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Quest

The Halls of Origination

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Sunreaver+104via Wowhead (opens the original comment in a new tab)

When you get to the part about the lift console, here's what you have to do:


  1. When you enter the chamber, the console you want is the first one on your left (at least, it was for me - may be random).

  2. Approach that console and the objective will update. Now you need to power up the console.

  3. At the other end of the room, you'll see a console that is getting two beams of energy/light from the pillars near it. Go to that one.

  4. At the bottom of each pillar is a small console. Click the console to re-route the beam for that pillar.

  5. Repeat Step 4 for each pillar, re-routing the beams until you get them both pointed at the lift console.

The beams redirect at 90-degree angles, and the overall puzzle is very similar to the ones in Legion where you had to move beams around to activate Leylines. You probably want to work your way back to the lift console (instead of doing one beam all the way, then the other... do both sides simultaneously), since when you do the last pillar the boss (Sun Prophet Tenhamen) will come out of the doors on the end where the beams originally were.

Once you've defeated Tenhamen, go back the way you came in and return to the lift to proceed.

Hope that helps someone!

3
Satyne+90via Wowhead (opens the original comment in a new tab)

If you are too slow after a while MOTHER intervenes and does it for you (i had a toddler have a meltdown in the middle of stage 6 and had to go AFK).

Takes quite a bit of time, I'd say at least 5 minutes but hey, if you don't feel like doing it yourself at least know you have MOTHER to bail you out :) You'll know it will happen once Magni says something along the lines of "why do these things have to be so convoluted".

Read all 85 on Wowhead ↗

Quest facts

LevelLevel 50
LocationHalls of Origination, Uldum
CategoryBlack Empire Campaign
Quest ID56209

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56209))

Description

It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other than they're new in town and not the friendliest of types. We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Halls of Origination Quest turn-in no plotted point
Uldum Quest turn-in 3 mapped points
Uldum map showing where to go for The Halls of OriginationTurn-inObjective areaObjective area

In-game waypoint: /way #1527 69.5 51.9

Coordinates

  • Turn-inUldum 69.5, 51.9/way #1527 69.5 51.9
  • Objective areaUldum 69.0, 52.8/way #1527 69.0 52.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money46 gold80 silver
Experience8,500 XP
ReputationChampions of Azeroth +350

Reward details

Reputation: Champions of Azeroth +350

Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world.

Reputation group: Battle for Azeroth.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Forge of Origination

Part 2 of 6.

Previous: A Titanic Problem · Next: To Ramkahen

  1. 1A Titanic Problem
  2. 2The Halls of Origination
  3. 3To Ramkahen
  4. 4The Uldum Accord
  5. 5Surfacing Threats
  6. 6Forging Onward

Also part of: Visions of N'zoth (part 5 of 29), Visions of N'zoth (part 4 of 28).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Titanic ProblemLevel 50

    We've no time tae waste. Without the Forge of Origination, Azeroth is left vulnerable tae N'Zoth's corruption. Not tae mention it holds a weapon capable of wipin' out all life on Azeroth! We'll need tae head over tae the forge right away. MOTHER can hold down the fort here.

After this quest

Taken from the storyline's own step order.

  • To RamkahenLevel 50

    It looks like we're gonna have tae wait a spell while MOTHER figures out what tae do with the forge. In the meantime we'll want tae try to make sure nobody tries tae do any more damage here. Ye should check in on the tol'vir in Ramkahen.

The storyline at a glance

The Forge of Origination has 6 steps, from A Titanic Problem to Forging Onward.

Maps its steps are placed on (steps per map): Uldum (5), Chamber of Heart (1).

Other storylines on the Uldum map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.