There are two entrances to the Catacombs actually.
If you want to go in guns blazing, murder 2 elites and 59812741 ghouls the front entrance at 16,39 that gmc mentioned is for you.
If you want to sneak in the back way there is another entrance at 24,35.
You will find the back way is pretty straight forward and linear as far as completing the quest chain.
Quest
The Halls of the Dead
A World of Warcraft quest in Duskwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Looking at the mini-map it looks like there's no connection between 2 sections, but there is (black on the mini-map) where you turned the quest in (hole in the wall) (20,27) when entering from east entrance.
So, if you are like me looking for "awesome" loot and are like, "wtf? warez teh quest?" then you are in luck. Well kinda. Wowhead says the quest chain starts at the beginning of the catacombs with "Lightforged Rod", but it really starts back at the quest "The Yorgen Worgen"
Basically, if you don't finish that quest chain, followed by Sven's quest or two, then you don't get access to this one.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26753))
Requirements
Read from the Blizzard quest API.
What to do
Description
<In front of you, the bare earth slopes down towards the dark entrance to the crypts.> <You can feel the tug of the lightforged artifact urging you towards it. Perhaps the other piece is down there?>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #47 20.4 27.5
Coordinates
- Turn-inDuskwood 20.4, 27.5
/way #47 20.4 27.5 - Objective areaDuskwood 23.5, 35.4
/way #47 23.5 35.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- Forgotten Shadows about 210 yards
- Secrets of the Void about 210 yards
- Champion: Natalie Seline about 210 yards
- Into the Void about 210 yards
- Eric Davidson about 310 yards
- The Escape about 310 yards
- The New Clessington Estate about 500 yards
- No Sanctuary about 530 yards
- Into Duskwood about 540 yards
- Bane of the Nightbane about 540 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Duskwood:
- Raven Hill, Duskwood
- Goldshire, Elwynn
- Sentinel Hill, Westfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Duskwood
Part 35 of 42.
Previous: Guided by the Light · Next: Buried Below
- 30A Curse We Cannot Lift
- 31Cry For The Moon
- 32The Fate of Morbent Fel
- 33The Lurking Lich
- 34Guided by the Light
- 35The Halls of the Dead
- 36Buried Below
- 37Morbent's Bane
- 38The Weathered Grave
- 39Morgan Ladimore
- 40Mor'Ladim
- 41The Daughter Who Lived
Showing steps 30 to 41 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Guided by the Light
Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source. You will need the power of the Light to strike him down, <name>.
After this quest
Taken from the storyline's own step order.
- Buried Below
<You attach the arch to the rod, and the artifact is nearly complete. A large gap still sits at the center of the holy symbol's head.> <Once again you feel it tug your arm, urging you towards the hole in the wall and the winding tunnel ahead. The last piece must be through there.>
The storyline at a glance
Duskwood has 42 steps, from Worgen in the Woods to A Daughter's Love.
Maps its steps are placed on (steps per map): Duskwood (42).
Steps of this storyline count toward:
Other storylines on the Duskwood map
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- An Uncertain Fate
- Elwynn Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Duskwood.