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Classic Era Rogue Talent Calculator

The Rogue talent trees (Assassination, Combat, Subtlety) as the Classic Era client ships them: 51 talents and 155 rank descriptions from build 1.15.9.69722.

Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Rogue talent calculator

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Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Rogue talent, rank by rank

Assassination 15 talents

  • Improved Eviscerate

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases the damage done by your Eviscerate ability by 5%.
    2. Rank 2 Increases the damage done by your Eviscerate ability by 10%.
    3. Rank 3 Increases the damage done by your Eviscerate ability by 15%.
  • Remorseless Attacks

    Row 1, column 2 · 2 ranks

    1. Rank 1 After killing an opponent that yields experience or honor, gives you a X% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts.
    2. Rank 2 After killing an opponent that yields experience or honor, gives you a X% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts.
  • Malice

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your critical strike chance by 1%.
    2. Rank 2 Increases your critical strike chance by 2%.
    3. Rank 3 Increases your critical strike chance by 3%.
    4. Rank 4 Increases your critical strike chance by 4%.
    5. Rank 5 Increases your critical strike chance by 5%.
  • Ruthlessness

    Row 2, column 1 · 3 ranks

    1. Rank 1 Gives your finishing moves a 20% chance to add a combo point to your target.
    2. Rank 2 Gives your finishing moves a 40% chance to add a combo point to your target.
    3. Rank 3 Gives your finishing moves a 60% chance to add a combo point to your target.
  • Murder

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
    2. Rank 2 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
  • Improved Slice and Dice

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases the duration of your Slice and Dice ability by 15%.
    2. Rank 2 Increases the duration of your Slice and Dice ability by 30%.
    3. Rank 3 Increases the duration of your Slice and Dice ability by 45%.
  • Relentless Strikes

    Row 3, column 1 · 1 rank

    1. Rank 1 Your finishing moves have a $b1% chance per combo point to restore X energy.
  • Improved Expose Armor

    Row 3, column 2 · 2 ranks

    1. Rank 1 Increases the armor reduced by your Expose Armor ability by 25%.
    2. Rank 2 Increases the armor reduced by your Expose Armor ability by 50%.
  • Lethality

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
    2. Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.
    3. Rank 3 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.
    4. Rank 4 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 24%.
    5. Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
  • Vile Poisons

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    2. Rank 2 Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    3. Rank 3 Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    4. Rank 4 Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
    5. Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Improved Poisons

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the chance to apply poisons to your target by 2%.
    2. Rank 2 Increases the chance to apply poisons to your target by 4%.
    3. Rank 3 Increases the chance to apply poisons to your target by 6%.
    4. Rank 4 Increases the chance to apply poisons to your target by 8%.
    5. Rank 5 Increases the chance to apply poisons to your target by 10%.
  • Cold Blood

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
  • Improved Kidney Shot

    Row 5, column 3 · 3 ranks

    1. Rank 1 While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
    2. Rank 2 While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
    3. Rank 3 While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
  • Seal Fate

    Row 6, column 2 · 5 ranks

    1. Rank 1 Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
    2. Rank 2 Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
    3. Rank 3 Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
    4. Rank 4 Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
    5. Rank 5 Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
  • Vigor

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases your maximum Energy by 10.

Combat 19 talents

  • Improved Gouge

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases the effect duration of your Gouge ability by 0.5 sec.
    2. Rank 2 Increases the effect duration of your Gouge ability by 1 sec.
    3. Rank 3 Increases the effect duration of your Gouge ability by 1.5 sec.
  • Improved Sinister Strike

    Row 1, column 2 · 2 ranks

    1. Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
    2. Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
  • Lightning Reflexes

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Improved Backstab

    Row 2, column 1 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Backstab ability by 10%.
    2. Rank 2 Increases the critical strike chance of your Backstab ability by 20%.
    3. Rank 3 Increases the critical strike chance of your Backstab ability by 30%.
  • Deflection

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Precision

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your chance to hit with melee weapons by 1%.
    2. Rank 2 Increases your chance to hit with melee weapons by 2%.
    3. Rank 3 Increases your chance to hit with melee weapons by 3%.
    4. Rank 4 Increases your chance to hit with melee weapons by 4%.
    5. Rank 5 Increases your chance to hit with melee weapons by 5%.
  • Endurance

    Row 3, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
  • Riposte

    Row 3, column 2 · 1 rank

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target.
  • Improved Sprint

    Row 3, column 4 · 2 ranks

    1. Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
    2. Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Improved Kick

