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Classic Era Mage Talent Calculator

The Mage talent trees (Arcane, Fire, Frost) as the Classic Era client ships them: 49 talents and 143 rank descriptions from build 1.15.9.69722.

Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Mage talent calculator

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Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Mage talent, rank by rank

Arcane 16 talents

  • Arcane Subtlety

    Row 1, column 1 · 2 ranks

    1. Rank 1 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
    2. Rank 2 Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
  • Arcane Focus

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the chance that the opponent can resist your Arcane spells by 2%.
    2. Rank 2 Reduces the chance that the opponent can resist your Arcane spells by 4%.
    3. Rank 3 Reduces the chance that the opponent can resist your Arcane spells by 6%.
    4. Rank 4 Reduces the chance that the opponent can resist your Arcane spells by 8%.
    5. Rank 5 Reduces the chance that the opponent can resist your Arcane spells by 10%.
  • Improved Arcane Missiles

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 14% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
    2. Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 28% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
    3. Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 42% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
    4. Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 56% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
    5. Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles, Regeneration, or Mass Regeneration, and a 70% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt.
  • Wand Specialization

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases your damage with Wands by 13%.
    2. Rank 2 Increases your damage with Wands by 25%.
  • Magic Absorption

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
    2. Rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
    3. Rank 3 Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.
    4. Rank 4 Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
    5. Rank 5 Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
  • Arcane Concentration

    Row 2, column 3 · 5 ranks

    1. Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    2. Rank 2 Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    3. Rank 3 Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    4. Rank 4 Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
    5. Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by%.
  • Magic Attunement

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
    2. Rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
  • Improved Arcane Explosion

    Row 3, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
    2. Rank 2 Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.
    3. Rank 3 Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
  • Arcane Resilience

    Row 3, column 3 · 1 rank

    1. Rank 1 Increases your armor by an amount equal to 50% of your Intellect.
  • Improved Mana Shield

    Row 4, column 1 · 2 ranks

    1. Rank 1 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
    2. Rank 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
  • Improved Counterspell

    Row 4, column 2 · 2 ranks

    1. Rank 1 Gives your Counterspell a 50% chance to silence the target.
    2. Rank 2 Gives your Counterspell a 100% chance to silence the target.
  • Arcane Meditation

    Row 4, column 4 · 3 ranks

    1. Rank 1 Allows 5% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 10% of your Mana regeneration to continue while casting.
    3. Rank 3 Allows 15% of your Mana regeneration to continue while casting.
  • Presence of Mind

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind

    Row 5, column 3 · 5 ranks

    1. Rank 1 Increases your maximum Mana by 2%.
    2. Rank 2 Increases your maximum Mana by 4%.
    3. Rank 3 Increases your maximum Mana by 6%.
    4. Rank 4 Increases your maximum Mana by 8%.
    5. Rank 5 Increases your maximum Mana by 10%.
  • Arcane Instability

    Row 6, column 2 · 3 ranks

    1. Rank 1 Increases your spell damage and critical strike chance by 1%.
    2. Rank 2 Increases your spell damage and critical strike chance by 2%.
    3. Rank 3 Increases your spell damage and critical strike chance by 3%.
  • Arcane Power

    Row 7, column 2 · 1 rank

    1. Rank 1 When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire 16 talents

  • Improved Fireball

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the casting time of your Fireball spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball spell by 0.5 sec.
  • Impact

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives your Fire spells a 2% chance to stun the target.
    2. Rank 2 Gives your Fire spells a 4% chance to stun the target.
    3. Rank 3 Gives your Fire spells a 6% chance to stun the target.
    4. Rank 4 Gives your Fire spells a 8% chance to stun the target.
    5. Rank 5 Gives your Fire spells a 10% chance to stun the target.
  • Ignite

    Row 2, column 1 · 5 ranks

    1. Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage.
    2. Rank 2 Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage.
    3. Rank 3 Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage.
    4. Rank 4 Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage.
    5. Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage.
  • Flame Throwing

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the range of your Fire spells by 3 yards.
    2. Rank 2 Increases the range of your Fire spells by 6 yards.
  • Improved Fire Blast

    Row 2, column 3 · 3 ranks

    1. Rank 1 Reduces the cooldown of your Fire Blast spell by 0.5 sec.
    2. Rank 2 Reduces the cooldown of your Fire Blast spell by 1 sec.
    3. Rank 3 Reduces the cooldown of your Fire Blast spell by 1.5 sec.
  • Incinerate

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
  • Improved Flamestrike

    Row 3, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
    2. Rank 2 Increases the critical strike chance of your Flamestrike spell by 10%.
    3. Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
  • Pyroblast

