Part five of the Ring of Blood quest series. This is definitely the hardest part in the whole quest line. This mob spawns OUTSIDE of the arena, and walks into it via the only entrance. Have your group inside the arena and your tank positioned facing the entrance. This boss will Mortal Strike, randomly charge group members, and hits extremely hard. Healers are going to have to be on the ball for this one. If you can take this one down, the next portion will be yours.
Proceed to final boss: http://www.wowhead.com/?quest=9977
Note: Make sure all quest members have turned in previous quest before starting.
Quest
The Ring of Blood: The Warmaul Champion
A World of Warcraft quest in Nagrand. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of the last patch (2.0.3), he just spawns like all the mobs before him and doesn't come down anymore. The only one that comes down is the next guy. He hits extremely hard, crits on mail for 5k easily. Did MS on our level 55 tank for 3-4k. Unless you have a high level tank, you will need at least 2 healers for this one.
Be aware that the Ring of Blood quests behave like escort quests, and you have to turn them in before you die or log off otherwise they'll come back as failed.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9973))
What to do
Description
They had to ship the champion in from the Blade's Edge gladiator pits. He was training on mountain giants - three at a time. If you win this one, you become the new champion. What do you think your odds are, kid? Do you have a shot? Just give me the word and I'll bet the house on you. Now get in there and win!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #107 42.8 20.7
Coordinates
- Turn-inNagrand 42.8, 20.7
/way #107 42.8 20.7 - Objective areaNagrand 42.7, 20.4
/way #107 42.7 20.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nagrand map
- Honor the Flame about 670 yards
- Desecrate this Fire! about 670 yards
- Warchief's Command: Nagrand! about 930 yards
- Altruis about 1,190 yards
- Against the Legion about 1,190 yards
- Illidan's Pupil about 1,190 yards
- The Book of Fel Names about 1,190 yards
- Against the Illidari about 1,190 yards
- Against All Odds about 1,190 yards
- Outbound for Outland about 1,750 yards
Quests whose map markers the client places closest to this one on Nagrand, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Nagrand:
- Zabra'jin, Zangarmarsh
- Garadar, Nagrand
- Orebor Harborage, Zangarmarsh
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
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Storyline
Nagrand
Part 58 of 94.
Previous: The Ring of Blood: Skra'gath · Next: The Ring of Blood: The Final Challenge
- 53WANTED: Durn the Hungerer
- 54The Ring of Blood: Brokentoe
- 55The Ring of Blood: The Blue Brothers
- 56The Ring of Blood: Rokdar the Sundered Lord
- 57The Ring of Blood: Skra'gath
- 58The Ring of Blood: The Warmaul Champion
- 59The Ring of Blood: The Final Challenge
- 60The Underneath
- 61The Tortured Earth
- 62Eating Damnation
- 63Shattering the Veil
- 64Gurok the Usurper
Showing steps 53 to 64 of 94.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Ring of Blood: Skra'gath
You're murderin' 'em out there, kid! They got a ringer for the next match. They say he's a void lord or something... No way do they want you up against their champion. Did you here that palooka, Mogor, yapping at you? The bets are through the roof! Get in that ring and take this one out fast!
After this quest
Taken from the storyline's own step order.
- The Ring of Blood: The Final Challenge
<Gurgthock is counting his massive pile of gold.> You've made me a lot of money, kid. If you can defeat Mogor, I promise to make it worth your while. All that pain you suffered in the Ring of Blood is gonna end up paying off. Now get in there and show these ogres what you're made of!
The storyline at a glance
Nagrand has 94 steps, from Do My Eyes Deceive Me to There Is No Hope.
Maps its steps are placed on (steps per map): Nagrand (87), Terokkar Forest (4), Shattrath City (2), Auchenai Crypts (1).
Steps of this storyline count toward:
Other storylines on the Nagrand map
- Shadowmoon Valley
- Sneks for K'aresh
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.