Tooltip
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec
5 points: over 24 sec
How it works
Each cast of Rupture costs 25 Energy. Casting it triggers a 1 sec global cooldown.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 2 times over the full 4 sec (16 base in total).
What it does
Rupture is a spell with an instant cast, a range of 5 yards and effects that last 4 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Mechanic | Bleeding |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 8 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rupture appears in: 1 class specialization.
Class specialization
- Assassination RogueSpecialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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