Classic Era Mage Talent Calculator
The Mage talent trees (Arcane, Fire, Frost) as the Classic Era client ships them: 49 talents and 143 rank descriptions from build 1.15.9.69722.
Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.
Mage talent calculator
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Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.
Every Mage talent, rank by rank
Arcane 16 talents
Arcane Subtlety
- Rank 1 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
- Rank 2 Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Arcane Focus
- Rank 1 Reduces the chance that the opponent can resist your Arcane spells by 2%.
- Rank 2 Reduces the chance that the opponent can resist your Arcane spells by 4%.
- Rank 3 Reduces the chance that the opponent can resist your Arcane spells by 6%.
- Rank 4 Reduces the chance that the opponent can resist your Arcane spells by 8%.
- Rank 5 Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved Arcane Missiles
- Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 14% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
- Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 28% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
- Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 42% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
- Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 56% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
- Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 70% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
Wand Specialization
- Rank 1 Increases your damage with Wands by 13%.
- Rank 2 Increases your damage with Wands by 25%.
Magic Absorption
- Rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
- Rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
- Rank 3 Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.
- Rank 4 Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
- Rank 5 Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Concentration
- Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
- Rank 2 Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
- Rank 3 Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
- Rank 4 Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
- Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
Magic Attunement
- Rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
- Rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Improved Arcane Explosion
- Rank 1 Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
- Rank 2 Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.
- Rank 3 Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane Resilience
- Rank 1 Increases your armor by an amount equal to 50% of your Intellect.
Improved Mana Shield
- Rank 1 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
- Rank 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell
- Rank 1 Gives your Counterspell a 50% chance to silence the target.
- Rank 2 Gives your Counterspell a 100% chance to silence the target.
Arcane Meditation
- Rank 1 Allows 5% of your Mana regeneration to continue while casting.
- Rank 2 Allows 10% of your Mana regeneration to continue while casting.
- Rank 3 Allows 15% of your Mana regeneration to continue while casting.
Presence of Mind
- Rank 1 When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
- Rank 1 Increases your maximum Mana by 2%.
- Rank 2 Increases your maximum Mana by 4%.
- Rank 3 Increases your maximum Mana by 6%.
- Rank 4 Increases your maximum Mana by 8%.
- Rank 5 Increases your maximum Mana by 10%.
Arcane Instability
- Rank 1 Increases your spell damage and critical strike chance by 1%.
- Rank 2 Increases your spell damage and critical strike chance by 2%.
- Rank 3 Increases your spell damage and critical strike chance by 3%.
Arcane Power
- Rank 1 When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire 16 talents
Improved Fireball
- Rank 1 Reduces the casting time of your Fireball spell by 0.1 sec.
- Rank 2 Reduces the casting time of your Fireball spell by 0.2 sec.
- Rank 3 Reduces the casting time of your Fireball spell by 0.3 sec.
- Rank 4 Reduces the casting time of your Fireball spell by 0.4 sec.
- Rank 5 Reduces the casting time of your Fireball spell by 0.5 sec.
Impact
- Rank 1 Gives your Fire spells a 2% chance to stun the target.
- Rank 2 Gives your Fire spells a 4% chance to stun the target.
- Rank 3 Gives your Fire spells a 6% chance to stun the target.
- Rank 4 Gives your Fire spells a 8% chance to stun the target.
- Rank 5 Gives your Fire spells a 10% chance to stun the target.
Ignite
- Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage.
- Rank 2 Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage.
- Rank 3 Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage.
- Rank 4 Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage.
- Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage.
Flame Throwing
- Rank 1 Increases the range of your Fire spells by 3 yards.
- Rank 2 Increases the range of your Fire spells by 6 yards.
Improved Fire Blast
- Rank 1 Reduces the cooldown of your Fire Blast spell by 0.5 sec.
- Rank 2 Reduces the cooldown of your Fire Blast spell by 1 sec.
- Rank 3 Reduces the cooldown of your Fire Blast spell by 1.5 sec.
Incinerate
- Rank 1 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike
- Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
- Rank 2 Increases the critical strike chance of your Flamestrike spell by 10%.
- Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast
- Rank 1 Hurls an immense fiery boulder that causes 141 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul
- Rank 1 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
- Rank 2 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Scorch
- Rank 1 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
- Rank 2 Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
- Rank 3 Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
Improved Fire Ward
- Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Master of Elements
- Rank 1 Your Fire and Frost spell criticals will refund 10% of their base mana cost.
- Rank 2 Your Fire and Frost spell criticals will refund 20% of their base mana cost.
- Rank 3 Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Critical Mass
- Rank 1 Increases the critical strike chance of your Fire spells by 2%.
- Rank 2 Increases the critical strike chance of your Fire spells by 4%.
- Rank 3 Increases the critical strike chance of your Fire spells by 6%.
Blast Wave
- Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, and dazing them for 6 sec.
Fire Power
- Rank 1 Increases the damage done by your Fire spells by 2%.
- Rank 2 Increases the damage done by your Fire spells by 4%.
- Rank 3 Increases the damage done by your Fire spells by 6%.
- Rank 4 Increases the damage done by your Fire spells by 8%.
- Rank 5 Increases the damage done by your Fire spells by 10%.
Combustion
- Rank 1 When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by X%. This effect lasts until you have caused critical strikes with Fire spells.
Frost 17 talents
Frost Warding
- Rank 1 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
- Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2 Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3 Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4 Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision
- Rank 1 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
- Rank 2 Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.
- Rank 3 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Ice Shards
- Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2 Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3 Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4 Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite
- Rank 1 Gives your Chill effects a 5% chance to freeze the target.
- Rank 2 Gives your Chill effects a 10% chance to freeze the target.
- Rank 3 Gives your Chill effects a 15% chance to freeze the target.
Improved Frost Nova
- Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost
- Rank 1 Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.
- Rank 2 Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
- Rank 3 Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Piercing Ice
- Rank 1 Increases the damage done by your Frost spells by 2%.
- Rank 2 Increases the damage done by your Frost spells by 4%.
- Rank 3 Increases the damage done by your Frost spells by 6%.
Cold Snap
- Rank 1 When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard
- Rank 1 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
- Rank 2 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
- Rank 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
Arctic Reach
- Rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling
- Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2 Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Shatter
- Rank 1 Increases the critical strike chance of all your spells against frozen targets by 10%.
- Rank 2 Increases the critical strike chance of all your spells against frozen targets by 20%.
- Rank 3 Increases the critical strike chance of all your spells against frozen targets by 30%.
- Rank 4 Increases the critical strike chance of all your spells against frozen targets by 40%.
- Rank 5 Increases the critical strike chance of all your spells against frozen targets by 50%.
Ice Block
- Rank 1 You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Improved Cone of Cold
- Rank 1 Increases the damage dealt by your Cone of Cold spell by 15%.
- Rank 2 Increases the damage dealt by your Cone of Cold spell by 25%.
- Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
Winter's Chill
- Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
- Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
- Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
- Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
- Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
Ice Barrier
- Rank 1 Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.