    Row 3, column 3 · 1 rank

    1. Rank 1 Hurls an immense fiery boulder that causes 141 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul

    Row 3, column 4 · 2 ranks

    1. Rank 1 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
    2. Rank 2 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
  • Improved Scorch

    Row 4, column 1 · 3 ranks

    1. Rank 1 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
    2. Rank 2 Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
    3. Rank 3 Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by X% and lasts. Stacks up to times.
  • Improved Fire Ward

    Row 4, column 2 · 2 ranks

    1. Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
    2. Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
  • Master of Elements

    Row 4, column 4 · 3 ranks

    1. Rank 1 Your Fire and Frost spell criticals will refund 10% of their base mana cost.
    2. Rank 2 Your Fire and Frost spell criticals will refund 20% of their base mana cost.
    3. Rank 3 Your Fire and Frost spell criticals will refund 30% of their base mana cost.
  • Critical Mass

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Fire spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire spells by 6%.
  • Blast Wave

    Row 5, column 3 · 1 rank

    1. Rank 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, and dazing them for 6 sec.
  • Fire Power

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your Fire spells by 2%.
    2. Rank 2 Increases the damage done by your Fire spells by 4%.
    3. Rank 3 Increases the damage done by your Fire spells by 6%.
    4. Rank 4 Increases the damage done by your Fire spells by 8%.
    5. Rank 5 Increases the damage done by your Fire spells by 10%.
  • Combustion

    Row 7, column 2 · 1 rank

    1. Rank 1 When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by X%. This effect lasts until you have caused critical strikes with Fire spells.

Frost 17 talents

  • Frost Warding

    Row 1, column 1 · 2 ranks

    1. Rank 1 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
    2. Rank 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
  • Improved Frostbolt

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Frostbolt spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Frostbolt spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Frostbolt spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.
  • Elemental Precision

    Row 1, column 3 · 3 ranks

    1. Rank 1 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
    2. Rank 2 Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.
    3. Rank 3 Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
  • Ice Shards

    Row 2, column 1 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
    2. Rank 2 Increases the critical strike damage bonus of your Frost spells by 40%.
    3. Rank 3 Increases the critical strike damage bonus of your Frost spells by 60%.
    4. Rank 4 Increases the critical strike damage bonus of your Frost spells by 80%.
    5. Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
  • Frostbite

    Row 2, column 2 · 3 ranks

    1. Rank 1 Gives your Chill effects a 5% chance to freeze the target.
    2. Rank 2 Gives your Chill effects a 10% chance to freeze the target.
    3. Rank 3 Gives your Chill effects a 15% chance to freeze the target.
  • Improved Frost Nova

    Row 2, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
    2. Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
  • Permafrost

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.
    2. Rank 2 Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
    3. Rank 3 Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
  • Piercing Ice

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the damage done by your Frost spells by 2%.
    2. Rank 2 Increases the damage done by your Frost spells by 4%.
    3. Rank 3 Increases the damage done by your Frost spells by 6%.
  • Cold Snap

    Row 3, column 2 · 1 rank

    1. Rank 1 When activated, this spell finishes the cooldown on all of your Frost spells.
  • Improved Blizzard

    Row 3, column 4 · 3 ranks

    1. Rank 1 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
    2. Rank 2 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
    3. Rank 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by X%. Lasts.
  • Arctic Reach

    Row 4, column 1 · 2 ranks

    1. Rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    2. Rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Frost Channeling

    Row 4, column 2 · 3 ranks

    1. Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
    2. Rank 2 Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
    3. Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
  • Shatter

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of all your spells against frozen targets by 10%.
    2. Rank 2 Increases the critical strike chance of all your spells against frozen targets by 20%.
    3. Rank 3 Increases the critical strike chance of all your spells against frozen targets by 30%.
    4. Rank 4 Increases the critical strike chance of all your spells against frozen targets by 40%.
    5. Rank 5 Increases the critical strike chance of all your spells against frozen targets by 50%.
  • Ice Block

    Row 5, column 2 · 1 rank

    1. Rank 1 You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases the damage dealt by your Cone of Cold spell by 15%.
    2. Rank 2 Increases the damage dealt by your Cone of Cold spell by 25%.
    3. Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
  • Winter's Chill

    Row 6, column 3 · 5 ranks

    1. Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
    2. Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
    3. Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
    4. Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
    5. Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by X%. Stacks up to 5 times.
  • Ice Barrier

    Row 7, column 2 · 1 rank

    1. Rank 1 Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.