8.3 quests will be pushed to you automatically if you meet the following criteria:
-Are Level 120
-Have the Heart Forge unlocked - See The Heart Forge
-Log in or zone in to Boralus or Dazar'AlorAlliance Intro for 8.3 Black Empire Campaign:
An Unwelcome Advisor
Return of the Warrior KingHorde Intro for 8.3 Black Empire Campaign:
Return of the Black PrinceBoth factions:
1. Where the Heart Is
2. Network Diagnostics
3. A Titanic Problem
4. The Halls of Origination
5. To Ramkahen
6. The Uldum Accord
7. Surfacing Threats
8. Forging Onward (Unlocks Uldum Assaults)
9. It's Never Easy
10. The Mysterious Sigil
11. Clans of the Mogu
12. Finding the Rajani
13. Time-Lost Warriors
14. Proof of Tenacity
15. The Engine of Nalak'sha
16. Restored Hope
17. Magni's Findings (Unlocks Vale of Eternal Blossoms Assaults)
18. Power Protocol Initiation
19. Re-Origination
20. Investigating the Halls
21. Beginning the Descent (Receive Legendary Cloak)
22. Deeper Into the Darkness
23. Opening the Gateway
24. Descending Into Madness
25. Into the Darkest Depths (Unlocks Lesser and Horrific Visions)
26. Whispers in the Dark
27. Into Dreams
28. Ny'alotha, the Waking City: The Corruptor's End
29. Accessing the Archives (Unlocks Ny'alotha and Titanic Research Archive)Hopefully this info helps!
Quest
A Titanic Problem
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Magni isn't at the entrance to the pyramid, despite what the quest marker might show. He's inside, in the first room just past the stairs.
There is a portal to Uldum at 48,38 in Orgrimmar. Then fly southeast and to meet Magni in a pyramid - entrance at 71, 52 in Uldum.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56374))
Description
We've no time tae waste. Without the Forge of Origination, Azeroth is left vulnerable tae N'Zoth's corruption. Not tae mention it holds a weapon capable of wipin' out all life on Azeroth! We'll need tae head over tae the forge right away. MOTHER can hold down the fort here. Hurry on, I'll meet ye there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inIn-game waypoint: /way #1527 69.9 52.2
Coordinates
- Turn-inUldum 69.9, 52.2
/way #1527 69.9 52.2 - Turn-inUldum 71.6, 52.2
/way #1527 71.6 52.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Mutually Assured Destruction about 110 yards
- More Bits, More Bits! about 1,120 yards
- Grand Master Obalis about 1,130 yards
- Minions of N'Zoth about 1,170 yards
- A Hand in the Dark about 1,170 yards
- Vanquishing the Darkness about 1,170 yards
- Preventative Measures about 1,170 yards
- A Dark, Glaring Reality about 1,170 yards
- Lessons in Brigandry about 1,200 yards
- Encroaching Poachers about 1,200 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Dawnrise Expedition, Tanaris
- Ramkahen, Uldum
- Gunstan's Dig, Tanaris
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Reward details
Reputation: Champions of Azeroth +10
Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Forge of Origination
Part 1 of 6.
Next: The Halls of Origination
- 1A Titanic Problem
- 2The Halls of Origination
- 3To Ramkahen
- 4The Uldum Accord
- 5Surfacing Threats
- 6Forging Onward
Also part of: Visions of N'zoth (part 6 of 29), Visions of N'zoth (part 5 of 28).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Halls of Origination
It looks like the Halls of Origination have been claimed by a group o' tol'vir calling themselves the Amathet. I don't know much about them other than they're new in town and not the friendliest of types. We'll need tae get in there and re-activate the forge, or else Azeroth will be done for!
The storyline at a glance
The Forge of Origination has 6 steps, from A Titanic Problem to Forging Onward.
Maps its steps are placed on (steps per map): Uldum (5), Chamber of Heart (1).
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.