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The Burning CrusadeThe Burning Crusade 2.5.6 · Outland, the Dark Portal and Shattrath · client build 2.5.6.69110Also on WoW Forever · Classic Era · Wrath of the Lich King · MoP Classic · Retail (Midnight)

The Burning Crusade Priest Talent Calculator

The Priest talent trees (Discipline, Holy, Shadow) as the The Burning Crusade client ships them: 64 talents and 194 rank descriptions from build 2.5.6.69110.

Every talent, rank and prerequisite on this page is read from the The Burning Crusade client, build 2.5.6.69110. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Priest talent calculator

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Points follow the client: 61 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Priest talent, rank by rank

Discipline 22 talents

  • Unbreakable Will

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
    2. Rank 2 Increases your chance to resist Stun, Fear, and Silence effects by an additional 6%.
    3. Rank 3 Increases your chance to resist Stun, Fear, and Silence effects by an additional 9%.
    4. Rank 4 Increases your chance to resist Stun, Fear, and Silence effects by an additional 12%.
    5. Rank 5 Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
  • Wand Specialization

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your damage with Wands by 5%.
    2. Rank 2 Increases your damage with Wands by 10%.
    3. Rank 3 Increases your damage with Wands by 15%.
    4. Rank 4 Increases your damage with Wands by 20%.
    5. Rank 5 Increases your damage with Wands by 25%.
  • Silent Resolve

    Row 2, column 1 · 5 ranks

    1. Rank 1 Reduces the threat generated by your Holy and Discipline spells by 4% and reduces the chance your spells will be dispelled by 4%.
    2. Rank 2 Reduces the threat generated by your Holy and Discipline spells by 8% and reduces the chance your spells will be dispelled by 8%.
    3. Rank 3 Reduces the threat generated by your Holy and Discipline spells by 12% and reduces the chance your spells will be dispelled by 12%.
    4. Rank 4 Reduces the threat generated by your Holy and Discipline spells by 16% and reduces the chance your spells will be dispelled by 16%.
    5. Rank 5 Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%.
  • Improved Power Word: Fortitude

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
    2. Rank 2 Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
  • Improved Power Word: Shield

    Row 2, column 3 · 3 ranks

    1. Rank 1 Increases the damage absorbed by your Power Word: Shield by 5%.
    2. Rank 2 Increases the damage absorbed by your Power Word: Shield by 10%.
    3. Rank 3 Increases the damage absorbed by your Power Word: Shield by 15%.
  • Martyrdom

    Row 2, column 4 · 2 ranks

    1. Rank 1 Gives you a 50% chance to gain the Focused Casting effect that lasts for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by X%.
    2. Rank 2 Gives you a 100% chance to gain the Focused Casting effect that lasts for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells and increases resistance to Interrupt effects by X%.
  • Absolution

    Row 3, column 1 · 3 ranks

    1. Rank 1 Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%.
    2. Rank 2 Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 10%.
    3. Rank 3 Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 15%.
  • Inner Focus

    Row 3, column 2 · 1 rank

    1. Rank 1 When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Meditation

    Row 3, column 3 · 3 ranks

    1. Rank 1 Allows 10% of your mana regeneration to continue while casting.
    2. Rank 2 Allows 20% of your mana regeneration to continue while casting.
    3. Rank 3 Allows 30% of your mana regeneration to continue while casting.
  • Improved Inner Fire

    Row 4, column 1 · 3 ranks

    1. Rank 1 Increases the armor bonus of your Inner Fire spell by 10%.
    2. Rank 2 Increases the armor bonus of your Inner Fire spell by 20%.
    3. Rank 3 Increases the armor bonus of your Inner Fire spell by 30%.
  • Mental Agility

    Row 4, column 2 · 5 ranks

    1. Rank 1 Reduces the mana cost of your instant cast spells by 2%.
    2. Rank 2 Reduces the mana cost of your instant cast spells by 4%.
    3. Rank 3 Reduces the mana cost of your instant cast spells by 6%.
    4. Rank 4 Reduces the mana cost of your instant cast spells by 8%.
    5. Rank 5 Reduces the mana cost of your instant cast spells by 10%.
  • Improved Mana Burn

    Row 4, column 4 · 2 ranks

    1. Rank 1 Reduces the casting time of your Mana Burn spell by 0.5 sec.
    2. Rank 2 Reduces the casting time of your Mana Burn spell by 1 sec.
  • Mental Strength

