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BlizzCon 2026 · After the show

Blizzard previews the Midnight Season 3 dungeon pool changes

World of Warcraft

Blizzard shares early plans for the Midnight Season 3 dungeon pool, including updates to returning dungeons ahead of a future PTR.

Blizzard previews the Midnight Season 3 dungeon pool changes
Header image: Blizzard
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Key facts

  • The Midnight Season 3 dungeon pool was announced during the Midnight: What's Next panel at BlizzCon 2026
  • Uldaman: Legacy of Tyr is reduced from five bosses to four by deactivating the Lost Dwarves encounter
  • Emberon's Purging Flames will trigger at health thresholds instead of on a repeating energy cycle
  • The Iron Docks keeps all four boss encounters, which will be modernized
  • The Stonecore receives a full visual and mechanical revamp with updated models
  • Sanguine Depths plans to combine Dark Acolytes and Wicked Oppressors into a single creature type
  • The Underrot's Elder Leaxa encounter will place less emphasis on interrupt gameplay
  • More details will be shared closer to the PTR for the update

Revisiting returning dungeons

Blizzard has outlined early plans for the Midnight Season 3 dungeon pool following its announcement during the Midnight: What's Next panel at BlizzCon 2026. The team is reviewing community feedback and its own goals to address pain points from previous seasons, including updates to encounters, dungeon pacing, and abilities that were too difficult or unclear. Familiar spaces are also being refreshed with new challenges and changes to how players move through them.

Across the pool, non-boss enemies and their abilities will be reviewed for gameplay and quality-of-life improvements, and ability visuals will be updated where needed to match the visual language introduced over recent seasons. The plans are a starting point and may change as development and testing continue, with further details to come closer to the PTR.

Revisiting Returning Dungeons (image: Blizzard)
Revisiting Returning Dungeons (image: Blizzard)

Evolving Maisara Caverns and Magisters' Terrace

Both dungeons capture defining themes of Midnight and will receive a full review, with changes focused on evolving routes and strategies while keeping the core experience intact.

In Maisara Caverns, Blizzard is exploring changes to captive and buff locations in the opening section to offer new paths, and revising the Muro'jin and Nekraxx encounter for clarity around its core mechanic. In Magisters' Terrace, the library event is being reexamined to offer new paths and new books to find, and the Degentrius encounter will be updated.

Non-boss enemies will also be reviewed across both dungeons, including Bound Defenders in Maisara Caverns and the Devouring Tyrant in Magisters' Terrace. Some existing enemies may be replaced with entirely new creatures.

Uldaman: Legacy of Tyr in brief

Blizzard has heard feedback on Uldaman's length and encounter pacing. The main goal for its return is to reduce overall run time through changes to boss encounters, story flow, and enemy placement.

The dungeon is being reduced from five bosses to four in Heroic, Mythic, and Mythic+ by deactivating the Lost Dwarves encounter and adjusting the surrounding story flow. Emberon is also being updated so Purging Flames triggers at health thresholds rather than on a repeating energy cycle, preventing extra cycles at higher keystone levels while preserving the core challenge.

New challenges in the Iron Docks

The Iron Docks is planned for a substantial refresh to bring it up to modern standards. Non-boss enemies will be revisited throughout, with attention to the number of creatures that stay in place and attack from range in the opening section.

All four boss encounters will be updated to modernize their abilities. The Iron Stars are being preserved, with an updated design that makes runs less dependent on them while keeping them powerful and satisfying.

Modernizing The Stonecore

The Stonecore is receiving a full revamp to modernize the dungeon visually and mechanically while preserving memorable moments from Cataclysm. Every enemy and boss encounter is getting a new design, and many familiar creatures will receive updated models.

Players will still chase Millhouse Manastorm down The Winding Halls and break themselves upon Ozruk's body.

Focusing in on the Sanguine Depths

Blizzard is streamlining creature selection and the ability kits of non-boss enemies to make gameplay more readable, reducing the high density of caster packs and the number of abilities that rely on cast bars.

For example, Dark Acolytes and Wicked Oppressors are planned to be combined into a single creature type that players encounter less often. Bosses will see improved mechanical clarity where appropriate while keeping core encounter designs intact, and small changes will help players navigate the dungeon.

Taking a new path in The Underrot

The Underrot's return builds on its existing gameplay with changes to revitalize the experience and offer new routing options. Elder Leaxa is being updated to place less emphasis on interrupt gameplay, and Cragmaw is being revisited to encourage use of more of the arena.

Non-boss enemies will be refreshed and their placement updated, with particular attention to new routes through the final section. Caster density in Cragmaw's arena is also under review, and Blizzard looks forward to continued feedback as planning continues.

Source: Blizzard: Take a Dip into the Midnight Season 3 Dungeon Pool Preview

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