Skip to content
Classic EraVanilla 1.15 · Anniversary, Hardcore and Era realms · Classic Era auction houseAlso on WoW Forever · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)

Classic Era Priest Talent Calculator

The Priest talent trees (Discipline, Holy, Shadow) as the Classic Era client ships them: 47 talents and 144 rank descriptions from build 1.15.9.69722.

Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

Advertisement

Priest talent calculator

Loading the talent calculator…

Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Priest talent, rank by rank

Discipline 15 talents

  • Unbreakable Will

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
    2. Rank 2 Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.
    3. Rank 3 Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.
    4. Rank 4 Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.
    5. Rank 5 Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
  • Wand Specialization

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your damage with Wands by 5%.
    2. Rank 2 Increases your damage with Wands by 10%.
    3. Rank 3 Increases your damage with Wands by 15%.
    4. Rank 4 Increases your damage with Wands by 20%.
    5. Rank 5 Increases your damage with Wands by 25%.
  • Silent Resolve

    Row 2, column 1 · 5 ranks

    1. Rank 1 Reduces the threat generated by your spells by 4%.
    2. Rank 2 Reduces the threat generated by your spells by 8%.
    3. Rank 3 Reduces the threat generated by your spells by 12%.
    4. Rank 4 Reduces the threat generated by your spells by 16%.
    5. Rank 5 Reduces the threat generated by your spells by 20%.
  • Improved Power Word: Fortitude

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
    2. Rank 2 Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
  • Improved Power Word: Shield

    Row 2, column 3 · 3 ranks

    1. Rank 1 Increases the damage absorbed by your Power Word: Shield by 5%.
    2. Rank 2 Increases the damage absorbed by your Power Word: Shield by 10%.
    3. Rank 3 Increases the damage absorbed by your Power Word: Shield by 15%.
  • Martyrdom

    Row 2, column 4 · 2 ranks

    1. Rank 1 Gives you a 50% chance to gain the Focused Casting effect that lasts for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by X%.
    2. Rank 2 Gives you a 100% chance to gain the Focused Casting effect that lasts for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by X%.
  • Inner Focus

    Row 3, column 2 · 1 rank

    1. Rank 1 When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Meditation

    Row 3, column 3 · 3 ranks

    1. Rank 1 Allows 5% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 10% of your Mana regeneration to continue while casting.
    3. Rank 3 Allows 15% of your Mana regeneration to continue while casting.
  • Improved Inner Fire

    Row 4, column 1 · 3 ranks

    1. Rank 1 Increases the Armor bonus of your Inner Fire spell by 10%.
    2. Rank 2 Increases the Armor bonus of your Inner Fire spell by 20%.
    3. Rank 3 Increases the Armor bonus of your Inner Fire spell by 30%.
  • Mental Agility

    Row 4, column 2 · 5 ranks

    1. Rank 1 Reduces the mana cost of your instant cast spells by 2%.
    2. Rank 2 Reduces the mana cost of your instant cast spells by 4%.
    3. Rank 3 Reduces the mana cost of your instant cast spells by 6%.
    4. Rank 4 Reduces the mana cost of your instant cast spells by 8%.
    5. Rank 5 Reduces the mana cost of your instant cast spells by 10%.
  • Improved Mana Burn

    Row 4, column 4 · 2 ranks

    1. Rank 1 Reduces the casting time of your Mana Burn spell by 0.25 secs.
    2. Rank 2 Reduces the casting time of your Mana Burn spell by 0.5 sec.
  • Mental Strength

    Row 5, column 2 · 5 ranks

    1. Rank 1 Increases your maximum Mana by 2%.
    2. Rank 2 Increases your maximum Mana by 4%.
    3. Rank 3 Increases your maximum Mana by 6%.
    4. Rank 4 Increases your maximum Mana by 8%.
    5. Rank 5 Increases your maximum Mana by 10%.
  • Divine Spirit

    Row 5, column 3 · 1 rank

    1. Rank 1 Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • Force of Will

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
    2. Rank 2 Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.
    3. Rank 3 Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.
    4. Rank 4 Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.
    5. Rank 5 Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
  • Power Infusion

    Row 7, column 2 · 1 rank

    1. Rank 1 Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy 16 talents

  • Healing Focus

    Row 1, column 1 · 2 ranks

    1. Rank 1 Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
    2. Rank 2 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Improved Renew

