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Classic Era Hunter Talent Calculator

The Hunter talent trees (Beast Mastery, Marksmanship, Survival) as the Classic Era client ships them: 46 talents and 148 rank descriptions from build 1.15.9.69722.

Every talent, rank and prerequisite on this page is read from the Classic Era client, build 1.15.9.69722. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Hunter talent calculator

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Points follow the client: 51 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Hunter talent, rank by rank

Beast Mastery 16 talents

  • Improved Aspect of the Hawk

    Row 1, column 2 · 5 ranks

    1. Rank 1 While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by X%.
    2. Rank 2 While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by X%.
    3. Rank 3 While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by X%.
    4. Rank 4 While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by X%.
    5. Rank 5 While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by X%.
  • Endurance Training

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the Health of your pets by 3%.
    2. Rank 2 Increases the Health of your pets by 6%.
    3. Rank 3 Increases the Health of your pets by 9%.
    4. Rank 4 Increases the Health of your pets by 12%.
    5. Rank 5 Increases the Health of your pets by 15%.
  • Improved Eyes of the Beast

    Row 2, column 1 · 2 ranks

    1. Rank 1 Increases the duration of your Eyes of the Beast by 30 sec.
    2. Rank 2 Increases the duration of your Eyes of the Beast by 60 sec.
  • Improved Aspect of the Monkey

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases the Dodge bonus of your Aspect of the Monkey by 1%.
    2. Rank 2 Increases the Dodge bonus of your Aspect of the Monkey by 2%.
    3. Rank 3 Increases the Dodge bonus of your Aspect of the Monkey by 3%.
    4. Rank 4 Increases the Dodge bonus of your Aspect of the Monkey by 4%.
    5. Rank 5 Increases the Dodge bonus of your Aspect of the Monkey by 5%.
  • Thick Hide

    Row 2, column 3 · 3 ranks

    1. Rank 1 Increases the Armor rating of your pets by 10%.
    2. Rank 2 Increases the Armor rating of your pets by 20%.
    3. Rank 3 Increases the Armor rating of your pets by 30%.
  • Improved Revive Pet

    Row 2, column 4 · 2 ranks

    1. Rank 1 Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
    2. Rank 2 Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
  • Pathfinding

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
    2. Rank 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
  • Bestial Swiftness

    Row 3, column 2 · 1 rank

    1. Rank 1 Increases the outdoor movement speed of your pets by 30%.
  • Unleashed Fury

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your pets by 4%.
    2. Rank 2 Increases the damage done by your pets by 8%.
    3. Rank 3 Increases the damage done by your pets by 12%.
    4. Rank 4 Increases the damage done by your pets by 16%.
    5. Rank 5 Increases the damage done by your pets by 20%.
  • Improved Mend Pet

    Row 4, column 2 · 2 ranks

    1. Rank 1 Gives the Mend Pet spell a 15% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
    2. Rank 2 Gives the Mend Pet spell a 50% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of your pets by 3%.
    2. Rank 2 Increases the critical strike chance of your pets by 6%.
    3. Rank 3 Increases the critical strike chance of your pets by 9%.
    4. Rank 4 Increases the critical strike chance of your pets by 12%.
    5. Rank 5 Increases the critical strike chance of your pets by 15%.
  • Spirit Bond

    Row 5, column 1 · 2 ranks

    1. Rank 1 While your pet is active, you and your pet will regenerate X% of total health every sec.
    2. Rank 2 While your pet is active, you and your pet will regenerate X% of total health every sec.
  • Intimidation

    Row 5, column 2 · 1 rank

    1. Rank 1 Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target.
  • Bestial Discipline

    Row 5, column 4 · 2 ranks

    1. Rank 1 Increases the Focus regeneration of your pets by 10%.
    2. Rank 2 Increases the Focus regeneration of your pets by 20%.
  • Frenzy

