Either this didn't make it to live or I did things enough out of order that I didn't get it. While running the 'Everything Contained' quest chain, after killing the undead Unwelcome Undead, I'd closed portals Void is Prohibited, killed some faceless ones (but not enough to complete Not Fit for This Plane), and then saw Ateena. I was surprised to see Hezrel appear in the decaying temple suddenly where I could turn in the portals quest. I ran out to finish the faceless ones and came back in. Perhaps if I hadn't gone into the temple before finishing those two and returning to Hezrel, he would have offered me this way to bypass the undead.
Quest
The Essence of G'huun
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
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Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49952))
Requirements
Read from the Blizzard quest API.
Description
Analysis of blood-infused bones complete. Will be able to create synthetic essence similar to G'huun. Will take a moment to apply essence, allow you to walk past undead without combat. Must hurry. More forces of G'huun are around temple. Must get inside to reactivate containment protocols.
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Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Bone Procession
Undead entities influenced by corruption surround nearby structure. Impossible to approach. Plan required. Calculating. Plan achieved. Large creatures designated reanimated monstrosities focal gathering point of corruption. Take titan weapon forged from plating recovered.
- Unwelcome Undead
Corruption reanimating dead creatures nearby. Morphing into monstrosities. Must be stopped. Cannot kill all, but can reduce numbers. Reduced numbers equates to less corruption outside of containment. Destroy undead in surrounding area. Keeper Hezrel's systems will continue rebooting while you do so.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.