Tooltip
Fel sickness infects the wounds of his current target, inflicting 4.47805 Nature damage every 2 sec. and reducing armor by 100% for 2 min.
How it works
Its aura procs every time its trigger condition is met.
Acidic Wound is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.478 per tick. It ticks every 2 sec, 60 times over the full 2 min (268.68 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -100.
What it does
Acidic Wound is a Nature spell with a 2 sec cast, a range of 5 yards and effects that last 2 min. When cast it applies an aura every 2 sec and applies an aura. It stacks up to 60 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 2 sec |
| Duration | 2 min |
| Proc chance | Always |
| Max stacks | 60 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 4.478 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -100 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.