Skip to content
Classic EraVanilla 1.15 · Anniversary, Hardcore and Era realms · Classic Era auction houseAlso on WoW Forever · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)

Classic Era Warrior Talent Calculator

The Warrior talent trees (Arms, Fury, Protection) as the Classic Era client ships them: 52 talents and 172 rank descriptions from build 1.15.9.69722.

Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

Advertisement

Warrior talent calculator

Loading the talent calculator…

Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Warrior talent, rank by rank

Arms 18 talents

  • Improved Heroic Strike

    Row 1, column 1 · 3 ranks

    1. Rank 1 Reduces the cost of your Heroic Strike ability by 1 rage point.
    2. Rank 2 Reduces the cost of your Heroic Strike ability by 2 rage points.
    3. Rank 3 Reduces the cost of your Heroic Strike ability by 3 rage points.
  • Deflection

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Improved Rend

    Row 1, column 3 · 3 ranks

    1. Rank 1 Increases the bleed damage done by your Rend ability by 15%.
    2. Rank 2 Increases the bleed damage done by your Rend ability by 25%.
    3. Rank 3 Increases the bleed damage done by your Rend ability by 35%.
  • Improved Charge

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the amount of rage generated by your Charge ability by 3.
    2. Rank 2 Increases the amount of rage generated by your Charge ability by 6.
  • Tactical Mastery

    Row 2, column 2 · 5 ranks

    1. Rank 1 You retain up to 5 of your rage points when you change stances.
    2. Rank 2 You retain up to 10 of your rage points when you change stances.
    3. Rank 3 You retain up to 15 of your rage points when you change stances.
    4. Rank 4 You retain up to 20 of your rage points when you change stances.
    5. Rank 5 You retain up to 25 of your rage points when you change stances.
  • Improved Thunder Clap

    Row 2, column 4 · 3 ranks

    1. Rank 1 Reduces the cost of your Thunder Clap ability by 1 rage point.
    2. Rank 2 Reduces the cost of your Thunder Clap ability by 2 rage points.
    3. Rank 3 Reduces the cost of your Thunder Clap ability by 4 rage points.
  • Improved Overpower

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the critical strike chance of your Overpower ability by 25%.
    2. Rank 2 Increases the critical strike chance of your Overpower ability by 50%.
  • Anger Management

    Row 3, column 2 · 1 rank

    1. Rank 1 Increases the time required for your rage to decay while out of combat by 30%.
  • Deep Wounds

    Row 3, column 3 · 3 ranks

    1. Rank 1 Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage.
    2. Rank 2 Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage.
    3. Rank 3 Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage.
  • Two-Handed Weapon Specialization

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases the damage you deal with two-handed melee weapons by 1%.
    2. Rank 2 Increases the damage you deal with two-handed melee weapons by 2%.
    3. Rank 3 Increases the damage you deal with two-handed melee weapons by 3%.
    4. Rank 4 Increases the damage you deal with two-handed melee weapons by 4%.
    5. Rank 5 Increases the damage you deal with two-handed melee weapons by 5%.
  • Impale

    Row 4, column 3 · 2 ranks

    1. Rank 1 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
    2. Rank 2 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
  • Axe Specialization

    Row 5, column 1 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Axes by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Axes by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Axes by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Axes by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Axes by 5%.
  • Sweeping Strikes

    Row 5, column 2 · 1 rank

    1. Rank 1 Your next melee attacks strike an additional nearby opponent.
  • Mace Specialization

    Row 5, column 3 · 5 ranks

    1. Rank 1 Gives you a 1% chance to stun your target for with a Mace.
    2. Rank 2 Gives you a 2% chance to stun your target for with a Mace.
    3. Rank 3 Gives you a 3% chance to stun your target for with a Mace.
    4. Rank 4 Gives you a 4% chance to stun your target for with a Mace.
    5. Rank 5 Gives you a 6% chance to stun your target for with a Mace.
  • Sword Specialization

    Row 5, column 4 · 5 ranks

    1. Rank 1 Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
    2. Rank 2 Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
    3. Rank 3 Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
    4. Rank 4 Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
    5. Rank 5 Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Polearm Specialization

    Row 6, column 1 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Polearms by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Polearms by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Polearms by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Polearms by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Polearms by 5%.
  • Improved Hamstring

    Row 6, column 3 · 3 ranks

    1. Rank 1 Gives your Hamstring ability a 5% chance to immobilize the target.
    2. Rank 2 Gives your Hamstring ability a 10% chance to immobilize the target.
    3. Rank 3 Gives your Hamstring ability a 15% chance to immobilize the target.
  • Mortal Strike

