The new battleground released in patch 5.3. Much like the Battle for Gilnaes with 3 nodes to capture and Warsong Gulch thrown in but instead of a flag there's a mine cart full of the opposing teams gold.
Each base controlled earns your team 8 gold every tick (about 4 secs). So potentially 24 gold every 4-5 seconds.
The mine cart when picked up will subtract 200 gold from that team. When captured, that team earns 200 gold. So in essence that makes for a 400 gold swing. Speed built classes like Druids are unable to benefit from dash or travel form while pulling the mine cart although wild charge seems to work just fine.
So which is the best priority? Personally, I'm finding the best strategy is to capture the enemies mine cart while controlling one mine node. Preferably the middle to split the opposing team and to give your FC a straight line path.
Achievements › Player vs. Player › Deepwind Gorge
Deepwind Gorge Victory is a 10 point achievement in Deepwind Gorge. Its criteria ask you to win any one of 2 battlegrounds.
How to Earn
How to Complete
2 criteria from the current game data. Any one of them completes it.
Win battlegrounds (2)
Lines the game data counts toward this achievement.
Where: Deepwind Gorge (Legacy), Deepwind Gorge
- Win Deepwind Gorge
- Win Deepwind Gorge
Details
- Category
- Player vs. Player › Deepwind Gorge
- Points
- 10
- Faction
- Both factions
- Requirements
- 2 criteria lines
- Instance
- Deepwind Gorge
- Instance type
- Battleground
- Expansion
- Mists of Pandaria
Series
Each tier replaces the one above it in the achievement log.
Tier 1 of 2, it leads to Deepwind Gorge Veteran.
- Deepwind Gorge Victory10
- Deepwind Gorge Veteran10Complete 100 victories in Deepwind Gorge.
Part of
Meta achievements that count this one among their criteria.
More like this
Other achievements in Deepwind Gorge.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Community notes from Wowhead · 3 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
i prefer 2 mines + defending own mine cart
Sprints obviously don't work, but charge/blink kinds of abilities seem to work just fine, but Roll/FSK do not.