    Row 5, column 2 · 5 ranks

    1. Rank 1 Increases your maximum mana by 2%.
    2. Rank 2 Increases your maximum mana by 4%.
    3. Rank 3 Increases your maximum mana by 6%.
    4. Rank 4 Increases your maximum mana by 8%.
    5. Rank 5 Increases your maximum mana by 10%.
  • Divine Spirit

    Row 5, column 3 · 1 rank

    1. Rank 1 Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • Improved Divine Spirit

    Row 5, column 4 · 2 ranks

    1. Rank 1 Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
    2. Rank 2 Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 10% of their total Spirit.
  • Focused Power

    Row 6, column 1 · 2 ranks

    1. Rank 1 Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
    2. Rank 2 Your Smite, Mind Blast and Mass Dispel spells have an additional 4% chance to hit. In addition, your Mass Dispel cast time is reduced by 1 sec.
  • Force of Will

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
    2. Rank 2 Increases your spell damage by 2% and the critical strike chance of your offensive spells by 2%.
    3. Rank 3 Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.
    4. Rank 4 Increases your spell damage by 4% and the critical strike chance of your offensive spells by 4%.
    5. Rank 5 Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
  • Focused Will

    Row 7, column 1 · 3 ranks

    1. Rank 1 After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by X%. Stacks up to times. Lasts.
    2. Rank 2 After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by X%. Stacks up to times. Lasts.
    3. Rank 3 After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by X%. Stacks up to times. Lasts.
  • Power Infusion

    Row 7, column 2 · 1 rank

    1. Rank 1 Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
  • Reflective Shield

    Row 7, column 3 · 5 ranks

    1. Rank 1 Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
    2. Rank 2 Causes 20% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
    3. Rank 3 Causes 30% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
    4. Rank 4 Causes 40% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
    5. Rank 5 Causes 50% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
  • Enlightenment

    Row 8, column 2 · 5 ranks

    1. Rank 1 Increases your total Stamina, Intellect and Spirit by 1%.
    2. Rank 2 Increases your total Stamina, Intellect and Spirit by 2%.
    3. Rank 3 Increases your total Stamina, Intellect and Spirit by 3%.
    4. Rank 4 Increases your total Stamina, Intellect and Spirit by 4%.
    5. Rank 5 Increases your total Stamina, Intellect and Spirit by 5%.
  • Pain Suppression

    Row 9, column 2 · 1 rank

    1. Rank 1 Instantly reduces a friendly target's threat by X%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

Holy 21 talents

  • Healing Focus

    Row 1, column 1 · 2 ranks

    1. Rank 1 Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
    2. Rank 2 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Improved Renew

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases the amount healed by your Renew spell by 5%.
    2. Rank 2 Increases the amount healed by your Renew spell by 10%.
    3. Rank 3 Increases the amount healed by your Renew spell by 15%.
  • Holy Specialization

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the critical effect chance of your Holy spells by 1%.
    2. Rank 2 Increases the critical effect chance of your Holy spells by 2%.
    3. Rank 3 Increases the critical effect chance of your Holy spells by 3%.
    4. Rank 4 Increases the critical effect chance of your Holy spells by 4%.
    5. Rank 5 Increases the critical effect chance of your Holy spells by 5%.
  • Spell Warding

    Row 2, column 2 · 5 ranks

    1. Rank 1 Reduces all spell damage taken by 2%.
    2. Rank 2 Reduces all spell damage taken by 4%.
    3. Rank 3 Reduces all spell damage taken by 6%.
    4. Rank 4 Reduces all spell damage taken by 8%.
    5. Rank 5 Reduces all spell damage taken by 10%.
  • Divine Fury

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
  • Holy Nova

    Row 3, column 1 · 1 rank

    1. Rank 1 Causes an explosion of holy light around the caster, causing 28 Holy damage to all enemy targets within 10 yards and healing all party members within yards for X. These effects cause no threat.
  • Blessed Recovery

    Row 3, column 2 · 3 ranks

    1. Rank 1 After being struck by a melee or ranged critical hit, heal 8% of the damage taken.
    2. Rank 2 After being struck by a melee or ranged critical hit, heal 16% of the damage taken.
    3. Rank 3 After being struck by a melee or ranged critical hit, heal 25% of the damage taken.
  • Inspiration

    Row 3, column 4 · 3 ranks

    1. Rank 1 Increases your target's armor by X% for after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
    2. Rank 2 Increases your target's armor by X% for after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
    3. Rank 3 Increases your target's armor by X% for after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.
  • Holy Reach

    Row 4, column 1 · 2 ranks

    1. Rank 1 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
    2. Rank 2 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 20%.
  • Improved Healing