    Row 6, column 3 · 5 ranks

    1. Rank 1 Gives your pet a 20% chance to gain a X% attack speed increase for after dealing a critical strike.
    2. Rank 2 Gives your pet a 40% chance to gain a X% attack speed increase for after dealing a critical strike.
    3. Rank 3 Gives your pet a 60% chance to gain a X% attack speed increase for after dealing a critical strike.
    4. Rank 4 Gives your pet a 80% chance to gain a X% attack speed increase for after dealing a critical strike.
    5. Rank 5 Gives your pet a 100% chance to gain a X% attack speed increase for after dealing a critical strike.
  • Bestial Wrath

    Row 7, column 2 · 1 rank

    1. Rank 1 Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship 14 talents

  • Improved Concussive Shot

    Row 1, column 2 · 5 ranks

    1. Rank 1 Gives your Concussive Shot a 4% chance to stun the target.
    2. Rank 2 Gives your Concussive Shot a 8% chance to stun the target.
    3. Rank 3 Gives your Concussive Shot a 12% chance to stun the target.
    4. Rank 4 Gives your Concussive Shot a 16% chance to stun the target.
    5. Rank 5 Gives your Concussive Shot a 20% chance to stun the target.
  • Efficiency

    Row 1, column 3 · 5 ranks

    1. Rank 1 Reduces the Mana cost of your Shots, Strikes, and Stings by 2%.
    2. Rank 2 Reduces the Mana cost of your Shots, Strikes, and Stings by 4%.
    3. Rank 3 Reduces the Mana cost of your Shots, Strikes, and Stings by 6%.
    4. Rank 4 Reduces the Mana cost of your Shots, Strikes, and Stings by 8%.
    5. Rank 5 Reduces the Mana cost of your Shots, Strikes, and Stings by 10%.
  • Improved Hunter's Mark

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
    2. Rank 2 Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.
    3. Rank 3 Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.
    4. Rank 4 Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.
    5. Rank 5 Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
  • Lethal Shots

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your critical strike chance by X%.
    2. Rank 2 Increases your critical strike chance by X%.
    3. Rank 3 Increases your critical strike chance by X%.
    4. Rank 4 Increases your critical strike chance by X%.
    5. Rank 5 Increases your critical strike chance by X%.
  • Aimed Shot

    Row 3, column 1 · 1 rank

    1. Rank 1 An aimed shot that increases ranged damage by 70.
  • Improved Arcane Shot

    Row 3, column 2 · 5 ranks

    1. Rank 1 Reduces the cooldown of your Arcane Shot by 0.2 sec.
    2. Rank 2 Reduces the cooldown of your Arcane Shot by 0.4 sec.
    3. Rank 3 Reduces the cooldown of your Arcane Shot by 0.6 sec.
    4. Rank 4 Reduces the cooldown of your Arcane Shot by 0.8 sec.
    5. Rank 5 Reduces the cooldown of your Arcane Shot by 1 sec.
  • Hawk Eye

    Row 3, column 4 · 3 ranks

    1. Rank 1 Increases the range of your ranged weapons by 2 yards.
    2. Rank 2 Increases the range of your ranged weapons by 4 yards.
    3. Rank 3 Increases the range of your ranged weapons by 6 yards.
  • Improved Serpent Sting

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases the damage done by your Serpent Sting by 2%.
    2. Rank 2 Increases the damage done by your Serpent Sting by 4%.
    3. Rank 3 Increases the damage done by your Serpent Sting by 6%.
    4. Rank 4 Increases the damage done by your Serpent Sting by 8%.
    5. Rank 5 Increases the damage done by your Serpent Sting by 10%.
  • Mortal Shots

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases your ranged weapon and melee ability critical strike damage bonus by 6%.
    2. Rank 2 Increases your ranged weapon and melee ability critical strike damage bonus by 12%.
    3. Rank 3 Increases your ranged weapon and melee ability critical strike damage bonus by 18%.
    4. Rank 4 Increases your ranged weapon and melee ability critical strike damage bonus by 24%.
    5. Rank 5 Increases your ranged weapon and melee ability critical strike damage bonus by 30%.
  • Scatter Shot

