Tooltip
The Coaglamation slams the ground knocking players back and releasing orbs of congealed black blood from canisters throughout the arena that travel towards it.
Orbs of black blood that reach The Coaglamation are absorbed, restoring 5% of its maximum health.
Players that touch orbs of black blood absorb them and are afflicted with. Absorbing an orb creates a pool of black blood at its location, inflicting 5 Shadow damage to all players within the pool and reduces their movement speed by 30%.
How it works
- Effect 1 is Trigger Missile (effect type 32). It triggers Viscous Darkness.
What it does
Viscous Darkness is a Shadow spell with an instant cast and no range (it targets the caster). When cast it launches a missile. It also casts Viscous Darkness (record #432909).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Viscous Darkness |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Viscous Darkness appears in: 1 boss encounter.
Boss encounters
- The Coaglamation in City of Threads
Encounter creatures: The CoaglamationDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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