Tooltip
Orator Krix'vizk unleashes a terrifying screech toward a player, inflicting 35 Shadow damage to players in a cone in front of him and forcing them to cower in fear for 4 sec.
How it works
Terrorize is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the fleeing mechanic. Its area radius is 50 yards.
What it does
Terrorize is a Shadow spell with a 3 sec cast, a range of 50 yards and effects that last 4 sec. When cast it deals Shadow damage (base value 35) in a 50 yard radius and applies an aura with the fleeing mechanic in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 3 sec |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 35 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Fleeing Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Terrorize appears in: 1 boss encounter.
Boss encounters
- Orator Krix'vizk in City of Threads
Encounter creatures: Orator Krix'vizkDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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