Tooltip
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 40 damage over 8 secs
2 points: 60 damage over 10 secs
3 points: 84 damage over 12 secs
4 points: 112 damage over 14 secs
5 points: 144 damage over 16 secs
How it works
Each cast of Rupture costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Rupture is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8 per tick. It ticks every 2 sec, 3 times over the full 6 sec (24 base in total).
- Effect 2 is Dummy (effect type 3).
What it does
Rupture is a spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 8 Period: every 2 sec |
| Effect #2 | Dummy (3) |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rupture appears in: 1 class specialization.
Class specialization
- Assassination RogueSpecialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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