Tooltip
Unleash a solar maelstrom, slowing yourself and nearby enemies before erupting in flames after 2 sec to deal Fire damage split between all enemies and Fire damage to you over 12 sec.
Castable while moving. Damage increased per enemy struck, up to 5.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. Casting it triggers a 1 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its area radius is 10 yards.
What it does
Solar Maelstrom is a Fire spell with a 2 sec cast, no range (it targets the caster) and a 2 min cooldown. When cast it deals Fire damage in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 2 min |
| Category cooldown | 20 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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