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Spectral Owl

Spell

Spectral Owl

Arcane

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Instant cast2 min cooldownExtended Range

Call upon a spectral owl to attack your target, inflicting Arcane damage every 1 sec for 20 sec.

Spectral Owl

Tooltip

Call upon a spectral owl to attack your target, inflicting Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy have a chance to make the owl perform an additional attack for damage.

How it works

Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Spectral Owl is built from 5 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Owl Be Keeping My Eye On You.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 20 times over the full 20 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Spectral Owl is an Arcane spell with an instant cast, a range of 50 yards, a 2 min cooldown and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Owl Be Keeping My Eye On You.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range50 yards (Extended Range)
Cast timeInstant
Cooldown2 min
Category cooldown20 sec
Global cooldownNone
Duration20 sec
Proc chanceAlways
Effect #1Trigger Spell (64)
Trigger spell: Owl Be Keeping My Eye On You
Effect #2Apply Aura (6)
Aura type id 226
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 4
Value: 1
Effect #4Apply Aura (6)
Aura type id 4
Value: 10
Effect #5Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.