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Quest

The Hermit of Witch Hill

Quest facts and objectives from the current retail game data.

Quest facts

LevelLevel 15-30
Quest ID27182

Quest giver locations are server-side data not exposed by the game or its API, so they are not shown here.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27182))

Description

The marsh seems to have a strange effect on humans. Some grow mad simply by living here. Anyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one "Swamp Eye" Jarl, is already showing signs. I don't completely understand what's happening there, you'd have my thanks for looking into it. The manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.

Objectives

No objectives recorded in the datamine for this quest.

Rewards

Experience525 XP

Comments

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