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City of Threads in the Adventure Guide

Dungeon - The War Within

City of Threads

4 encounters, 30 boss abilities and 28 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.

Deep within the City of Threads lies the Transformatory - a once hallowed hall of nerubian evolution. Now, this place is used to transform "worthy" nerubians into the powerful ascended. The Weaver and the Vizier will stop at nothing to see the process brought to a grinding halt, before it consumes all of Azj-Kahet.

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Quick Facts

TypeDungeon
ExpansionThe War Within
Encounters4
Boss abilities30
Drops28
Item level437
Tradeable drops0

Difficulties and Lockouts

City of Threads has 5 difficulties in the game data: Mythic resets daily; Normal, Heroic, Mythic Keystone and Follower can be run again at any time.

DifficultyPlayersLevel rangeLockout
Normal580None
Heroic580None
Mythic580Daily
Mythic Keystone5None
Follower580None

Mythic+ timer, City of Threads: 35:00 (+2 at 28:00, +3 at 21:00).

Loot Table Value

Drops 28Item level 437Slots covered 15Bind on Pickup 28Tradeable 0

Every one of City of Threads’s 28 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.

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Where It Is

The entrance to City of Threads is in City of Threads at 44.5, 12.4.

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of City of Threads on 2 maps. Numbers follow the encounter order; each links to that fight below.

City of Threads

City of Threads map with 2 boss locations1Orator Krix'vizk2Fangs of the Queen
  1. 1 Orator Krix'vizk 60.0, 26.8
  2. 2 Fangs of the Queen 70.5, 48.8

City of Threads

City of Threads map with 2 boss locations3The Coaglamation4Izo, the Grand Splicer
  1. 3 The Coaglamation 50.0, 47.0
  2. 4 Izo, the Grand Splicer 50.1, 78.4

Encounters

Orator Krix'vizk

Orator Krix'vizk of the Fifth Strand desires nothing more than ascension, and spends his days extolling the virtues of Queen Ansurek in hopes of gaining her favor. Despite his obsession, he is not without his defenses. Should any cross the Orator, they will find the sound of his bark is far, far worse than his bite.

Abilities & Strategy

Overview

Orator Krix'vizk uses Chains of Oppression to force players to fight him at close range as he attempts to Terrorize them. Upon reaching 100 energy, Krix'vizk torments players with Vociferous Indoctrination inflicting heavy damage and forcing them to run from his Lingering Influence.

Tanks
  • Chains of Oppression affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
  • Subjugate inflicts heavy damage and greatly reduces your movement speed.
Damage Dealers
  • Chains of Oppression affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
  • Players hit by Terrorize suffer heavy damage and are forced to cower in fear.
Healers

Loot

6 drops · item level 437 · 6 slots (Feet, Hands, Trinket, Two-Hand, Waist, Wrist) · all Bind on Pickup

Fangs of the Queen

Twins Nx and Vx were born together, raised together, and trained in the ways of subterfuge and assassination together. A deadly pair, they earned their ascension together as well. Together they now serve as Fangs of the Queen, taking out any would-be threats to Ansurek's reign with relish.

Abilities & Strategy

Overview

Nx unleashes Shade Slashes while Vx conjures Ice Sickles from the sidelines. Upon reaching 100 energy, Nx and Vx exchange their power during Synergic Step, swapping positions. Vx then slices away with Rime Dagger and Nx steps into the shadows with Shadow Shunpo.

Tanks
Damage Dealers
Healers

Stage One: Nx, the Shrouded Fang

Nx
Vx
Ice Sickles

In Mythic difficulty, Ice Sickles targets all players.

Knife Throw

Stage Two: Vx, the Frosted Fang

Loot

7 drops · item level 437 · 7 slots (Chest, Held In Off-hand, Legs, One-Hand, Shoulder, Trinket +1 more) · all Bind on Pickup

Izo, the Grand Splicer

Evolution has long been a central part of nerubian life, and none possess greater passion or mastery of this process than Izo. Granted the methods of ascension by Ansurek, Izo pursues this path of perfection with determination, and little concern for who she serves, to what end, or at what cost.

Abilities & Strategy

Overview

Izo creates a set of Shifting Anomalies, then shows off her mastery of transformation with Umbral Weave and Tremor Slam. Upon reaching 100 energy, Izo attempts to eliminate her target and anyone near them with Process of Elimination.

Tanks
Damage Dealers
Healers

Tremor Slam

Ravenous Scarab

The force of Tremor Slam awakens scarabs that emerge and attack players.

Loot

8 drops · item level 437 · 8 slots (Chest, Finger, Head, Legs, One-Hand, Shoulder +2 more) · all Bind on Pickup

The Coaglamation

The Grand Splicer's evolutionary experiments often result in by-products of waste and sludge. This abhorrent glop may appear useless to some, but to Izo's clever ingenuity, it offers excellent material components for more experiementation--and a vicious monstrosity waiting to come to life.

Abilities & Strategy

Overview

The Coaglamation casts Viscous Darkness to release orbs of black blood that move towards the The Coaglamation to heal it. Players can intercept orbs of black blood to prevent them from reaching The Coaglamation, but are afflicted with Corrupted Coating each time they come into contact with an orb of black blood.

Tanks
  • [Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
  • Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
  • [Blood Surge] creates pools of black blood.
Healers
  • [Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
  • Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
  • [Dark Pulse] inflicts significant damage to all players.
Damage Dealers
  • [Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
  • Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
  • [Dark Pulse] inflicts significant damage to all players.

Loot

7 drops · item level 437 · 7 slots (Chest, Feet, Hands, Neck, Shield, Trinket +1 more) · all Bind on Pickup

Achievements

5 achievements tied to City of Threads, worth 40 achievement points in total.

More The War Within Dungeons

Other dungeons from the same expansion.

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