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The Burning CrusadeThe Burning Crusade 2.5.6 · Outland, the Dark Portal and Shattrath · client build 2.5.6.69110Also on WoW Forever · Classic Era · Wrath of the Lich King · MoP Classic · Retail (Midnight)

The Burning Crusade Rogue Talent Calculator

The Rogue talent trees (Assassination, Combat, Subtlety) as the The Burning Crusade client ships them: 67 talents and 198 rank descriptions from build 2.5.6.69110.

Every talent, rank and prerequisite on this page is read from the The Burning Crusade client, build 2.5.6.69110. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Rogue talent calculator

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Points follow the client: 61 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Rogue talent, rank by rank

Assassination 21 talents

  • Improved Eviscerate

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases the damage done by your Eviscerate ability by 5%.
    2. Rank 2 Increases the damage done by your Eviscerate ability by 10%.
    3. Rank 3 Increases the damage done by your Eviscerate ability by 15%.
  • Remorseless Attacks

    Row 1, column 2 · 2 ranks

    1. Rank 1 After killing an opponent that yields experience or honor, gives you a X% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts.
    2. Rank 2 After killing an opponent that yields experience or honor, gives you a X% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts.
  • Malice

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your critical strike chance by 1%.
    2. Rank 2 Increases your critical strike chance by 2%.
    3. Rank 3 Increases your critical strike chance by 3%.
    4. Rank 4 Increases your critical strike chance by 4%.
    5. Rank 5 Increases your critical strike chance by 5%.
  • Ruthlessness

    Row 2, column 1 · 3 ranks

    1. Rank 1 Gives your melee finishing moves a 20% chance to add a combo point to your target.
    2. Rank 2 Gives your melee finishing moves a 40% chance to add a combo point to your target.
    3. Rank 3 Gives your melee finishing moves a 60% chance to add a combo point to your target.
  • Murder

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
    2. Rank 2 Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
  • Puncturing Wounds

    Row 2, column 4 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
    2. Rank 2 Increases the critical strike chance of your Backstab ability by 20%, and the critical strike chance of your Mutilate ability by 10%.
    3. Rank 3 Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
  • Relentless Strikes

    Row 3, column 1 · 1 rank

    1. Rank 1 Your finishing moves have a $b1% chance per combo point to restore X energy.
  • Improved Expose Armor

    Row 3, column 2 · 2 ranks

    1. Rank 1 Increases the armor reduced by your Expose Armor ability by 25%.
    2. Rank 2 Increases the armor reduced by your Expose Armor ability by 50%.
  • Lethality

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
    2. Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
    3. Rank 3 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.
    4. Rank 4 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
    5. Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
  • Vile Poisons

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    2. Rank 2 Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    3. Rank 3 Increases the damage dealt by your poisons and Envenom ability by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    4. Rank 4 Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
    5. Rank 5 Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Improved Poisons

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the chance to apply poisons to your target by 2%.
    2. Rank 2 Increases the chance to apply poisons to your target by 4%.
    3. Rank 3 Increases the chance to apply poisons to your target by 6%.
    4. Rank 4 Increases the chance to apply poisons to your target by 8%.
    5. Rank 5 Increases the chance to apply poisons to your target by 10%.
  • Fleet Footed

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
    2. Rank 2 Increases your chance to resist movement impairing effects by 10% and increases your movement speed by 15%. This does not stack with other movement speed increasing effects.
  • Cold Blood

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, increases the critical strike chance of your next offensive ability by 100%.
  • Improved Kidney Shot

    Row 5, column 3 · 3 ranks

    1. Rank 1 While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
    2. Rank 2 While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
    3. Rank 3 While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
  • Quick Recovery

    Row 5, column 4 · 2 ranks

    1. Rank 1 All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
    2. Rank 2 All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit.
  • Seal Fate

    Row 6, column 2 · 5 ranks

    1. Rank 1 Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
    2. Rank 2 Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
    3. Rank 3 Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
    4. Rank 4 Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
    5. Rank 5 Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
  • Master Poisoner

    Row 6, column 3 · 2 ranks

    1. Rank 1 Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
    2. Rank 2 Reduces the chance your poisons will be resisted by 10% and increases your chance to resist Poison effects by an additional 30%.
  • Vigor

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases your maximum Energy by 10.
  • Deadened Nerves

    Row 7, column 3 · 5 ranks

    1. Rank 1 Decreases all physical damage taken by 1%.
    2. Rank 2 Decreases all physical damage taken by 2%.
    3. Rank 3 Decreases all physical damage taken by 3%.
    4. Rank 4 Decreases all physical damage taken by 4%.
    5. Rank 5 Decreases all physical damage taken by 5%.
  • Find Weakness

    Row 8, column 3 · 5 ranks

    1. Rank 1 Your finishing moves increase the damage of all your offensive abilities by X%.
    2. Rank 2 Your finishing moves increase the damage of all your offensive abilities by X%.
    3. Rank 3 Your finishing moves increase the damage of all your offensive abilities by X%.
    4. Rank 4 Your finishing moves increase the damage of all your offensive abilities by X%.
    5. Rank 5 Your finishing moves increase the damage of all your offensive abilities by X%.
  • Mutilate

    Row 9, column 2 · 1 rank

    1. Rank 1 Instantly attacks with both weapons for an additional X with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.