    Row 7, column 2 · 1 rank

    1. Rank 1 A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury 17 talents

  • Booming Voice

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases the area of effect of Battle Shout and Demoralizing Shout by 10%, increases the duration of Battle Shout by 10% and Demoralizing Shout by 10%, and reduces the Rage cost of Battle Shout by 20%.
    2. Rank 2 Increases the area of effect of Battle Shout and Demoralizing Shout by 20%, increases the duration of Battle Shout by 20% and Demoralizing Shout by 20%, and reduces the Rage cost of Battle Shout by 40%.
    3. Rank 3 Increases the area of effect of Battle Shout and Demoralizing Shout by 30%, increases the duration of Battle Shout by 30% and Demoralizing Shout by 30%, and reduces the Rage cost of Battle Shout by 60%.
    4. Rank 4 Increases the area of effect of Battle Shout and Demoralizing Shout by 40%, increases the duration of Battle Shout by 40% and Demoralizing Shout by 40%, and reduces the Rage cost of Battle Shout by 80%.
    5. Rank 5 Increases the area of effect of Battle Shout and Demoralizing Shout by 50%, increases the duration of Battle Shout by 50% and Demoralizing Shout by 50%, and reduces the Rage cost of Battle Shout by 100%.
  • Cruelty

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with melee weapons by 1%.
    2. Rank 2 Increases your chance to get a critical strike with melee weapons by 2%.
    3. Rank 3 Increases your chance to get a critical strike with melee weapons by 3%.
    4. Rank 4 Increases your chance to get a critical strike with melee weapons by 4%.
    5. Rank 5 Increases your chance to get a critical strike with melee weapons by 5%.
  • Improved Demoralizing Shout

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases the melee attack power reduction of your Demoralizing Shout by 8%.
    2. Rank 2 Increases the melee attack power reduction of your Demoralizing Shout by 16%.
    3. Rank 3 Increases the melee attack power reduction of your Demoralizing Shout by 24%.
    4. Rank 4 Increases the melee attack power reduction of your Demoralizing Shout by 32%.
    5. Rank 5 Increases the melee attack power reduction of your Demoralizing Shout by 40%.
  • Unbridled Wrath

    Row 2, column 3 · 5 ranks

    1. Rank 1 Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
    2. Rank 2 Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.
    3. Rank 3 Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.
    4. Rank 4 Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.
    5. Rank 5 Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
  • Improved Cleave

    Row 3, column 1 · 3 ranks

    1. Rank 1 Increases the bonus damage done by your Cleave ability by 40%.
    2. Rank 2 Increases the bonus damage done by your Cleave ability by 80%.
    3. Rank 3 Increases the bonus damage done by your Cleave ability by 120%.
  • Piercing Howl

    Row 3, column 2 · 1 rank

    1. Rank 1 Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
  • Blood Craze

    Row 3, column 3 · 3 ranks

    1. Rank 1 Regenerates% of your total Health over after being the victim of a critical strike.
    2. Rank 2 Regenerates% of your total Health over after being the victim of a critical strike.
    3. Rank 3 Regenerates% of your total Health over after being the victim of a critical strike.
  • Improved Battle Shout

    Row 3, column 4 · 5 ranks

    1. Rank 1 Increases the melee attack power bonus of your Battle Shout by 5%.
    2. Rank 2 Increases the melee attack power bonus of your Battle Shout by 10%.
    3. Rank 3 Increases the melee attack power bonus of your Battle Shout by 15%.
    4. Rank 4 Increases the melee attack power bonus of your Battle Shout by 20%.
    5. Rank 5 Increases the melee attack power bonus of your Battle Shout by 25%.
  • Dual Wield Specialization

    Row 4, column 1 · 5 ranks

    1. Rank 1 Increases the damage done by your offhand weapon by 5%.
    2. Rank 2 Increases the damage done by your offhand weapon by 10%.
    3. Rank 3 Increases the damage done by your offhand weapon by 15%.
    4. Rank 4 Increases the damage done by your offhand weapon by 20%.
    5. Rank 5 Increases the damage done by your offhand weapon by 25%.
  • Improved Execute

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the Rage cost of your Execute ability by 2.
    2. Rank 2 Reduces the Rage cost of your Execute ability by 5.
  • Enrage

    Row 4, column 3 · 5 ranks

    1. Rank 1 Gives you a X% melee damage bonus for up to a maximum of $12880n swings after being the victim of a critical strike.
    2. Rank 2 Gives you a X% melee damage bonus for up to a maximum of $14201n swings after being the victim of a critical strike.
    3. Rank 3 Gives you a X% melee damage bonus for up to a maximum of $14202n swings after being the victim of a critical strike.
    4. Rank 4 Gives you a X% melee damage bonus for up to a maximum of $14203n swings after being the victim of a critical strike.
    5. Rank 5 Gives you a X% melee damage bonus for up to a maximum of $14204n swings after being the victim of a critical strike.
  • Improved Slam

    Row 5, column 1 · 5 ranks

    1. Rank 1 Decreases the casting time of your Slam ability by 0.1 sec.
    2. Rank 2 Decreases the casting time of your Slam ability by 0.2 sec.
    3. Rank 3 Decreases the casting time of your Slam ability by 0.3 sec.
    4. Rank 4 Decreases the casting time of your Slam ability by 0.4 sec.
    5. Rank 5 Decreases the casting time of your Slam ability by 0.5 sec.
  • Death Wish

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
  • Improved Intercept

    Row 5, column 4 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Intercept ability by 5 sec.
    2. Rank 2 Reduces the cooldown of your Intercept ability by 10 sec.
  • Improved Berserker Rage

    Row 6, column 1 · 2 ranks

    1. Rank 1 The Berserker Rage ability will generate rage when used.
    2. Rank 2 The Berserker Rage ability will generate rage when used.
  • Flurry

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    2. Rank 2 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    3. Rank 3 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    4. Rank 4 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
    5. Rank 5 Increases your attack speed by X% for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst

    Row 7, column 2 · 1 rank

    1. Rank 1 Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next $23885n successful melee attacks will restore X health. This effect lasts.

