Tooltip
Inflicts 4 Nature damage and an additional 7 damage. to enemies in a cone in front of the caster. Lasts 21 sec.
How it works
Its aura procs every time its trigger condition is met.
Acid Breath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 10 yards. It ticks every 3 sec, 7 times over the full 21 sec (28 base in total).
What it does
Acid Breath is a Nature spell with an instant cast, a range of 5 yards and effects that last 21 sec. When cast it deals Nature damage (base value 7) in a 10 yard radius and applies an aura in a 10 yard radius every 3 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 21 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 7 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Radius: 10 yards Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.