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Viscous Darkness

Spell

Viscous Darkness

Shadow

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Instant castSelf Only

The Coaglamation slams the ground knocking players back and releasing orbs of congealed black blood from canisters throughout the arena that travel towards it.

Viscous Darkness

Tooltip

The Coaglamation slams the ground knocking players back and releasing orbs of congealed black blood from canisters throughout the arena that travel towards it.

Orbs of black blood that reach The Coaglamation are absorbed, restoring 5% of its maximum health.

Players that touch orbs of black blood absorb them and are afflicted with. Absorbing an orb creates a pool of black blood at its location, inflicting 5 Shadow damage to all players within the pool and reduces their movement speed by 30%.

How it works

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Viscous Darkness.

What it does

Viscous Darkness is a Shadow spell with an instant cast and no range (it targets the caster). When cast it launches a missile. It also casts Viscous Darkness (record #432909).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Viscous Darkness

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Viscous Darkness appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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