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Quest

The Halls of the Dead

A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
166187+44via Wowhead (opens the original comment in a new tab)

There are two entrances to the Catacombs actually.

If you want to go in guns blazing, murder 2 elites and 59812741 ghouls the front entrance at 16,39 that gmc mentioned is for you.

If you want to sneak in the back way there is another entrance at 24,35.

You will find the back way is pretty straight forward and linear as far as completing the quest chain.

3
cphorn15+7via Wowhead (opens the original comment in a new tab)

So, if you are like me looking for "awesome" loot and are like, "wtf? warez teh quest?" then you are in luck. Well kinda. Wowhead says the quest chain starts at the beginning of the catacombs with "Lightforged Rod", but it really starts back at the quest "The Yorgen Worgen"

The Yorgen Worgen

Basically, if you don't finish that quest chain, followed by Sven's quest or two, then you don't get access to this one.

Read all 23 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID26753

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26753))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDuskwood, step 35 of 42
Rewards4,100 XP

Description

<In front of you, the bare earth slopes down towards the dark entrance to the crypts.> <You can feel the tug of the lightforged artifact urging you towards it. Perhaps the other piece is down there?>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Duskwood Quest turn-in 2 mapped points
Duskwood map showing where to go for The Halls of the DeadTurn-inObjective area

In-game waypoint: /way #47 20.4 27.5

Coordinates

  • Turn-inDuskwood 20.4, 27.5/way #47 20.4 27.5
  • Objective areaDuskwood 23.5, 35.4/way #47 23.5 35.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Duskwood map

Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Duskwood:

  • Raven Hill, DuskwoodAlliance · about 530 yards south
  • Goldshire, ElwynnAlliance · about 800 yards north
  • Sentinel Hill, WestfallAlliance · about 820 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP

Storyline

Duskwood

Part 35 of 42.

Previous: Guided by the Light · Next: Buried Below

  1. 30A Curse We Cannot Lift
  2. 31Cry For The Moon
  3. 32The Fate of Morbent Fel
  4. 33The Lurking Lich
  5. 34Guided by the Light
  6. 35The Halls of the Dead
  7. 36Buried Below
  8. 37Morbent's Bane
  9. 38The Weathered Grave
  10. 39Morgan Ladimore
  11. 40Mor'Ladim
  12. 41The Daughter Who Lived

Showing steps 30 to 41 of 42.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Guided by the LightDuskwood · Level 10-30

    Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source. You will need the power of the Light to strike him down, <name>.

After this quest

Taken from the storyline's own step order.

  • Buried BelowDuskwood · Level 10-30

    <You attach the arch to the rod, and the artifact is nearly complete. A large gap still sits at the center of the holy symbol's head.> <Once again you feel it tug your arm, urging you towards the hole in the wall and the winding tunnel ahead. The last piece must be through there.>

The storyline at a glance

Duskwood has 42 steps, from Worgen in the Woods to A Daughter's Love.

Maps its steps are placed on (steps per map): Duskwood (42).

Steps of this storyline count toward:

Other storylines on the Duskwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Duskwood.