Tooltip
You move 20% faster while piloting a mount created by an Engineer. This does not stack with other movement speed increasing effects.
How it works
Mech-Jockey is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 172. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 211. Its base value is 20.
What it does
Mech-Jockey is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 172 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 211 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Mech-Jockey GripsOn Equip
Comments
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