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases the amount healed by your Renew spell by 5%.
    2. Rank 2 Increases the amount healed by your Renew spell by 10%.
    3. Rank 3 Increases the amount healed by your Renew spell by 15%.
  • Holy Specialization

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the critical effect chance of your Holy spells by 1%.
    2. Rank 2 Increases the critical effect chance of your Holy spells by 2%.
    3. Rank 3 Increases the critical effect chance of your Holy spells by 3%.
    4. Rank 4 Increases the critical effect chance of your Holy spells by 4%.
    5. Rank 5 Increases the critical effect chance of your Holy spells by 5%.
  • Spell Warding

    Row 2, column 2 · 5 ranks

    1. Rank 1 Reduces all spell damage taken by 2%.
    2. Rank 2 Reduces all spell damage taken by 4%.
    3. Rank 3 Reduces all spell damage taken by 6%.
    4. Rank 4 Reduces all spell damage taken by 8%.
    5. Rank 5 Reduces all spell damage taken by 10%.
  • Divine Fury

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
  • Holy Nova

    Row 3, column 1 · 1 rank

    1. Rank 1 Causes an explosion of holy light around the caster, causing 28 Holy damage to all enemy targets within 10 yards and healing all party members within yards for X. These effects cause no threat.
  • Blessed Recovery

    Row 3, column 2 · 3 ranks

    1. Rank 1 After being struck by a melee or ranged critical hit, heal 8% of the damage taken.
    2. Rank 2 After being struck by a melee or ranged critical hit, heal 16% of the damage taken.
    3. Rank 3 After being struck by a melee or ranged critical hit, heal 25% of the damage taken.
  • Inspiration

    Row 3, column 4 · 3 ranks

    1. Rank 1 Increases your target's armor by X% for after getting a critical effect from any of your heals.
    2. Rank 2 Increases your target's armor by X% for after getting a critical effect from any of your heals.
    3. Rank 3 Increases your target's armor by X% for after getting a critical effect from any of your heals.
  • Holy Reach

    Row 4, column 1 · 2 ranks

    1. Rank 1 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
    2. Rank 2 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
  • Improved Healing

    Row 4, column 2 · 3 ranks

    1. Rank 1 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
    2. Rank 2 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.
    3. Rank 3 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
  • Searing Light

    Row 4, column 3 · 2 ranks

    1. Rank 1 Increases the damage of your Smite and Holy Fire spells by 5%.
    2. Rank 2 Increases the damage of your Smite and Holy Fire spells by 10%.
  • Improved Prayer of Healing

    Row 5, column 1 · 2 ranks

    1. Rank 1 Reduces the Mana cost of your Prayer of Healing spell by 10%.
    2. Rank 2 Reduces the Mana cost of your Prayer of Healing spell by 20%.
  • Spirit of Redemption

    Row 5, column 2 · 1 rank

    1. Rank 1 Upon death, the priest becomes the Spirit of Redemption. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance

    Row 5, column 3 · 5 ranks

    1. Rank 1 Increases spell damage and healing by up to 5% of your total Spirit.
    2. Rank 2 Increases spell damage and healing by up to 10% of your total Spirit.
    3. Rank 3 Increases spell damage and healing by up to 15% of your total Spirit.
    4. Rank 4 Increases spell damage and healing by up to 20% of your total Spirit.
    5. Rank 5 Increases spell damage and healing by up to 25% of your total Spirit.
  • Spiritual Healing

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the amount healed by your healing spells by 2%.
    2. Rank 2 Increases the amount healed by your healing spells by 4%.
    3. Rank 3 Increases the amount healed by your healing spells by 6%.
    4. Rank 4 Increases the amount healed by your healing spells by 8%.
    5. Rank 5 Increases the amount healed by your healing spells by 10%.
  • Lightwell

    Row 7, column 2 · 1 rank

    1. Rank 1 Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore health. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow 16 talents

  • Spirit Tap

    Row 1, column 2 · 5 ranks

    1. Rank 1 Gives you a 20% chance to gain a X% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a X% rate while casting. Lasts.
    2. Rank 2 Gives you a 40% chance to gain a X% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a X% rate while casting. Lasts.
    3. Rank 3 Gives you a 60% chance to gain a X% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a X% rate while casting. Lasts.
    4. Rank 4 Gives you a 80% chance to gain a X% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a X% rate while casting. Lasts.
    5. Rank 5 Gives you a 100% chance to gain a X% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a X% rate while casting. Lasts.
  • Blackout

