 Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 18% chance of making your next Slam instant.
    3. Rank 3 Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 25% chance of making your next Slam instant.
  • Unending Fury

    Row 10, column 2 · 5 ranks

    1. Rank 1 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2%.
    2. Rank 2 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 4%.
    3. Rank 3 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 6%.
    4. Rank 4 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 8%.
    5. Rank 5 Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.
  • Titan's Grip

    Row 11, column 2 · 1 rank

    1. Rank 1 Allows you to equip two-handed axes, maces, and swords in one hand.$?5793PC [ While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by X%.][]

Protection 27 talents

  • Improved Bloodrage

    Row 1, column 1 · 2 ranks

    1. Rank 1 Increases the rage generated by your Bloodrage ability by 25%.
    2. Rank 2 Increases the rage generated by your Bloodrage ability by 50%.
  • Shield Specialization

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate rage when a block, dodge, or parry occurs.
    2. Rank 2 Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate rage when a block, dodge, or parry occurs.
    3. Rank 3 Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate rage when a block, dodge, or parry occurs.
    4. Rank 4 Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate rage when a block, dodge, or parry occurs.
    5. Rank 5 Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate rage when a block, dodge, or parry occurs.
  • Improved Thunder Clap

    Row 1, column 3 · 3 ranks

    1. Rank 1 Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.
    2. Rank 2 Reduces the cost of your Thunder Clap ability by 2 rage points and increases the damage by 20% and the slowing effect by an additional 7%.
    3. Rank 3 Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%.
  • Incite

    Row 2, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.
    2. Rank 2 Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 10%.
    3. Rank 3 Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
  • Anticipation

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Last Stand

    Row 3, column 1 · 1 rank

    1. Rank 1 When activated, this ability temporarily grants you 30% of your maximum health. After the effect expires, the health is lost.
  • Improved Revenge

    Row 3, column 2 · 2 ranks

    1. Rank 1 Increases damage of your Revenge ability by 30% and causes Revenge to strike an additional target for 50% damage.
    2. Rank 2 Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
  • Shield Mastery

    Row 3, column 3 · 2 ranks

    1. Rank 1 Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.
    2. Rank 2 Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec.
  • Toughness

    Row 3, column 4 · 5 ranks

    1. Rank 1 Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
    2. Rank 2 Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.
    3. Rank 3 Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.
    4. Rank 4 Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.
    5. Rank 5 Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
  • Improved Spell Reflection

    Row 4, column 1 · 2 ranks

    1. Rank 1 Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
    2. Rank 2 Reduces the chance you'll be hit by spells by 4% and when the ability is used it will reflect the first spell cast against the 4 closest party members within 20 yards.
  • Improved Disarm

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
    2. Rank 2 Reduces the cooldown of your Disarm ability by 20 sec and causes the target to take an additional 10% damage while disarmed.
  • Puncture

    Row 4, column 3 · 3 ranks

    1. Rank 1 Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
    2. Rank 2 Reduces the rage cost of your Sunder Armor and Devastate abilities by 2.
    3. Rank 3 Reduces the rage cost of your Sunder Armor and Devastate abilities by 3.
  • Improved Disciplines

    Row 5, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 secs.
    2. Rank 2 Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 60 secs.
  • Concussion Blow

    Row 5, column 2 · 1 rank

    1. Rank 1 Stuns the opponent for 5 sec and deals damage (based on attack power).
  • Gag Order

    Row 5, column 3 · 2 ranks

    1. Rank 1 Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target and increases the damage of your Shield Slam ability by 5%.
    2. Rank 2 Gives your Shield Bash and Heroic Throw abilities a 100% chance to silence the target and increases the damage of your Shield Slam ability by 10%.
  • One-Handed Weapon Specialization

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
    2. Rank 2 Increases physical damage you deal when a one-handed melee weapon is equipped by 4%.
    3. Rank 3 Increases physical damage you deal when a one-handed melee weapon is equipped by 6%.
    4. Rank 4 Increases physical damage you deal when a one-handed melee weapon is equipped by 8%.
    5. Rank 5 Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
  • Improved Defensive Stance

    Row 7, column 1 · 2 ranks

    1. Rank 1 While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing Physical damage caused by X%.
    2. Rank 2 While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by X%.
  • Vigilance

    Row 7, column 2 · 1 rank

    1. Rank 1 Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
  • Focused Rage

    Row 7, column 3 · 3 ranks

    1. Rank 1 Reduces the rage cost of your offensive abilities by 1. Your Enraged Regeneration ability heals for an additional 5% of your total health over its duration, and no longer consumes or prevents Enrage effects. 33% of any excess healing is converted into an absorption shield that lasts.
    2. Rank 2 Reduces the rage cost of your offensive abilities by 2. Your Enraged Regeneration ability heals for an additional 10% of your total health over its duration, and no longer consumes or prevents Enrage effects. 67% of any excess healing is converted into an absorption shield that lasts.
    3. Rank 3 Reduces the rage cost of your offensive abilities by 3. Your Enraged Regeneration ability heals for an additional 15% of your total health over its duration, and no longer consumes or prevents Enrage effects. 100% of any excess healing is converted into an absorption shield that lasts.
  • Vitality

    Row 8, column 2 · 3 ranks

    1. Rank 1 Increases your total Strength by 3%, Stamina by 4% and your Expertise by 2. While Enraged Regeneration is active you refuse to die, causing the next attack that would otherwise kill you to be completely shrugged off instead.
    2. Rank 2 Increases your total Strength by 6%, Stamina by 8% and your Expertise by 4. While Enraged Regeneration is active you refuse to die, causing the next attack that would otherwise kill you to be completely shrugged off instead.
    3. Rank 3 Increases your total Strength by 9%, Stamina by 12% and your Expertise by 6. While Enraged Regeneration is active you refuse to die, causing the next attack that would otherwise kill you to be completely shrugged off instead.
  • Safeguard

    Row 8, column 3 · 2 ranks

    1. Rank 1 Reduces damage taken by the target of your Intervene ability by X%. Intervene no longer reduces the target's threat if they are in Bear Form, Dire Bear Form, Defensive Stance, Frost Presence, or have Righteous Fury active.
    2. Rank 2 Reduces damage taken by the target of your Intervene ability by X%. Intervene no longer reduces the target's threat if they are in Bear Form, Dire Bear Form, Defensive Stance, Frost Presence, or have Righteous Fury active.
  • Warlord

    Row 9, column 1 · 1 rank

    1. Rank 1 $@spellicon1282058$@spellname1282058: $@spellicon1282056$@spellname1282056: (3 min cooldown)
  • Devastate

    Row 9, column 2 · 1 rank

    1. Rank 1 Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
  • Critical Block

    Row 9, column 3 · 3 ranks

    1. Rank 1 Your successful blocks have a 20% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.
    2. Rank 2 Your successful blocks have a 40% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 10%.
    3. Rank 3 Your successful blocks have a 60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%.
  • Sword and Board

    Row 10, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by X%.
    2. Rank 2 Increases the critical strike chance of your Devastate ability by 10% and when your Devastate or Revenge ability deals damage it has a 20% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by X%.
    3. Rank 3 Increases the critical strike chance of your Devastate ability by 15% and when your Devastate or Revenge ability deals damage it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by X%.
  • Damage Shield

    Row 10, column 3 · 2 ranks

    1. Rank 1 Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.
    2. Rank 2 Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
  • Shockwave

    Row 11, column 2 · 1 rank

    1. Rank 1 Sends a wave of force in front of the warrior, causing damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.

Read from Wrath of the Lich King client build 3.80.2.69874. A rank with no text is one the client does not describe.