Odd to give only a rare two-handed axe as a reward...
Quest
The Hero Returns
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Odd to give only a rare two-handed axe as a reward...A rare two-handed axe that sells for 28g61s96c
In case the only reason you're in Deepholm is for this axe, the quest that starts off the whole chain to get it is Where's Goldmine?.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27937))
What to do
Description
The Stonefather is waiting for you back south at Stonehearth. Make yourself presentable. You've earned a hero's welcome!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #207 28.0 68.6
Coordinates
- Turn-inDeepholm 28.0, 68.6
/way #207 28.0 68.6 - Objective areaDeepholm 22.7, 52.0
/way #207 22.7 52.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 600 yards
- Titanic Forging about 640 yards
- Clingy about 740 yards
- Where the Hammer Falls about 1,140 yards
- Imposing Confrontation about 1,200 yards
- Crumbling Defenses about 1,210 yards
- Entrenched about 1,210 yards
- Making Things Crystal Clear about 1,210 yards
- Intervention about 1,210 yards
- Putting the Pieces Together about 1,210 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 31 of 57.
Previous: Rescue the Stonefather... and Flint · Next: The Middle Fragment
- 26Down Into the Chasm
- 27Sprout No More
- 28Fungal Monstrosities
- 29A Slight Problem
- 30Rescue the Stonefather... and Flint
- 31The Hero Returns
- 32The Middle Fragment
- 33Gunship Down
- 34The Earth Claims All
- 35Captain's Log
- 36Diplomacy First
- 37All Our Friends Are Dead
Showing steps 26 to 37 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rescue the Stonefather... and Flint
We found out where the Stonefather is being held and young Flint ran off on his own to rescue him! I don't have to tell you that this is bad. Flint is going to get himself captured as well, or worse!
After this quest
Taken from the storyline's own step order.
- The Middle Fragment
I present you with the key to Stonehearth. With it you may unlock the vault to my home and recover the middle fragment of the World Pillar. Keep the fragment safe, <name>. Make certain to get it to the Temple of Earth in the middle of Deepholm as quickly as possible!
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.