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Overload

Spell

Overload

Nature

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Instant cast7 sec cooldownSelf Only

Focuses all the caster's energy into a single ball of lightning.

Overload

Tooltip

Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 118.952 Nature damage to all enemies within 20 yards and knocking them down.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 6 sec. It triggers Overload.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Overload.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 147.

What it does

Overload is a Nature spell with an instant cast, no range (it targets the caster), a 7 sec cooldown and effects that last 6 sec. When cast it applies an aura every 6 sec and applies an aura. It also casts Overload (record #61878) and Overload (record #61876).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown7 sec
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 6 sec
Trigger spell: Overload
Effect #2Effect 140
Trigger spell: Overload
Effect #3Apply Aura (6)
Aura type id 147
Misc value: 1615

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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