    Row 4, column 2 · 3 ranks

    1. Rank 1 Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
    2. Rank 2 Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 10%.
    3. Rank 3 Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
  • Searing Light

    Row 4, column 3 · 2 ranks

    1. Rank 1 Increases the damage of your Smite and Holy Fire spells by 5%.
    2. Rank 2 Increases the damage of your Smite and Holy Fire spells by 10%.
  • Healing Prayers

    Row 5, column 1 · 2 ranks

    1. Rank 1 Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
    2. Rank 2 Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 20%.
  • Spirit of Redemption

    Row 5, column 2 · 1 rank

    1. Rank 1 Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance

    Row 5, column 3 · 5 ranks

    1. Rank 1 Increases spell damage and healing by up to 5% of your total Spirit.
    2. Rank 2 Increases spell damage and healing by up to 10% of your total Spirit.
    3. Rank 3 Increases spell damage and healing by up to 15% of your total Spirit.
    4. Rank 4 Increases spell damage and healing by up to 20% of your total Spirit.
    5. Rank 5 Increases spell damage and healing by up to 25% of your total Spirit.
  • Surge of Light

    Row 6, column 1 · 2 ranks

    1. Rank 1 Your spell criticals have a 25% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts.
    2. Rank 2 Your spell criticals have a 50% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts.
  • Spiritual Healing

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the amount healed by your healing spells by 2%.
    2. Rank 2 Increases the amount healed by your healing spells by 4%.
    3. Rank 3 Increases the amount healed by your healing spells by 6%.
    4. Rank 4 Increases the amount healed by your healing spells by 8%.
    5. Rank 5 Increases the amount healed by your healing spells by 10%.
  • Holy Concentration

    Row 7, column 1 · 3 ranks

    1. Rank 1 Gives you a 2% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by X%.
    2. Rank 2 Gives you a 4% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by X%.
    3. Rank 3 Gives you a 6% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by X%.
  • Lightwell

    Row 7, column 2 · 1 rank

    1. Rank 1 Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore health. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.
  • Blessed Resilience

    Row 7, column 3 · 3 ranks

    1. Rank 1 Critical hits made against you have a 20% chance to prevent you from being critically hit again.
    2. Rank 2 Critical hits made against you have a 40% chance to prevent you from being critically hit again.
    3. Rank 3 Critical hits made against you have a 60% chance to prevent you from being critically hit again.
  • Empowered Healing

    Row 8, column 2 · 5 ranks

    1. Rank 1 Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
    2. Rank 2 Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain an additional 4% of your bonus healing effects.
    3. Rank 3 Your Greater Heal spell gains an additional 12% and your Flash Heal and Binding Heal gain an additional 6% of your bonus healing effects.
    4. Rank 4 Your Greater Heal spell gains an additional 16% and your Flash Heal and Binding Heal gain an additional 8% of your bonus healing effects.
    5. Rank 5 Your Greater Heal spell gains an additional 20% and your Flash Heal and Binding Heal gain an additional 10% of your bonus healing effects.
  • Circle of Healing

    Row 9, column 2 · 1 rank

    1. Rank 1 Heals friendly target and that target's party members within yards of the target for 246.

Shadow 21 talents

  • Spirit Tap

    Row 1, column 2 · 5 ranks

    1. Rank 1 Gives you a 20% chance to gain a X% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a X% rate while casting. Lasts.
    2. Rank 2 Gives you a 40% chance to gain a X% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a X% rate while casting. Lasts.
    3. Rank 3 Gives you a 60% chance to gain a X% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a X% rate while casting. Lasts.
    4. Rank 4 Gives you a 80% chance to gain a X% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a X% rate while casting. Lasts.
    5. Rank 5 Gives you a 100% chance to gain a X% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a X% rate while casting. Lasts.
  • Blackout

    Row 1, column 3 · 5 ranks

    1. Rank 1 Gives your Shadow damage spells a 2% chance to stun the target.
    2. Rank 2 Gives your Shadow damage spells a 4% chance to stun the target.
    3. Rank 3 Gives your Shadow damage spells a 6% chance to stun the target.
    4. Rank 4 Gives your Shadow damage spells a 8% chance to stun the target.
    5. Rank 5 Gives your Shadow damage spells a 10% chance to stun the target.
  • Shadow Affinity

    Row 2, column 1 · 3 ranks

    1. Rank 1 Reduces the threat generated by your Shadow spells by 8%.
    2. Rank 2 Reduces the threat generated by your Shadow spells by 16%.
    3. Rank 3 Reduces the threat generated by your Shadow spells by 25%.
  • Improved Shadow Word: Pain

