Tooltip
Inflicts Fire damage to an enemy.
How it works
Each cast of Fireball costs 90 Mana. Its aura procs every time its trigger condition is met.
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It scales with 1 times spell power. It ticks every 3 sec, 3 times over the full 9 sec (150 base in total).
What it does
Fireball is a Fire spell with a 0.5 sec cast, a range of 40 yards and effects that last 9 sec. When cast it deals Fire damage (base value 600) and applies an aura every 3 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the WoW Forever beta client, build 1.60.1.70532. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 90 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 0.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 600 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Spell power coefficient: 1 Period: every 3 sec |
Raw client values from the WoW Forever beta client, build 1.60.1.70532. Where the game data carries no name for an id, the id is shown as is.
Fireball sounds
The sounds the game plays when Fireball is cast and lands, straight from the client. Press play, or open a kit for every file and the download formats.
Joined in the WoW Forever beta client: spell visual, then visual kit, then SoundKit, then the sound file. Browse every game sound in the sound archive.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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