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Return to Camp

Spell

Return to Camp

Physical

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10 sec60 min cooldownSelf Only

Return to your camp.

Return to Camp

Tooltip

Return to your camp.

How it works

Casting it triggers a 1.5 sec global cooldown.

Return to Camp is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 13, which the datamine does not name. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Fade to Black.

What it does

Return to Camp is a spell with a 10 sec cast, no range (it targets the caster), a 1 hr cooldown and effects that last 0.5 sec. When cast it applies an aura. It also casts Fade to Black.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time10 sec
Cooldown1 hr
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration0.5 sec
Effect #1Effect 13
Value: 1
Misc value: 313055
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Trigger Spell (64)
Trigger spell: Fade to Black

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Return to Camp appears in: 1 skill line.

Skill lines

  • Racial - Vulpera (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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