Don't hearth like I did. Take the blue circular teleport directly behind you on the floor to be ported to the front of the dungeon so you can run out. You don't have to click on it, just run over it.
Edit: If you die or don't pick up this quest from Magni while in the scenario, you can just run back through the instance portal and Magni should have the quest available for ya to pick up.
Quest
To Ramkahen
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
8.3 quests will be pushed to you automatically if you meet the following criteria:
-Are Level 120
-Have the Heart Forge unlocked - See The Heart Forge
-Log in or zone in to Boralus or Dazar'AlorAlliance Intro for 8.3 Black Empire Campaign:
An Unwelcome Advisor
Return of the Warrior KingHorde Intro for 8.3 Black Empire Campaign:
Return of the Black PrinceBoth factions:
1. Where the Heart Is
2. Network Diagnostics
3. A Titanic Problem
4. The Halls of Origination
5. To Ramkahen
6. The Uldum Accord
7. Surfacing Threats
8. Forging Onward (Unlocks Uldum Assaults)
9. It's Never Easy
10. The Mysterious Sigil
11. Clans of the Mogu
12. Finding the Rajani
13. Time-Lost Warriors
14. Proof of Tenacity
15. The Engine of Nalak'sha
16. Restored Hope
17. Magni's Findings (Unlocks Vale of Eternal Blossoms Assaults)
18. Power Protocol Initiation
19. Re-Origination
20. Investigating the Halls
21. Beginning the Descent (Receive Legendary Cloak)
22. Deeper Into the Darkness
23. Opening the Gateway
24. Descending Into Madness
25. Into the Darkest Depths (Unlocks Lesser and Horrific Visions)
26. Whispers in the Dark
27. Into Dreams
28. Ny'alotha, the Waking City: The Corruptor's End
29. Accessing the Archives (Unlocks Ny'alotha and Titanic Research Archive)Hopefully this info helps!
I had problem turning it in until I inactivated some interfering addons.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56375))
Description
It looks like we're gonna have tae wait a spell while MOTHER figures out what tae do with the forge. In the meantime we'll want tae try to make sure nobody tries tae do any more damage here. Ye should check in on the tol'vir in Ramkahen. I know ye've helped them in the past, so they might be able tae help us keep the forge out o' the wrong hands.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1527 54.9 32.7
Coordinates
- Turn-inUldum 54.9, 32.7
/way #1527 54.9 32.7 - Objective areaUldum 71.4, 51.3
/way #1527 71.4 51.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Ramkahen Rescue same spot
- Anchors of the Black Empire same spot
- Lost and Tormented same spot
- Far From Home same spot
- Uncommon Core same spot
- Writs of the Sun King same spot
- Unearthed Artifacts same spot
- Guarded Secrets same spot
- Eyes on the Amathet same spot
- A Deeper Dive same spot
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Ramkahen, Uldum
- Dawnrise Expedition, Tanaris
- Marshal's Stand, Un'Goro Crater
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Storyline
The Forge of Origination
Part 3 of 6.
Previous: The Halls of Origination · Next: The Uldum Accord
- 1A Titanic Problem
- 2The Halls of Origination
- 3To Ramkahen
- 4The Uldum Accord
- 5Surfacing Threats
- 6Forging Onward
Also part of: Visions of N'zoth (part 7 of 29), Visions of N'zoth (part 6 of 28).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Halls of Origination
It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other than they're new in town and not the friendliest of types. We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!
After this quest
Taken from the storyline's own step order.
- The Uldum Accord
You seek assistance defending the Forge of Origination? It would seem that our goals align. The Halls of Origination are but a small portion of the forge's true scope. Any threat to Uldum would be a potential threat to the forge, and Uldum has found itself with many new enemies of late.
The storyline at a glance
The Forge of Origination has 6 steps, from A Titanic Problem to Forging Onward.
Maps its steps are placed on (steps per map): Uldum (5), Chamber of Heart (1).
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.