    Row 4, column 1 · 2 ranks

    1. Rank 1 Gives your Kick ability a 50% chance to silence the target.
    2. Rank 2 Gives your Kick ability a 100% chance to silence the target.
  • Dagger Specialization

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Daggers by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Daggers by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Daggers by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Daggers by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Daggers by 5%.
  • Dual Wield Specialization

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your offhand weapon by 10%.
    2. Rank 2 Increases the damage done by your offhand weapon by 20%.
    3. Rank 3 Increases the damage done by your offhand weapon by 30%.
    4. Rank 4 Increases the damage done by your offhand weapon by 40%.
    5. Rank 5 Increases the damage done by your offhand weapon by 50%.
  • Mace Specialization

    Row 5, column 1 · 5 ranks

    1. Rank 1 Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for with a mace.
    2. Rank 2 Increases your skill with Maces by 2, and gives you a 2% chance to stun your target for with a mace.
    3. Rank 3 Increases your skill with Maces by 3, and gives you a 3% chance to stun your target for with a mace.
    4. Rank 4 Increases your skill with Maces by 4, and gives you a 4% chance to stun your target for with a mace.
    5. Rank 5 Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for with a mace.
  • Blade Flurry

    Row 5, column 2 · 1 rank

    1. Rank 1 Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  • Sword Specialization

    Row 5, column 3 · 5 ranks

    1. Rank 1 Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
    2. Rank 2 Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
    3. Rank 3 Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
    4. Rank 4 Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
    5. Rank 5 Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Fist Weapon Specialization

    Row 5, column 4 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Fist Weapons by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Fist Weapons by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Fist Weapons by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Fist Weapons by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Fist Weapons by 5%.
  • Weapon Expertise

    Row 6, column 2 · 2 ranks

    1. Rank 1 Increases your skill with Sword, Fist and Dagger weapons by 3.
    2. Rank 2 Increases your skill with Sword, Fist and Dagger weapons by 5.
  • Aggression

    Row 6, column 3 · 3 ranks

    1. Rank 1 Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
    2. Rank 2 Increases the damage of your Sinister Strike and Eviscerate abilities by 4%.
    3. Rank 3 Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
  • Adrenaline Rush

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety 17 talents

  • Master of Deception

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the chance enemies have to detect you while in Stealth mode.
    2. Rank 2 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
    3. Rank 3 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
    4. Rank 4 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
    5. Rank 5 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
  • Opportunity

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
    2. Rank 2 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.
    3. Rank 3 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.
    4. Rank 4 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.
    5. Rank 5 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
  • Sleight of Hand

    Row 2, column 1 · 2 ranks

    1. Rank 1 Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
    2. Rank 2 Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
  • Elusiveness

    Row 2, column 2 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
  • Camouflage

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
    2. Rank 2 Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
    3. Rank 3 Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
    4. Rank 4 Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
    5. Rank 5 Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
  • Initiative

    Row 3, column 1 · 3 ranks

    1. Rank 1 Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. Rank 2 Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. Rank 3 Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike

    Row 3, column 2 · 1 rank

    1. Rank 1 A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
  • Improved Ambush

    Row 3, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
    2. Rank 2 Increases the critical strike chance of your Ambush ability by 30%.
    3. Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
  • Setup

    Row 4, column 1 · 3 ranks

    1. Rank 1 Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    2. Rank 2 Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    3. Rank 3 Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
  • Improved Sap

    Row 4, column 2 · 3 ranks

    1. Rank 1 Gives you a 30% chance to return to stealth mode after using your Sap ability.
    2. Rank 2 Gives you a 60% chance to return to stealth mode after using your Sap ability.
    3. Rank 3 Gives you a 90% chance to return to stealth mode after using your Sap ability.
  • Serrated Blades

    Row 4, column 3 · 3 ranks

    1. Rank 1 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
    2. Rank 2 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
    3. Rank 3 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
  • Heightened Senses

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
    2. Rank 2 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
  • Preparation

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • Dirty Deeds

    Row 5, column 3 · 2 ranks

    1. Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
    2. Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
  • Hemorrhage

    Row 5, column 4 · 1 rank

    1. Rank 1 An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts charges or 15 sec. Awards 1 combo points.
  • Deadliness

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your Attack Power by 2%.
    2. Rank 2 Increases your Attack Power by 4%.
    3. Rank 3 Increases your Attack Power by 6%.
    4. Rank 4 Increases your Attack Power by 8%.
    5. Rank 5 Increases your Attack Power by 10%.
  • Premeditation

    Row 7, column 2 · 1 rank

    1. Rank 1 When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.