    Row 5, column 1 · 1 rank

    1. Rank 1 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Barrage

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases the damage done by your Multi-Shot and Volley spells by 5%.
    2. Rank 2 Increases the damage done by your Multi-Shot and Volley spells by 10%.
    3. Rank 3 Increases the damage done by your Multi-Shot and Volley spells by 15%.
  • Improved Scorpid Sting

    Row 5, column 3 · 3 ranks

    1. Rank 1 Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
    2. Rank 2 Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.
    3. Rank 3 Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
  • Ranged Weapon Specialization

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases the damage you deal with ranged weapons by 1%.
    2. Rank 2 Increases the damage you deal with ranged weapons by 2%.
    3. Rank 3 Increases the damage you deal with ranged weapons by 3%.
    4. Rank 4 Increases the damage you deal with ranged weapons by 4%.
    5. Rank 5 Increases the damage you deal with ranged weapons by 5%.
  • Trueshot Aura

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases the $?X46374 [ranged ][]attack power of party members within 45 yards by 50$?X46374 [ and the Hunter's ranged attack power by an additional 100][]. Lasts 30 min.

Survival 16 talents

  • Monster Slaying

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
    2. Rank 2 Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
    3. Rank 3 Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
  • Humanoid Slaying

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
    2. Rank 2 Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
    3. Rank 3 Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
  • Deflection

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Entrapment

    Row 2, column 1 · 5 ranks

    1. Rank 1 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving.
    2. Rank 2 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving.
    3. Rank 3 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving.
    4. Rank 4 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving.
    5. Rank 5 Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving.
  • Savage Strikes

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
    2. Rank 2 Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
  • Improved Wing Clip

    Row 2, column 3 · 5 ranks

    1. Rank 1 Gives your Wing Clip ability a 4% chance to immobilize the target.
    2. Rank 2 Gives your Wing Clip ability a 8% chance to immobilize the target.
    3. Rank 3 Gives your Wing Clip ability a 12% chance to immobilize the target.
    4. Rank 4 Gives your Wing Clip ability a 16% chance to immobilize the target.
    5. Rank 5 Gives your Wing Clip ability a 20% chance to immobilize the target.
  • Clever Traps

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
    2. Rank 2 Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
  • Survivalist

    Row 3, column 2 · 5 ranks

    1. Rank 1 Increases total health by 2%.
    2. Rank 2 Increases total health by 4%.
    3. Rank 3 Increases total health by 6%.
    4. Rank 4 Increases total health by 8%.
    5. Rank 5 Increases total health by 10%.
  • Deterrence

    Row 3, column 3 · 1 rank

    1. Rank 1 When activated, increases your Dodge and Parry chance by 25% for 10 sec.
  • Trap Mastery

    Row 4, column 1 · 2 ranks

    1. Rank 1 Decreases the chance enemies will resist trap effects by 5%.
    2. Rank 2 Decreases the chance enemies will resist trap effects by 10%.
  • Surefooted

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
    2. Rank 2 Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.
    3. Rank 3 Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
  • Improved Feign Death

    Row 4, column 4 · 2 ranks

    1. Rank 1 Reduces the chance your Feign Death ability will be resisted by 2%.
    2. Rank 2 Reduces the chance your Feign Death ability will be resisted by 4%.
  • Killer Instinct

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases your critical strike chance with all attacks by 1%.
    2. Rank 2 Increases your critical strike chance with all attacks by 2%.
    3. Rank 3 Increases your critical strike chance with all attacks by 3%.
  • Counterattack

    Row 5, column 3 · 1 rank

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Lightning Reflexes

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your Agility by 3%.
    2. Rank 2 Increases your Agility by 6%.
    3. Rank 3 Increases your Agility by 9%.
    4. Rank 4 Increases your Agility by 12%.
    5. Rank 5 Increases your Agility by 15%.
  • Wyvern Sting

    Row 7, column 2 · 1 rank

    1. Rank 1 A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Read from Classic Era client build 1.15.9.69722. A rank with no text is one the client does not describe.