Tooltip
Fire a resonant bolt at your target which causes a Disintegration Halo from its location, dealing damage every 2 sec for 6 sec. Crescendos 3 times before taking it again from the top.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Disintegration Halo is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 3 yards. It triggers Disintegration Halo.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Disintegration Halo is a Shadow spell with an instant cast, a range of 40 yards and a 90 sec cooldown. When cast it launches a missile in a 3 yard radius. It also casts Disintegration Halo (record #368229).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Radius: 3 yards Trigger spell: Disintegration Halo |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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