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Nose For Trouble

Spell

Nose For Trouble

Physical

Instant castSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Cakins+29via Wowhead (opens the original comment in a new tab)

Procs once from the first hit of each individual enemy that hits you. Getting hit by 10 enemies means you could prevent damage up to 50% of your max health.

Does not reset after leaving combat, nor will it reset after dropping combat, getting in combat with something else, killing it and coming back to the previous mob. There might be a timer for it to reset, but if there is it's more than 5 minutes.

It only procs on attacks that hit you. If you dodge immediately you will still absorb the next hit.

3
Tihov+21via Wowhead (opens the original comment in a new tab)

Provided you have a fast enough mount and your enemies dont hit particularly hard, this is actually useful for avoiding dismounts as a vulpera, as most enemies wont do more than 5% of your hp in one strike, and they usually only get one hit before you move out of range whilst mounted

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Nose For Trouble
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Tooltip

When you first take damage from an enemy, reduce that damage by 5% of your maximum health.

Spell facts

SchoolPhysical
Cast timeInstant
EffectApply Aura
RangeSelf Only
Taught byRacial - Vulpera (skill 1)
Spell ID312215

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

More Racial - Vulpera spells

Related

Community notes from Wowhead · 8 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 8 on Wowhead.