Item Set
Illusionist's Attire
5 pieces and 3 set bonuses from the current retail game data.
Set Facts
- Pieces
- 5
- Item level
- 61 to 65
- Quality
- Epic
- Bonus tiers
- 2 pieces, 3 pieces, 5 pieces
- Binding
- Binds when picked up
Set Bonuses
Set Pieces (5)
Hazza'rah's Charm of MagicTrinketItem level 65
Jewel of KajaroNeckItem level 657 Intellect4 Spirit4 Stamina5 Spell Power
Zandalar Illusionist's RobeChestItem level 6514 Intellect13 Stamina9 Hit16 Spell Power
Zandalar Illusionist's MantleShoulderItem level 6111 Intellect7 Stamina5 Spirit6 Spell Power
Zandalar Illusionist's WrapsWristItem level 616 Intellect6 Stamina5 Spirit8 Spell Power
What the full set adds
Worn together the 5 pieces of Illusionist's Attire add 38 Intellect, 14 Spirit, 30 Stamina and 35 Spell Power. It also carries Hit.
- Intellect
- 38 on 4 pieces
- Spirit
- 14 on 3 pieces
- Stamina
- 30 on 4 pieces
- Spell Power
- 35 on 4 pieces
- Hit
- 9 on 1 piece
Intellect is the primary stat on every piece that carries one. Of the secondary ratings Spell Power is the heaviest at 35 across 4 pieces, ahead of Hit.
Armor, slots and requirements
Illusionist's Attire is a cloth armor set of 5 pieces covering Neck, Shoulder, Chest, Wrist and Trinket.
That leaves Head, Back, Hands, Waist, Legs, Feet and Finger to be filled from outside the set, 7 of the twelve armor slots.
The pieces run from item level 61 to 65, and each one needs character level 60.
Only a Mage can equip these pieces.
Every piece binds when it is picked up, so no part of this set can be traded or bought from another player.
The client files the set under Classic.
Wearing the set
The bonuses come in at 2, 3 and 5 pieces, out of the 5 pieces this set can put on a character at once.
The top bonus needs all 5 pieces, so there is no piece to swap out while it is held.
No bonus changes recorded since tracking began with patch 12.0.7.68887.