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the duration of your Shadow Word: Pain spell by 3 sec.
    2. Rank 2 Increases the duration of your Shadow Word: Pain spell by 6 sec.
  • Shadow Focus

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces your target's chance to resist your Shadow spells by 2%.
    2. Rank 2 Reduces your target's chance to resist your Shadow spells by 4%.
    3. Rank 3 Reduces your target's chance to resist your Shadow spells by 6%.
    4. Rank 4 Reduces your target's chance to resist your Shadow spells by 8%.
    5. Rank 5 Reduces your target's chance to resist your Shadow spells by 10%.
  • Improved Psychic Scream

    Row 3, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Psychic Scream spell by 2 sec.
    2. Rank 2 Reduces the cooldown of your Psychic Scream spell by 4 sec.
  • Improved Mind Blast

    Row 3, column 2 · 5 ranks

    1. Rank 1 Reduces the cooldown of your Mind Blast spell by 0.5 sec.
    2. Rank 2 Reduces the cooldown of your Mind Blast spell by 1 sec.
    3. Rank 3 Reduces the cooldown of your Mind Blast spell by 1.5 sec.
    4. Rank 4 Reduces the cooldown of your Mind Blast spell by 2 sec.
    5. Rank 5 Reduces the cooldown of your Mind Blast spell by 2.5 sec.
  • Mind Flay

    Row 3, column 3 · 1 rank

    1. Rank 1 Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Improved Fade

    Row 4, column 2 · 2 ranks

    1. Rank 1 Decreases the cooldown of your Fade ability by 3 sec.
    2. Rank 2 Decreases the cooldown of your Fade ability by 6 sec.
  • Shadow Reach

    Row 4, column 3 · 2 ranks

    1. Rank 1 Increases the range of your offensive Shadow spells by 10%.
    2. Rank 2 Increases the range of your offensive Shadow spells by 20%.
  • Shadow Weaving

    Row 4, column 4 · 5 ranks

    1. Rank 1 Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    2. Rank 2 Your Shadow damage spells have a 40% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    3. Rank 3 Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    4. Rank 4 Your Shadow damage spells have a 80% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
    5. Rank 5 Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by X% and lasts. Stacks up to times.
  • Silence

    Row 5, column 1 · 1 rank

    1. Rank 1 Silences the target, preventing them from casting spells for 5 sec.
  • Vampiric Embrace

    Row 5, column 2 · 1 rank

    1. Rank 1 Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for 1 min.
  • Improved Vampiric Embrace

    Row 5, column 3 · 2 ranks

    1. Rank 1 Increases the percentage healed by Vampiric Embrace by an additional 5%.
    2. Rank 2 Increases the percentage healed by Vampiric Embrace by an additional 10%.
  • Focused Mind

    Row 5, column 4 · 3 ranks

    1. Rank 1 Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 5%.
    2. Rank 2 Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 10%.
    3. Rank 3 Reduces the mana cost of your Mind Blast, Mind Control and Mind Flay spells by 15%.
  • Shadow Resilience

    Row 6, column 1 · 2 ranks

    1. Rank 1 Reduces the chance you'll be critically hit by all spells by 2%.
    2. Rank 2 Reduces the chance you'll be critically hit by all spells by 4%.
  • Darkness

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your Shadow spell damage by 2%.
    2. Rank 2 Increases your Shadow spell damage by 4%.
    3. Rank 3 Increases your Shadow spell damage by 6%.
    4. Rank 4 Increases your Shadow spell damage by 8%.
    5. Rank 5 Increases your Shadow spell damage by 10%.
  • Shadowform

    Row 7, column 2 · 1 rank

    1. Rank 1 Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
  • Shadow Power

    Row 7, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 3%.
    2. Rank 2 Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 6%.
    3. Rank 3 Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 9%.
    4. Rank 4 Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 12%.
    5. Rank 5 Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 15%.
  • Misery

    Row 8, column 3 · 5 ranks

    1. Rank 1 Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional X% spell damage.
    2. Rank 2 Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional X% spell damage.
    3. Rank 3 Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional X% spell damage.
    4. Rank 4 Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional X% spell damage.
    5. Rank 5 Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional X% spell damage.
  • Vampiric Touch

    Row 9, column 2 · 1 rank

    1. Rank 1 Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.

Read from The Burning Crusade client build 2.5.6.69110. A rank with no text is one the client does not describe.