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives your Shadow damage spells a 2% chance to stun the target.
    2. Rank 2 Gives your Shadow damage spells a 4% chance to stun the target.
    3. Rank 3 Gives your Shadow damage spells a 6% chance to stun the target.
    4. Rank 4 Gives your Shadow damage spells a 8% chance to stun the target.
    5. Rank 5 Gives your Shadow damage spells a 10% chance to stun the target.
  • Shadow Affinity

    Row 2, column 1 · 3 ranks

    1. Rank 1 Reduces the threat generated by your Shadow spells by 8%.
    2. Rank 2 Reduces the threat generated by your Shadow spells by 16%.
    3. Rank 3 Reduces the threat generated by your Shadow spells by 25%.
  • Improved Shadow Word: Pain

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the duration of your Shadow Word: Pain spell by 3 sec.
    2. Rank 2 Increases the duration of your Shadow Word: Pain spell by 6 sec.
  • Shadow Focus

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces your target's chance to resist your Shadow spells by 2%.
    2. Rank 2 Reduces your target's chance to resist your Shadow spells by 4%.
    3. Rank 3 Reduces your target's chance to resist your Shadow spells by 6%.
    4. Rank 4 Reduces your target's chance to resist your Shadow spells by 8%.
    5. Rank 5 Reduces your target's chance to resist your Shadow spells by 10%.
  • Improved Psychic Scream

    Row 3, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Psychic Scream spell by 2 sec.
    2. Rank 2 Reduces the cooldown of your Psychic Scream spell by 4 sec.
  • Improved Mind Blast

    Row 3, column 2 · 5 ranks

    1. Rank 1 Reduces the cooldown of your Mind Blast spell by 0.5 sec.
    2. Rank 2 Reduces the cooldown of your Mind Blast spell by 1 sec.
    3. Rank 3 Reduces the cooldown of your Mind Blast spell by 1.5 sec.
    4. Rank 4 Reduces the cooldown of your Mind Blast spell by 2 sec.
    5. Rank 5 Reduces the cooldown of your Mind Blast spell by 2.5 sec.
  • Mind Flay

    Row 3, column 3 · 1 rank

    1. Rank 1 Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec.
  • Improved Fade

    Row 4, column 2 · 2 ranks

    1. Rank 1 Decreases the cooldown of your Fade ability by 3 sec.
    2. Rank 2 Decreases the cooldown of your Fade ability by 6 sec.
  • Shadow Reach

    Row 4, column 3 · 3 ranks

    1. Rank 1 Increases the range of your Shadow damage spells by 6%.
    2. Rank 2 Increases the range of your Shadow damage spells by 13%.
    3. Rank 3 Increases the range of your Shadow damage spells by 20%.
  • Shadow Weaving

    Row 4, column 4 · 5 ranks

    1. Rank 1 Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    2. Rank 2 Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    3. Rank 3 Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    4. Rank 4 Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    5. Rank 5 Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
  • Silence

    Row 5, column 1 · 1 rank

    1. Rank 1 Silences the target, preventing them from casting spells for 5 sec.
  • Vampiric Embrace

    Row 5, column 2 · 1 rank

    1. Rank 1 Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min. You take X% more healing from this effect.
  • Improved Vampiric Embrace

    Row 5, column 3 · 2 ranks

    1. Rank 1 Increases the percentage healed by Vampiric Embrace by an additional 5%.
    2. Rank 2 Increases the percentage healed by Vampiric Embrace by an additional 10%.
  • Darkness

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your Shadow spell damage by 2%.
    2. Rank 2 Increases your Shadow spell damage by 4%.
    3. Rank 3 Increases your Shadow spell damage by 6%.
    4. Rank 4 Increases your Shadow spell damage by 8%.
    5. Rank 5 Increases your Shadow spell damage by 10%.
  • Shadowform

    Row 7, column 2 · 1 rank

    1. Rank 1 Assume a Shadowform, increasing your Shadow damage by 15%, reducing the mana cost of all Shadow spells by X%, and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.