Verified - US Auction House - Crafting material
Wildvine
Herb
Verified US market
Commodities share one Auction House per region, so this price applies account-wide on US realms. Verify in-game before you trade.
Wildvine details
| Type | Herb |
|---|---|
| Item level | 10 |
| Max stack | 1,000 |
| Vendor sell price | 5 copper |
| Expansion | Classic |
| First seen in our data | build 1.15.9.68940 |
Read from the 12.1.0.69875 game build. Prices are US Auction House data.
What Wildvine is used in
Alchemy
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Alchemy, Potions, grey at 280 | 1 |
| 1 gold | 443 gold |
Blacksmithing
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Blacksmithing, Weapons, grey at 300 | 6 |
| 3,029 gold | |||
| Classic Blacksmithing, Chest, grey at 300 | 4 |
| 2,081 gold |
Enchanting
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Enchanting, Boot Enchantments, grey at 300 | 2 | 928 gold | ||||
| Classic Enchanting, Glove Enchantments, grey at 300 | 2 | 858 gold |
Engineering
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Engineering, Goggles, grey at 285 | 2 |
| 891 gold |
Leatherworking
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Leatherworking, Cloaks, grey at 340 | 8 |
| 3,565 gold | |||
| Classic Leatherworking, Boots, grey at 285 | 4 |
| 1,802 gold | |||
| Classic Leatherworking, Cloaks, grey at 290 | 6 |
| 2,667 gold | |||
| Classic Leatherworking, Helms, grey at 265 | 2 |
| 911 gold | |||
| Classic Leatherworking, Pants, grey at 290 | 6 |
| 2,667 gold | |||
| Classic Leatherworking, Shoulders, grey at 260 | 1 |
| 482 gold | |||
| Classic Leatherworking, Chest, grey at 265 | 2 |
| 918 gold | |||
| Classic Leatherworking, Pants, grey at 300 | 4 |
| 1,796 gold | |||
| Classic Leatherworking, Helms, grey at 265 | 12 |
| 5,286 gold |
Tailoring
| Recipe | Skill tier and category | Needs | Other reagents | Makes | Lists at (US) | Reagents per craft |
|---|---|---|---|---|---|---|
| Classic Tailoring, Hats & Hoods, grey at 295 | 4 |
| 1,722 gold | |||
| Classic Tailoring, Gloves, grey at 270 | 4 | 1,718 gold | ||||
| Classic Tailoring, Robes & Tunics, grey at 270 | 6 | 2,576 gold |
"Needs" is how many one craft consumes. Reagent cost adds up the required materials at the cheapest current listing of each; it is left blank when any reagent has no live price. Recipes, quantities, products and skill tiers are read from the game data.
Crafting value of Wildvine
Wildvine goes into 18 recipes: 9 in Leatherworking, 3 in Tailoring, 2 in Blacksmithing, 2 in Enchanting, 1 in Alchemy and 1 in Engineering. They come from Classic Alchemy, Classic Blacksmithing, Classic Enchanting, Classic Engineering, Classic Leatherworking and 1 more skill tiers.
Its product, Wildvine Potion, from Classic Alchemy, lists at 1 gold55 silver on the US Auction House.
One craft of Wildvine Potion takes 1 Wildvine plus 1 Purple Lotus and 1 Crystal Vial; at current prices those reagents cost 443 gold94 silver per craft.
Wildvine is about 97% of that reagent bill at its current price; Purple Lotus and Crystal Vial make up the rest.
The cheapest craft that uses Wildvine is Wild Leather Shoulders (Classic Leatherworking): its reagents cost 482 gold94 silver per craft.
1 of the 16 distinct products have a current US commodity price.
Leveling and recipes for Wildvine
Leveling with Wildvine: Wild Leather Shoulders (Shoulders) turns yellow at Leatherworking skill 240 and grey at 260. Wild Leather Helmet (Helms) turns yellow at Leatherworking skill 245 and grey at 265. Wild Leather Vest (Chest) turns yellow at Leatherworking skill 245 and grey at 265. Wolfshead Helm (Helms) turns yellow at Leatherworking skill 245 and grey at 265. Dreamweave Gloves (Gloves) turns yellow at Tailoring skill 240 and grey at 270. Dreamweave Vest (Robes & Tunics) turns yellow at Tailoring skill 240 and grey at 270.
