How it works
Corrupted Blood is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1000. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 200 per tick. It scales with 1 times spell power. Its area radius is 10 yards. It ticks every 2 sec, 5 times over the full 10 sec (1000 base in total).
What it does
Corrupted Blood is a Shadow spell with an instant cast, a range of 100 yards and effects that last 10 sec. When cast it deals Shadow damage (base value 1000) in a 10 yard radius and applies an aura in a 10 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the WoW Forever beta client, build 1.60.1.70532. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 1000 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 200 Spell power coefficient: 1 Radius: 10 yards Period: every 2 sec |
Raw client values from the WoW Forever beta client, build 1.60.1.70532. Where the game data carries no name for an id, the id is shown as is.
Corrupted Blood sounds
The sounds the game plays when Corrupted Blood is cast and lands, straight from the client. Press play, or open a kit for every file and the download formats.
RendTargetSoundKit 3134
Joined in the WoW Forever beta client: spell visual, then visual kit, then SoundKit, then the sound file. Browse every game sound in the sound archive.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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