Combat 24 talents

  • Improved Gouge

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases the effect duration of your Gouge ability by 0.5 sec.
    2. Rank 2 Increases the effect duration of your Gouge ability by 1 sec.
    3. Rank 3 Increases the effect duration of your Gouge ability by 1.5 sec.
  • Improved Sinister Strike

    Row 1, column 2 · 2 ranks

    1. Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
    2. Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
  • Lightning Reflexes

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Improved Slice and Dice

    Row 2, column 1 · 3 ranks

    1. Rank 1 Increases the duration of your Slice and Dice ability by 15%.
    2. Rank 2 Increases the duration of your Slice and Dice ability by 30%.
    3. Rank 3 Increases the duration of your Slice and Dice ability by 45%.
  • Deflection

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Precision

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your chance to hit with weapons by 1%.
    2. Rank 2 Increases your chance to hit with weapons by 2%.
    3. Rank 3 Increases your chance to hit with weapons by 3%.
    4. Rank 4 Increases your chance to hit with weapons by 4%.
    5. Rank 5 Increases your chance to hit with weapons by 5%.
  • Endurance

    Row 3, column 1 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
  • Riposte

    Row 3, column 2 · 1 rank

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Improved Sprint

    Row 3, column 4 · 2 ranks

    1. Rank 1 Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
    2. Rank 2 Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
  • Improved Kick

    Row 4, column 1 · 2 ranks

    1. Rank 1 Gives your Kick ability a 50% chance to silence the target.
    2. Rank 2 Gives your Kick ability a 100% chance to silence the target.
  • Dagger Specialization

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Daggers by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Daggers by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Daggers by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Daggers by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Daggers by 5%.
  • Dual Wield Specialization

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your offhand weapon by 10%.
    2. Rank 2 Increases the damage done by your offhand weapon by 20%.
    3. Rank 3 Increases the damage done by your offhand weapon by 30%.
    4. Rank 4 Increases the damage done by your offhand weapon by 40%.
    5. Rank 5 Increases the damage done by your offhand weapon by 50%.
  • Mace Specialization

    Row 5, column 1 · 5 ranks

    1. Rank 1 Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for with a mace.
    2. Rank 2 Increases the damage dealt by your critical strikes with maces by 2%, and gives you a 2% chance to stun your target for with a mace.
    3. Rank 3 Increases the damage dealt by your critical strikes with maces by 3%, and gives you a 3% chance to stun your target for with a mace.
    4. Rank 4 Increases the damage dealt by your critical strikes with maces by 4%, and gives you a 4% chance to stun your target for with a mace.
    5. Rank 5 Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for with a mace.
  • Blade Flurry

    Row 5, column 2 · 1 rank

    1. Rank 1 Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  • Sword Specialization

    Row 5, column 3 · 5 ranks

    1. Rank 1 Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
    2. Rank 2 Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.
    3. Rank 3 Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.
    4. Rank 4 Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.
    5. Rank 5 Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
  • Fist Weapon Specialization

    Row 5, column 4 · 5 ranks

    1. Rank 1 Increases your chance to get a critical strike with Fist Weapons by 1%.
    2. Rank 2 Increases your chance to get a critical strike with Fist Weapons by 2%.
    3. Rank 3 Increases your chance to get a critical strike with Fist Weapons by 3%.
    4. Rank 4 Increases your chance to get a critical strike with Fist Weapons by 4%.
    5. Rank 5 Increases your chance to get a critical strike with Fist Weapons by 5%.
  • Blade Twisting

    Row 6, column 1 · 2 ranks

    1. Rank 1 Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target.
    2. Rank 2 Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 20% chance to Daze the target.
  • Weapon Expertise

    Row 6, column 2 · 2 ranks

    1. Rank 1 Increases your expertise by 5.
    2. Rank 2 Increases your expertise by 10.
  • Aggression

    Row 6, column 3 · 3 ranks

    1. Rank 1 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
    2. Rank 2 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
    3. Rank 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
  • Vitality

    Row 7, column 1 · 2 ranks

    1. Rank 1 Increases your total Stamina by 2% and your total Agility by 1%.
    2. Rank 2 Increases your total Stamina by 4% and your total Agility by 2%.
  • Adrenaline Rush

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases your Energy regeneration rate by 100% for 15 sec.
  • Nerves of Steel

