Tooltip
Weaken the target's defenses, applying 3 applications of the Weakened Armor debuff. Awards 1 combo points.
Weakened Armor
Weakens the armor of the target by 4% for 30 sec.
How it works
Each cast of Expose Armor costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Expose Armor is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its base value is -12. It triggers Weakened Armor.
- Effect 2 is effect type 328, which the datamine does not name. Its base value is 1.
What it does
Expose Armor is a spell with an instant cast and a range of 5 yards. It also casts Weakened Armor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Value: -12 Trigger spell: Weakened Armor |
| Effect #2 | Effect 328 Value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Expose Armor appears in: 1 skill line.
Skill lines
- Monk (Monk), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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