Recipe items that teach these crafts: Plans: Bleakwood Hew, Formula: Enchant Boots - Greater Agility, Pattern: Hide of the Wild, Pattern: Wild Leather Boots, Pattern: Wild Leather Cloak, Pattern: Wild Leather Helmet, Pattern: Wild Leather Leggings and Pattern: Wild Leather Shoulders, and 3 more.
Reagents used with Wildvine
Wildvine is most often combined with Cured Thick Hide, which shares 8 of its 18 recipes; next come Thick Leather, Heart of the Wild and Heavy Silken Thread.
Cured Thick Hide 8 shared recipes
Thick Leather 8 shared recipes
Heart of the Wild 4 shared recipes
Heavy Silken Thread 4 shared recipes
Bolt of Mageweave 3 shared recipes
Rugged Leather 3 shared recipes
Jade 2 shared recipes
Living Essence 2 shared recipes
Rune Thread 2 shared recipes
Thorium Bar 2 shared recipes
Aquamarine 1 shared recipe
Crystal Vial 1 shared recipe
What Wildvine is crafted into
Wolfshead Helm (Leather). Made with Wolfshead Helm, 12 Wildvine per craft.
Hide of the Wild (Cloth). Made with Hide of the Wild, 8 Wildvine per craft.
Bleakwood Hew (Axe). Made with Bleakwood Hew, 6 Wildvine per craft.
Dreamweave Vest (Cloth). Made with Dreamweave Vest, 6 Wildvine per craft.
Wildvine: lowest listed price, last 30 days
The current lowest listing is 10% above its 30-day median. Over these 30 days the lowest listing moved more than tenfold, so a single snapshot can sit far from typical.
| Now | 428 gold94 silver |
|---|---|
| 30-day low | 3 gold57 silver Sep 10 |
| 30-day high | 429 gold Sep 21 |
| 30-day median | 388 gold97 silver |
| 7-day median | 349 gold39 silver |
| Hourly snapshots | 690 |
US region, the cheapest listing at each hourly Auction House snapshot. These are asking prices, not sales.
Wildvine by region
The lowest listing is 22% lower in Europe (EU) than in Americas and Oceania (US). Each region is a separate Auction House, so gold and items do not move between them.
| Region | Lowest listed price | Listings | Units |
|---|---|---|---|
| Americas and Oceania (US) | 428 gold96 silver | 25 | 1,957 |
| Europe (EU) | 333 gold | 43 | 1,373 |
Other reagents in the same recipe tiers as Wildvine
Classic Leatherworking has 298 recipes. Besides Wildvine, the reagents they call for most are Rune Thread (84 recipes), Rugged Leather (79 recipes), Cured Rugged Hide (69 recipes), Fine Thread (68 recipes), Heavy Leather (50 recipes), Thick Leather (38 recipes), Light Leather (34 recipes), Medium Leather (33 recipes), Coarse Thread (29 recipes), Enchanted Leather (29 recipes).
Classic Tailoring has 270 recipes. Besides Wildvine, the reagents they call for most are Bolt of Runecloth (90 recipes), Rune Thread (57 recipes), Fine Thread (54 recipes), Bolt of Mageweave (49 recipes), Bolt of Silk Cloth (43 recipes), Heavy Silken Thread (42 recipes), Ironweb Spider Silk (37 recipes), Red Dye (30 recipes), Bolt of Linen Cloth (28 recipes), Bolt of Woolen Cloth (28 recipes).
Herbs priced near Wildvine
Talandra's Rose Petal547 gold
Nocturnal Lotus252 gold
Azshara's Veil Stem200 gold
Cinderbloom Petal175 gold
Fire Leaf Bramble150 gold
Aethril Seed145 gold
Foxflower Seed135 gold
Heartblossom Petal130 gold
Twilight Jasmine Petal122 gold
Fjarnskaggl Seed120 gold
Starlight Rose Seed117 gold
Black Lotus749 gold
Featured in guides
Guides and routes on this site that cover Wildvine.
About Wildvine
Wildvine is a crafting material in World of Warcraft. This page tracks its verified Auction House price and the recipes that consume it, so you can judge whether it is worth farming, buying, or selling right now.
Demand comes from Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring. When a recipe that uses Wildvine spikes in value, the material tends to follow, so watch the recipes above alongside the price history.
To read the chart: compare the current lowest listing against the typical range. A price sitting below its recent band is a buy or craft signal; a price above it favors selling or farming. The method matters more than any single number, since commodity prices move between hourly snapshots.