Tooltip
Inflicts 350% weapon damage and leaves the target unbalanced, reducing their defense skill by 100 for 6 sec.
How it works
Its aura procs every time its trigger condition is met.
Unbalancing Strike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 350.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 30. Its base value is -100.
What it does
Unbalancing Strike is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 350) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the WoW Forever beta client, build 1.60.1.70532. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 350 |
| Effect #2 | Apply Aura (6) Aura type id 30 Value: -100 Misc value: 95 |
Raw client values from the WoW Forever beta client, build 1.60.1.70532. Where the game data carries no name for an id, the id is shown as is.
Unbalancing Strike sounds
The sounds the game plays when Unbalancing Strike is cast and lands, straight from the client. Press play, or open a kit for every file and the download formats.
SwingWeaponSpecialWarriorSoundKit 3091
DecisiveStrikeSoundKit 3218
Joined in the WoW Forever beta client: spell visual, then visual kit, then SoundKit, then the sound file. Browse every game sound in the sound archive.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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