Protection 17 talents

  • Shield Specialization

    Row 1, column 2 · 5 ranks

    1. Rank 1 Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
    2. Rank 2 Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.
    3. Rank 3 Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.
    4. Rank 4 Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.
    5. Rank 5 Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
  • Anticipation

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Defense skill by 2.
    2. Rank 2 Increases your Defense skill by 4.
    3. Rank 3 Increases your Defense skill by 6.
    4. Rank 4 Increases your Defense skill by 8.
    5. Rank 5 Increases your Defense skill by 10.
  • Improved Bloodrage

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the instant Rage generated by your Bloodrage ability by 2.
    2. Rank 2 Increases the instant Rage generated by your Bloodrage ability by 5.
  • Toughness

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your armor value from items by 2%.
    2. Rank 2 Increases your armor value from items by 4%.
    3. Rank 3 Increases your armor value from items by 6%.
    4. Rank 4 Increases your armor value from items by 8%.
    5. Rank 5 Increases your armor value from items by 10%.
  • Iron Will

    Row 2, column 4 · 5 ranks

    1. Rank 1 Increases your chance to resist Stun and Charm effects by an additional 3%.
    2. Rank 2 Increases your chance to resist Stun and Charm effects by an additional 6%.
    3. Rank 3 Increases your chance to resist Stun and Charm effects by an additional 9%.
    4. Rank 4 Increases your chance to resist Stun and Charm effects by an additional 12%.
    5. Rank 5 Increases your chance to resist Stun and Charm effects by an additional 15%.
  • Last Stand

    Row 3, column 1 · 1 rank

    1. Rank 1 When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
  • Improved Shield Block

    Row 3, column 2 · 3 ranks

    1. Rank 1 Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
    2. Rank 2 Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.
    3. Rank 3 Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
  • Improved Revenge

    Row 3, column 3 · 3 ranks

    1. Rank 1 Gives your Revenge ability a 15% chance to stun the target.
    2. Rank 2 Gives your Revenge ability a 30% chance to stun the target.
    3. Rank 3 Gives your Revenge ability a 45% chance to stun the target.
  • Defiance

    Row 3, column 4 · 5 ranks

    1. Rank 1 Increases the threat generated by your attacks by 3% while in Defensive Stance.
    2. Rank 2 Increases the threat generated by your attacks by 6% while in Defensive Stance.
    3. Rank 3 Increases the threat generated by your attacks by 9% while in Defensive Stance.
    4. Rank 4 Increases the threat generated by your attacks by 12% while in Defensive Stance.
    5. Rank 5 Increases the threat generated by your attacks by 15% while in Defensive Stance.
  • Improved Sunder Armor

    Row 4, column 1 · 3 ranks

    1. Rank 1 Reduces the cost of your Sunder Armor ability by 1 rage point.
    2. Rank 2 Reduces the cost of your Sunder Armor ability by 2 rage points.
    3. Rank 3 Reduces the cost of your Sunder Armor ability by 3 rage points.
  • Improved Disarm

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases the duration of your Disarm ability by 1 secs.
    2. Rank 2 Increases the duration of your Disarm ability by 2 secs.
    3. Rank 3 Increases the duration of your Disarm ability by 3 secs.
  • Improved Taunt

    Row 4, column 3 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Taunt ability by 1 sec.
    2. Rank 2 Reduces the cooldown of your Taunt ability by 2 sec.
  • Improved Shield Wall

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases the effect duration of your Shield Wall ability by 3 secs.
    2. Rank 2 Increases the effect duration of your Shield Wall ability by 5 secs.
  • Concussion Blow

    Row 5, column 2 · 1 rank

    1. Rank 1 Stuns the opponent for 5 sec.
  • Improved Shield Bash

    Row 5, column 3 · 2 ranks

    1. Rank 1 Gives your Shield Bash ability a 50% chance to silence the target.
    2. Rank 2 Gives your Shield Bash ability a 100% chance to silence the target.
  • One-Handed Weapon Specialization

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the damage you deal with One-Handed Melee weapons by 2%.
    2. Rank 2 Increases the damage you deal with One-Handed Melee weapons by 4%.
    3. Rank 3 Increases the damage you deal with One-Handed Melee weapons by 6%.
    4. Rank 4 Increases the damage you deal with One-Handed Melee weapons by 8%.
    5. Rank 5 Increases the damage you deal with One-Handed Melee weapons by 10%.
  • Shield Slam

    Row 7, column 2 · 1 rank

    1. Rank 1 Slam the target with your shield, causing 225 damage, modified by twice your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. Hitting a target with Shield Slam also grants you X Attack Power for each point of your defense skill beyond. Lasts.

Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.