    Row 7, column 3 · 2 ranks

    1. Rank 1 Increases your chance to resist Stun and Fear effects by an additional 5%.
    2. Rank 2 Increases your chance to resist Stun and Fear effects by an additional 10%.
  • Combat Potency

    Row 8, column 3 · 5 ranks

    1. Rank 1 Gives your successful off-hand melee attacks a 20% chance to generate X Energy.
    2. Rank 2 Gives your successful off-hand melee attacks a 20% chance to generate X Energy.
    3. Rank 3 Gives your successful off-hand melee attacks a 20% chance to generate X Energy.
    4. Rank 4 Gives your successful off-hand melee attacks a 20% chance to generate X Energy.
    5. Rank 5 Gives your successful off-hand melee attacks a 20% chance to generate X Energy.
  • Surprise Attacks

    Row 9, column 2 · 1 rank

    1. Rank 1 Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.

Subtlety 22 talents

  • Master of Deception

    Row 1, column 2 · 5 ranks

    1. Rank 1 Reduces the chance enemies have to detect you while in Stealth mode.
    2. Rank 2 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
    3. Rank 3 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
    4. Rank 4 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
    5. Rank 5 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
  • Opportunity

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
    2. Rank 2 Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 8%.
    3. Rank 3 Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.
    4. Rank 4 Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 16%.
    5. Rank 5 Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
  • Sleight of Hand

    Row 2, column 1 · 2 ranks

    1. Rank 1 Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
    2. Rank 2 Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
  • Dirty Tricks

    Row 2, column 2 · 2 ranks

    1. Rank 1 Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
    2. Rank 2 Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
  • Camouflage

    Row 2, column 3 · 5 ranks

    1. Rank 1 Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
    2. Rank 2 Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
    3. Rank 3 Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
    4. Rank 4 Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
    5. Rank 5 Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
  • Initiative

    Row 3, column 1 · 3 ranks

    1. Rank 1 Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. Rank 2 Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. Rank 3 Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike

    Row 3, column 2 · 1 rank

    1. Rank 1 A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
  • Improved Ambush

    Row 3, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
    2. Rank 2 Increases the critical strike chance of your Ambush ability by 30%.
    3. Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
  • Setup

    Row 4, column 1 · 3 ranks

    1. Rank 1 Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    2. Rank 2 Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
    3. Rank 3 Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
  • Elusiveness

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
  • Serrated Blades

    Row 4, column 3 · 3 ranks

    1. Rank 1 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
    2. Rank 2 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
    3. Rank 3 Causes your attacks to ignore X of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
  • Heightened Senses

    Row 5, column 1 · 2 ranks

    1. Rank 1 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
    2. Rank 2 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
  • Preparation

    Row 5, column 2 · 1 rank

    1. Rank 1 When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
  • Dirty Deeds

    Row 5, column 3 · 2 ranks

    1. Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
    2. Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
  • Hemorrhage

    Row 5, column 4 · 1 rank

    1. Rank 1 An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts charges or 15 sec. Awards 1 combo point.
  • Master of Subtlety

    Row 6, column 1 · 3 ranks

    1. Rank 1 Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
    2. Rank 2 Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.
    3. Rank 3 Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
  • Deadliness

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your attack power by 2%.
    2. Rank 2 Increases your attack power by 4%.
    3. Rank 3 Increases your attack power by 6%.
    4. Rank 4 Increases your attack power by 8%.
    5. Rank 5 Increases your attack power by 10%.
  • Enveloping Shadows

    Row 7, column 1 · 3 ranks

    1. Rank 1 Increases your chance to avoid area of effect attacks by an additional 5%.
    2. Rank 2 Increases your chance to avoid area of effect attacks by an additional 10%.
    3. Rank 3 Increases your chance to avoid area of effect attacks by an additional 15%.
  • Premeditation

    Row 7, column 2 · 1 rank

    1. Rank 1 When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
  • Cheat Death

    Row 7, column 3 · 3 ranks

    1. Rank 1 You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for (modified by resilience). This effect cannot occur more than once per minute.
    2. Rank 2 You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for (modified by resilience). This effect cannot occur more than once per minute.
    3. Rank 3 You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for (modified by resilience). This effect cannot occur more than once per minute.
  • Sinister Calling

    Row 8, column 2 · 5 ranks

    1. Rank 1 Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
    2. Rank 2 Increases your total Agility by 6% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
    3. Rank 3 Increases your total Agility by 9% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 3%.
    4. Rank 4 Increases your total Agility by 12% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 4%.
    5. Rank 5 Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
  • Shadowstep

    Row 9, column 2 · 1 rank

    1. Rank 1 Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by X% and the threat caused is reduced by X%. Lasts.

Read from The Burning Crusade client build 2.5.6.69110. A rank with no text is one the client does not describe.