Tooltip
Deals weapon damage plus 125 and increases the Physical damage taken by an enemy by 150 for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 14. Its base value is 150.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it deals weapon damage (base value 125) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Weapon Damage (58) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 14 Value: 150 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.